Closed msdoseightysix closed 7 years ago
Hi mschnabel - first off, thanks for the gif capture, those are always helpful.
We're not able to reproduce this behavior. Would you mind sending a snapshot of your scene hierarchy, or (even better) a small example scene?
Hi!
I've send you a simple Unity project where this kind of behaviour happens. As you will see in the project, I also added HoloToolkit. Maybe this is causing those side effects?
Excellent, thank you for that scene. We'll investigate this today.
AppBar has been changed to follow the scale of targeted objects more accurately.
Hi!
Maybe I am just doing something wrong, but when I use the bounding box target on a simple object like a cube, and the cube is stretched in different directions, the AppBar won't be positioned correctly in relation to the bounding box after I select the object.
Bounds Method is set to "Mesh Filter Bounds". I also tried the other options, but none of them works correctly.