Build Microsoft OpenCL over D3D12 driver (y/n):y
Getting CLonD3D12 ICD source code...
Cloning into 'C:\clon12'...
remote: Enumerating objects: 1871, done.
remote: Counting objects: 100% (725/725), done.
remote: Compressing objects: 100% (302/302), done.
remote: Total 1871 (delta 454), reused 659 (delta 410), pack-reused 1146 (from 1)
Receiving objects: 100% (1871/1871), 987.37 KiB | 9.06 MiB/s, done.
Resolving deltas: 100% (1303/1303), done.
Use Ninja build system for less storage device strain and faster build than MsBuild (y/n):y
CLonD3D12 build configuration command: cmake "C:\clon12" -GNinja -DBUILD_TESTS=OFF -DCMAKE_INSTALL_PREFIX="C:\clon12\build\x64"
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Cleanning CLonD3D12 build. Please wait...
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**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.12.0
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
-- The C compiler identification is MSVC 19.42.34433.0
-- The CXX compiler identification is MSVC 19.42.34433.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Tools/MSVC/14.42.34433/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Tools/MSVC/14.42.34433/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Deprecation Warning at out/x64/_deps/opencl_headers-src/CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 3.10 will be removed from a future version of
CMake.
Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
-- Configuring done (10.3s)
-- Generating done (0.0s)
-- Build files have been written to: C:/clon12/out/x64
Press any key to continue . . .
[0/2] Re-checking globbed directories...
[6/43] Building CXX object CMakeFiles\d3d12tran...\d3d12translationlayer\ImmediateContext.cpp.ob
FAILED: CMakeFiles/d3d12translationlayer.dir/src/d3d12translationlayer/ImmediateContext.cpp.obj
C:\PROGRA~2\MICROS~3\2022\BUILDT~1\VC\Tools\MSVC\1442~1.344\bin\Hostx64\x64\cl.exe /nologo /TP -DDBG -DTRANSLATION_LAYER_DBG=1 -IC:\clon12\include\d3d12translationlayer -IC:\clon12\external -external:IC:\clon12\out\x64\_deps\directx-headers-src\include -external:W0 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /MDd /Zi /Ob0 /Od /RTC1 -std:c++17 /showIncludes /FoCMakeFiles\d3d12translationlayer.dir\src\d3d12translationlayer\ImmediateContext.cpp.obj /FdCMakeFiles\d3d12translationlayer.dir\d3d12translationlayer.pdb /FS -c C:\clon12\src\d3d12translationlayer\ImmediateContext.cpp
C:\clon12\src\d3d12translationlayer\ImmediateContext.cpp(1364): error C2039: 'generate_n': is not a member of 'std'
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.42.34433\include\queue(32): note: see declaration of 'std'
C:\clon12\src\d3d12translationlayer\ImmediateContext.cpp(1364): error C3861: 'generate_n': identifier not found
C:\clon12\src\d3d12translationlayer\ImmediateContext.cpp(1370): error C2039: 'generate_n': is not a member of 'std'
C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.42.34433\include\queue(32): note: see declaration of 'std'
C:\clon12\src\d3d12translationlayer\ImmediateContext.cpp(1370): error C3861: 'generate_n': identifier not found
[8/43] Building CXX object CMakeFiles\d3d12tran...src\d3d12translationlayer\PipelineState.cpp.ob
ninja: build stopped: subcommand failed.
Press any key to continue . . .