microsoft / ProjectAcoustics

Microsoft Project Acoustics
https://aka.ms/acoustics
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Occlusion not Updating in UE4 #74

Closed NathanCleary123 closed 2 years ago

NathanCleary123 commented 2 years ago

Hi,

So I finally got my data and successful bake back today (Yay!) but when trying to place some environmental sounds into my level I found that the Occlusion was not working as intended at all.

I've followed the guide online thoroughly and for this demonstration turned off the distance attenuation to make it clearer that the Obstruction values are not communicating properly with Wwise and it's Occlusion Curve it seems.

From doing a bunch of testing it seems that it's constantly stuck on 100% Occlusion so if I disable the Occlusion Curve in Wwise the sound will return at full volume. If I reduce the volume to say -8db it will be locked at that and doesn't seem to be updating along with the visual Debug feedback from the ProjectAcoustics Actor.

Also, maybe because we're using the PA Occlusion system now and it's not an AKComponent, I can't see any Occlusion or Obstruction information when checking the Profiler within Wwise to troubleshoot that way.

Maybe I'm missing something but I've spent hours trying out different ways to get it to work but this seems to be the bottleneck I'm stuck in.

I'll include a link to a quick demonstration video to show some of the settings and the issue at hand: https://www.youtube.com/watch?v=MRzQU11C79o

Also as a bit of a side note, could you elaborate on the different Spatialization types? It touches on them in the Quickstart tutorials but I'm still a bit unclear. Do they also replace the Wwise Spatialization system if engaged?

Thanks in advance, Nathan

nikunjragh commented 2 years ago

Probably not the whole story, but you definitely want to set the occlusion curve type to "linear" so for example, 25 on the X axis maps to -25dB on the Y axis. (Wwise by default uses a much more compressed curve)

(Also - Thank You for making such a clear video of the issue!)

NathanCleary123 commented 2 years ago

Hey, as far as I'm aware the Occlusion Curve is Linear in the Project Settings. Unless I'm missing some secret way to change it? Seems good to me.

No worries! Much easier than trying to type it all out.

nikunjragh commented 2 years ago

Default: image Right click on curve: image What you want: image

NathanCleary123 commented 2 years ago

Ahhh that's what you mean! It didn't solve the issue as the Occlusion still doesn't seem to be updating but that's a neat little trick to remember for the future.

I was wondering why my Occlusion graph didn't look the same as the tutorial.

MikeChemi commented 2 years ago

A couple things I noticed:

NathanCleary123 commented 2 years ago

Hey Mike,

Thanks for the swift response as always!

  1. I changed the multiplier to 2.0 just to try and exaggerate the effect to make it easier to hear/debug.

  2. I set that Wwise attenuation curve for the same reason as above, to exaggerate and check if the Occlusion was working or not. However as I'm disabling the attenuation curve for Occlusion testing, it shouldn't matter anyway right? Does the Occlusion in PA need the attenuation curves to be set/enabled to function?

  3. I changed the curves while running in the video but I've also been building banks when not connected. Also clearing the audio caches and rebuilding the audio data on the UE side doesn't seem to help.

I'll take a new screen capture showing the profiler and the buses asap and send it in the next post.

I've also been trying different setting variations not shown in the video such as changing the Spatialization from Disabled, HRTF, Panning and the last option of Hardware Offload.

Could you clear up exactly what these modes are doing? (I understand the premises but if enabled, is it switching off Wwise's Spatialization? Bit unclear on the specifics.)

NathanCleary123 commented 2 years ago

Hey

Ok, so here's a quick video demonstration of switching on and off the Occlusion curve in Wwise and the Profiler. If the Occlusion curve is enabled, it seems to be pinned to 100% Occlusion because if I set the Max Occlusion volume to anything above the -80db Volume Threshold in the Wwise Project Settings (that's why I set the Occ curve to 50), it'll be pinned there and not update and be in sync with the visual feedback from the ProjectAcoustics Debug Actor.

Disabling it of course means there's no Occlusion but it does tell me that the Occlusion not updating does seem to be causing the issue!

Let me know if you have any ideas or whether you need more information.

VIDEO LINK -> https://www.youtube.com/watch?v=GIv2FFYFpRw&feature=youtu.be

MikeChemi commented 2 years ago

Thanks for the additional information. Lots of questions, I'll try to address them all.

Spatialization types:

Now, you're having occlusion problems, but let's make sure all your settings are correct first. Starting with your first video, some thing I noticed:

If none of this works, we'll need more information. In Visual Studio, set a break point on UAcousticsAudioComponent::SetWwiseDryPath and read out the occlusion values set at the very end of the function in the call to SetMultipleObstructionAndOcclusion. If things are working properly, occlusion values should be less than 1.0 in your scene.

NathanCleary123 commented 2 years ago

Hey Mike,

Spatialization: Thanks for the additional information on the Spatialization types that info will indeed come in useful when I start trying to use PA in VR soon!

Occlusion:

  1. Good catch. I reset that to 1 but it didn't make any difference so far as I can tell in terms of the Occlusion issue.
  2. The RTPC is driven by a 'InCutscene' State which just ducks the volume of certain sounds during Cutscenes. (I'll show in a screen capture) This shouldn't be affecting the issue however as when the Occlusion Curve is turned off in Wwise, the sound returns.
  3. Ok that's good to know that it HAS to be enabled. I've copied the Attenuation Curve from the tutorial at 4500 with a similar interpolation curve.
  4. I've turned off the 'Perform Spatialization' in testing and trying a bunch of different combinations and thought it had the best result so that's good to know my choice was confirmed as the right way to do it.

Visual Studio Debugging: I'm not sure how to get this information. I spent the past couple of days trying to get my project from a Blueprints project to a C++ project safely and also looking into building from Source. Would I need to do this (build from source) to get the information we need from Visual Studio or is it overkill? Please let me know how to get this to you.

Small Screen Capture with Settings Update -> https://www.youtube.com/watch?v=dt5_Gtwo-Vo

Interestingly I also noticed that if I 'Eject' from the Player Controller then the sound is audible as in the video. The Occlusion settings don't seem to affect this 'Non-Possesed' mode however as when I move away or behind walls there's no change. Which I guess makes sense as we're no longer attached to the PlayerCameraController etc. Just thought I'd mention in case it helps.

MikeChemi commented 2 years ago

For VS -- yes you'd want to build from source. You probably already are under the covers given our plugin requirements. You could try using VS to attach to an already-running UE editor, but in practice building directly from VS gives you the most flexibility.

Correct. The position of the player controller is always used for audio queries.

NathanCleary123 commented 2 years ago

Ok, so I tried building my project and UE4 from source today and was getting some errors, in particular with some plugins (ASyncLoadingScreen to be exact) so I defaulted back to the Binary version which comes with the Launcher as I got a bit scared things were going to break.

I then found the UAcousticsAudioComponent::SetWwiseDryPath line of code you mentioned but the breakpoint seems to be disabled when I connect (Ctrl + Alt + P) to the UE4.exe and has some other errors I don't really understand. (I'll attach another video demonstrating.)

I'm not really sure where to go from here and how to get the information we need. I'm sorry I'm not very experienced with VS and coding in general to be more helpful but if you point me in the right direction I'll do my best!

VIDEO LINK -> https://www.youtube.com/watch?v=P1UaOEsjCcA

NoelCross commented 2 years ago

It looks like you are having an issue with setting a breakpoint. Make sure to find the symbols (*.pdb) for the plugin and set the symbol search path in VS to reference the location where the .pdb file is located. You can find this dialog by going to the Debug / Settings menu item.

image

MikeChemi commented 2 years ago

I think I accidentally lead you astray, sorry about that. It's easiest if you build your project from source, not the whole Unreal Engine. There should be a Visual Studio .sln file adjacent to your uproject file that you can build from. If not, right click the uproject in file explorer and choose "generate visual studio project files" from the context menu. Build and run this solution to more easily set breakpoints.

NathanCleary123 commented 2 years ago

Hey Noel & Mike,

Noel: Ok excellent. I checked those settings you sent over and also went up to the menu Debug -> Start Debug and it started to load all the Symbols etc. so that seems to have sorted that issue.

Mike: No worries. I've been meaning to check out how to build UE from Source so it was interesting to see how it was done anyway so not too much time wasted. Relieved to hear it can be done with with just the Project from Source.

Ok so here's my breakpoint information from the Debug Output over in VS. Sorry that it seems like a mammoth of code which may not be relevant, please let me know if there's any more efficient way to share the info with you if it seems silly:

'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor.exe'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Engine.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-InputCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Projects.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-RHI.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-RenderCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Slate.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SlateCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-InstallBundleManager.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Json.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Core.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TraceLog.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorAnalyticsSession.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AppFramework.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Landscape.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UMG.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Analytics.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Core.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Core.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SignalProcessing.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CrunchCompression.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-RawMesh.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ImageCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-NetCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StaticMeshDescription.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PakFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PhysicsCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioExtensions.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DeveloperSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PropertyAccess.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Kismet.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Chaos.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\UIAutomationCore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BuildPatchServices.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Media.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\libfbxsdk.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AssetTagsEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-IESFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SkeletalMeshUtilitiesCommon.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Foliage.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Localization.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MovieScene.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-VREditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeCommon.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ToolMenus.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ScriptDisassembler.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\normaliz.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-IoStoreUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorInteractiveToolsFramework.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SourceControl.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HTTP.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorSubsystem.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-InteractiveToolsFramework.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netapi32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Renderer.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioMixerCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SoundFieldRendering.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HTTPServer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Sockets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-RSA.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Voronoi.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Sequencer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeNv.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SSL.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winhttp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SSL.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SSL.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Navmesh.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mscoree.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AugmentedReality.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ContentBrowserData.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SerializedRecorderInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\netutils.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MRMesh.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AssetTools.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\srvcli.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-XmlParser.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\MacType\MacType64.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\MacType\EasyHK64.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files\MacType\MacType64.Core.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DWrite.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\bcryptprimitives.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\umpdc.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\opengl32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\glu32.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Symbols loaded. LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogInit: Display: Running engine for game: disappearance LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.573245 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: '' LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GPULightmass LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AsyncLoadingScreen LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ContentBrowserAssetDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ProjectAcoustics LogPluginManager: Mounting plugin Wwise 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\XGEController\Binaries\Win64\UE4Editor-XGEController.dll'. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoTypes.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCryptoOpenSSL.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UE4Editor-PlatformCrypto.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UE4Editor-PythonScriptPluginPreload.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\python37.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AIModule.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UE4Editor-ChaosCloth.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\tbb.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\OpenImageDenoise.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GPULightmass\Binaries\Win64\UE4Editor-GPULightmass.dll'. LogGPULightmass: GPULightmass module is loaded 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraShader.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraVertexFactories.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPrivileges.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MLSDK\Binaries\Win64\UE4Editor-MLSDK.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ExrReaderGpu.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mf.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MFPlay.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MediaInfo.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Symbols loaded. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WebSockets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-XMPP.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\NapiNSP.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\pnrpnsp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winrnr.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Voice.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll'. LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UE4Editor-ChunkDownloader.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-D3D12RHI.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_5_17\Win64\openvr_api.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInput.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRInputDevice.dll'. LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz, GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Apr 12 2021 06:14:10 LogInit: Compiled with Visual C++: 19.24.28315.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: -skipcompile LogInit: Base Directory: E:/Game Engines/Unreal Engine/UE_4.26/Engine/Binaries/Win64/ LogInit: Allocator: TBB LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2021.10.11-08.17.04:555][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2021.10.11-08.17.04:555][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.RayTracing:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.VirtualTextures:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.VirtualTexturedLightmaps:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.RayTracing.UseTextureLod:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:556][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.10.11-08.17.04:556][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.10.11-08.17.04:557][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.10.11-08.17.04:557][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.10.11-08.17.04:558][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.10.11-08.17.04:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:558][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Symbols loaded. [2021.10.11-08.17.04:591][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:591][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.10.11-08.17.04:592][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.10.11-08.17.04:592][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.10.11-08.17.04:592][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.10.11-08.17.04:593][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.10.11-08.17.04:593][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.10.11-08.17.04:594][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.10.11-08.17.04:595][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.10.11-08.17.04:596][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.10.11-08.17.04:597][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.10.11-08.17.04:598][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.10.11-08.17.04:598][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.10.11-08.17.04:598][ 0]LogInit: Selected Device Profile: [Windows] [2021.10.11-08.17.04:598][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2021.10.11-08.17.04:598][ 0]LogHAL: Display: Platform has ~ 32 GB [34238902272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.10.11-08.17.04:598][ 0]LogInit: Going up to parent DeviceProfile [] [2021.10.11-08.17.04:598][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.10.11-08.17.04:598][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.10.11-08.17.04:599][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.10.11-08.17.04:599][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.10.11-08.17.04:599][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.10.11-08.17.04:600][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.10.11-08.17.04:600][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.10.11-08.17.04:601][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.10.11-08.17.04:602][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.10.11-08.17.04:602][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.10.11-08.17.04:603][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.10.11-08.17.04:604][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.10.11-08.17.04:605][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Scalability.ini] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.10.11-08.17.04:605][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.10.11-08.17.04:605][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.10.11-08.17.04:606][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.10.11-08.17.04:606][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.10.11-08.17.04:606][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.10.11-08.17.04:606][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Engine.ini] [2021.10.11-08.17.04:606][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Config/Windows/Editor.ini] [2021.10.11-08.17.04:606][ 0]LogInit: Computer: DESKTOP-19EHTHI [2021.10.11-08.17.04:606][ 0]LogInit: User: natha [2021.10.11-08.17.04:606][ 0]LogInit: CPU Page size=4096, Cores=4 [2021.10.11-08.17.04:606][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.10.11-08.17.04:606][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2021.10.11-08.17.04:607][ 0]LogMemory: Platform Memory Stats for Windows [2021.10.11-08.17.04:607][ 0]LogMemory: Process Physical Memory: 138.95 MB used, 138.95 MB peak [2021.10.11-08.17.04:607][ 0]LogMemory: Process Virtual Memory: 155.48 MB used, 155.48 MB peak [2021.10.11-08.17.04:607][ 0]LogMemory: Physical Memory: 14600.17 MB used, 18052.59 MB free, 32652.76 MB total [2021.10.11-08.17.04:607][ 0]LogMemory: Virtual Memory: 134201192.00 MB used, 16537.13 MB free, 134217728.00 MB total 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\gameux.dll'. Symbols loaded. [2021.10.11-08.17.04:636][ 0]LogWindows: WindowsPlatformFeatures enabled 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AVEncoder.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameplayMediaEncoder.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsPlatformFeatures.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvapi64.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptnet.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\drvstore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Unloaded 'C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll' [2021.10.11-08.17.04:928][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.10.11-08.17.04:929][ 0]LogInit: Using OS detected language (en-US). [2021.10.11-08.17.04:929][ 0]LogInit: Using OS detected locale (ja-JP). [2021.10.11-08.17.04:934][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2021.10.11-08.17.05:198][ 0]LogInit: Setting process to per monitor DPI aware 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowsCodecs.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\msctf.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\CoreMessaging.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\IMEJP\IMJPTIP.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\oleacc.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\IMEJP\IMJPAPI.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\SHARED\IMJKAPI.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\policymanager.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp110_win.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\IMEJP\IMJPPRED.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cabinet.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\SHARED\IMETIP.DLL'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dui70.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\SHARED\imecfm.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wer.dll'. Symbols loaded. [2021.10.11-08.17.05:481][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ExplorerFrame.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Settings.dll'. [2021.10.11-08.17.05:521][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.10.11-08.17.05:523][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\IME\SHARED\IMESEARCHDLL.DLL'. Symbols loaded. [2021.10.11-08.17.07:331][ 0]LogD3D12RHI: Aftermath initialized [2021.10.11-08.17.07:331][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll' [2021.10.11-08.17.07:352][ 0]LogHMD: Failed to initialize OpenVR with code 110 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3D12.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3D12Core.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXCore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvldumdx.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\imagehlp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvwgf2umx.dll'. The thread 0x4494 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\NvCamera\NvCameraAllowlisting64.dll'. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\NvCamera\NvCameraAllowlisting64.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\nvspcap64.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxilconv.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\D3DSCache.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\dxilconv.dll' The thread 0x4c34 has exited with code 0 (0x0). The thread 0x51c4 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvwgf2umx.dll' 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvldumdx.dll' [2021.10.11-08.17.07:698][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 (Max supported Feature Level 12_1) [2021.10.11-08.17.07:698][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 16326MB of shared system memory, 2 output[s] Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x000000430CF79F50. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\d3d10warp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxilconv.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\dxilconv.dll' 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10warp.dll' [2021.10.11-08.17.07:733][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (Max supported Feature Level 12_1) [2021.10.11-08.17.07:733][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16326MB of shared system memory, 0 output[s] [2021.10.11-08.17.07:733][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock. [2021.10.11-08.17.07:733][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2021.10.11-08.17.07:742][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2021.10.11-08.17.07:742][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvldumdx.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvwgf2umx.dll'. The thread 0xe50 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\NvCamera\NvCameraAllowlisting64.dll'. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\NvCamera\NvCameraAllowlisting64.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxilconv.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\System32\dxilconv.dll' [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: The system supports ID3D12Device1. [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: The system supports ID3D12Device2. [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: The system supports ID3D12Device5. [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: The system supports ID3D12Device7. [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: D3D12 ray tracing 1.0 is supported. [2021.10.11-08.17.07:890][ 0]LogD3D12RHI: D3D12 ray tracing 1.1 is supported. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DXGIDebug.dll'. Symbols loaded. [2021.10.11-08.17.07:970][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0 [2021.10.11-08.17.07:982][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0 [2021.10.11-08.17.08:002][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0 [2021.10.11-08.17.08:007][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2021.10.11-08.17.08:007][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2021.10.11-08.17.08:009][ 0]LogD3D12RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") [2021.10.11-08.17.08:009][ 0]LogWindows: EnumDisplayDevices: [2021.10.11-08.17.08:010][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1) [2021.10.11-08.17.08:010][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1) [2021.10.11-08.17.08:011][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2021.10.11-08.17.08:011][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0) [2021.10.11-08.17.08:012][ 0]LogWindows: 4. 'Intel(R) HD Graphics' (P:0 D:0) [2021.10.11-08.17.08:012][ 0]LogWindows: 5. 'Intel(R) HD Graphics' (P:0 D:0) [2021.10.11-08.17.08:013][ 0]LogWindows: 6. 'Intel(R) HD Graphics' (P:0 D:0) [2021.10.11-08.17.08:013][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 [2021.10.11-08.17.08:014][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 [2021.10.11-08.17.08:014][ 0]LogD3D12RHI: Driver Version: 472.12 (internal:30.0.14.7212, unified:472.12) [2021.10.11-08.17.08:014][ 0]LogD3D12RHI: Driver Date: 9-13-2021 [2021.10.11-08.17.08:014][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB) [2021.10.11-08.17.08:014][ 0]LogD3D12RHI: Async texture creation enabled [2021.10.11-08.17.08:014][ 0]LogD3D12RHI: RHI has support for 64 bit atomics The thread 0x3fe4 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll'. [2021.10.11-08.17.08:478][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll'. [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2021.10.11-08.17.08:514][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Messaging.dll'. [2021.10.11-08.17.08:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2021.10.11-08.17.08:563][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxTargetPlatform.dll'. [2021.10.11-08.17.08:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxNoEditorTargetPlatform.dll'. [2021.10.11-08.17.08:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxClientTargetPlatform.dll'. [2021.10.11-08.17.08:615][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxServerTargetPlatform.dll'. [2021.10.11-08.17.08:631][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64NoEditorTargetPlatform.dll'. [2021.10.11-08.17.08:648][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64ClientTargetPlatform.dll'. [2021.10.11-08.17.08:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Linux\UE4Editor-LinuxAArch64ServerTargetPlatform.dll'. [2021.10.11-08.17.08:682][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll'. [2021.10.11-08.17.08:722][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' [2021.10.11-08.17.08:722][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll'. [2021.10.11-08.17.08:740][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll'. [2021.10.11-08.17.08:758][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll'. [2021.10.11-08.17.08:774][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll'. [2021.10.11-08.17.08:790][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll'. [2021.10.11-08.17.08:815][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2021.10.11-08.17.08:816][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll'. [2021.10.11-08.17.08:832][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll'. [2021.10.11-08.17.08:850][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll'. [2021.10.11-08.17.08:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll'. [2021.10.11-08.17.08:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2021.10.11-08.17.08:883][ 0]LogTargetPlatformManager: Display: Building Assets For Windows 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll'. Module was built without symbols. [2021.10.11-08.17.08:913][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Intel\ISPCTexComp\Win64-Release\ispc_texcomp.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatETC2.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-FileUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\dxil.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-VectorVM.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\secur32.dll'. Symbols loaded. [2021.10.11-08.17.09:185][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.10.11-08.17.09:185][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1. [2021.10.11-08.17.09:185][ 0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (../../../../../../CurrentProjects/disappearance/UE Project/disappearance/Intermediate/Shaders/WorkingDirectory/6864/). [2021.10.11-08.17.09:185][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/natha/AppData/Local/Temp/UnrealShaderWorkingDir/F335797C4A7698B2600F2DB56E3C47E1/'. [2021.10.11-08.17.09:186][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2021.10.11-08.17.09:186][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. The thread 0x4dcc has exited with code 0 (0x0). [2021.10.11-08.17.10:381][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2021.10.11-08.17.10:483][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 122MB C:/Users/natha/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.10.11-08.17.10:483][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/natha/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc [2021.10.11-08.17.10:484][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../CurrentProjects/disappearance/UE Project/disappearance/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2021.10.11-08.17.10:484][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2021.10.11-08.17.10:484][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../CurrentProjects/disappearance/UE Project/disappearance/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.10.11-08.17.10:484][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2021.10.11-08.17.10:499][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2021.10.11-08.17.10:499][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2021.10.11-08.17.10:500][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2021.10.11-08.17.10:515][ 0]LogDerivedDataCache: Speed tests for C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2021.10.11-08.17.10:520][ 0]LogDerivedDataCache: Display: Performance to C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=765.49MBs, RandomWriteSpeed=75.93MBs. Assigned SpeedClass 'Local' [2021.10.11-08.17.10:529][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/natha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2021.10.11-08.17.10:529][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2021.10.11-08.17.10:530][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2021.10.11-08.17.10:615][ 0]LogSlate: Using FreeType 2.10.0 [2021.10.11-08.17.10:616][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-NullInstallBundleManager.dll'. [2021.10.11-08.17.10:664][ 0]LogAssetRegistry: FAssetRegistry took 0.0060 seconds to start up [2021.10.11-08.17.11:013][ 0]LogInit: Selected Device Profile: [Windows] [2021.10.11-08.17.11:013][ 0]LogInit: Active device profile: [0000020DC6549B00][0000020DC4AAF440 49] Windows [2021.10.11-08.17.11:013][ 0]LogInit: Profiles: [0000020DC6549B00][0000020DC4AAF440 49] Windows, [0000020DC6522200][0000020DC4ABD5C0 49] WindowsNoEditor, [0000020DC6549D00][0000020DC4AC1740 49] WindowsServer, [0000020DC6520C00][0000020DC4AC58C0 49] WindowsClient, [0000020DC6548E00][0000020DC4AC9A40 49] IOS, [0000020DC6523300][0000020DC4ACDBC0 49] iPadAir, [0000020DC654B000][0000020DC4AD1D40 49] iPadAir2, [0000020DC64D2B00][0000020DC4ADE340 49] IPadPro, [0000020DC64D2C00][0000020DC4AD4380 49] iPadAir3, [0000020DC6549200][0000020DC4AE8500 49] iPadAir4, [0000020DC64D2800][0000020DC4AB2640 49] iPadMini2, [0000020DC654B100][0000020DC4AEC780 49] iPadMini3, [0000020DC64D1800][0000020DC4AF08C0 49] iPadMini4, [0000020DC654AA00][0000020DC4AF4A00 49] iPadMini5, [0000020DC64FE400][0000020DC4B00CC0 49] iPhone6, [0000020DC64FE500][0000020DC4AFCD00 49] iPodTouch6, [0000020DC6520200][0000020DC4B08FC0 49] iPhone7, [0000020DC6520500][0000020DC4B05000 49] iPodTouch7, [0000020DC64FFC00][0000020DC4B0D180 49] iPhone5S, [0000020DC6523B00][0000020DC4B11300 49] iPhone6Plus, [0000020DC64FD600][0000020DC4B15480 49] iPhone6S, [0000020DC6521E00][0000020DC4B19600 49] iPhone6SPlus, [0000020DC64FC700][0000020DC4B1D780 49] iPhone7Plus, [0000020DC6521100][0000020DC4B21900 49] iPhoneSE, [0000020DC64FF400][0000020DC4B25A80 49] iPhone8, [0000020DC6523C00][0000020DC4B29C00 49] iPhone8Plus, [0000020DC64FC200][0000020DC4B2C0C0 49] iPhoneX, [0000020DC6522800][0000020DC4B30240 49] iPhoneXS, [0000020DC64FEF00][0000020DC4B343C0 49] iPhoneXSMax, [0000020DC6522300][0000020DC4B38540 49] iPhoneXR, [0000020DC64FCD00][0000020DC4AF8680 49] iPhone11, [0000020DC6522500][0000020DC4B3C7C0 49] iPhone11Pro, [0000020DC64FF200][0000020DC4B40900 49] iPhone11ProMax, [0000020DC6523600][0000020DC4B44A40 49] iPhoneSE2, [0000020DC64FED00][0000020DC4B4CBC0 49] iPhone12Mini, [0000020DC6520100][0000020DC3F30D40 49] iPhone12, [0000020DC6520A00][0000020DC3F34EC0 49] iPhone12Pro, [0000020DC654B500][0000020DC3F39040 49] iPhone12ProMax, [0000020DC654A400][0000020DC3F3D1C0 49] iPadPro105, [0000020DC64FD200][0000020DC3F41340 49] iPadPro129, [0000020DC654A000][0000020DC3F454C0 49] iPadPro97, [0000020DC64FE100][0000020DC3F49640 49] iPadPro2_129, [0000020DC6548D00][0000020DC3F4D7C0 49] iPad5, [0000020DC64FF500][0000020DC3F51940 49] iPad6, [0000020DC654BF00][0000020DC3F55AC0 49] iPad7, [0000020DC64FF800][0000020DC3F59C40 49] iPad8, [0000020DC6522B00][0000020DC3F5C100 49] iPadPro11, [0000020DC64FC400][0000020DC3F60280 49] iPadPro2_11, [0000020DC6520F00][0000020DC3F64400 49] iPadPro3_129, [0000020DC64FDB00][0000020DC3F68580 49] iPadPro4_129, [0000020DC6521D00][0000020DC3F6C700 49] AppleTV, [0000020DC64FC600][0000020DC4B48840 49] AppleTV4K, [0000020DC6522000][0000020DC3F70980 49] TVOS, [0000020DC64FC900][0000020DC3F74AC0 49] Mac, [0000020DC6520D00][0000020DC3F7CC40 49] MacClient, [0000020DC64FC100][0000020DC3F80DC0 49] MacNoEditor, [0000020DC6521B00][0000020DC3F84F40 49] MacServer, [0000020DC64FF700][0000020DC3F890C0 49] Linux, [0000020DC6522F00][0000020DC3F8D240 49] LinuxAArch64, [0000020DC64FF100][0000020DC3F913C0 49] LinuxNoEditor, [0000020DC6523900][0000020DC3F95540 49] LinuxAArch64NoEditor, [0000020DC64FD900][0000020DC3F996C0 49] LinuxClient, [0000020DC6520600][0000020DC3F9D840 49] LinuxAArch64Client, [0000020DC64FE200][0000020DC3FA19C0 49] LinuxServer, [0000020DC6521500][0000020DC3FA5B40 49] LinuxAArch64Server, [0000020DC64FFD00][0000020DC3FA9CC0 49] Android, [0000020DC6520300][0000020DC3FAC180 49] Android_Low, [0000020DC64FCC00][0000020DC3FB0300 49] Android_Mid, [0000020DC6520900][0000020DC3FB4480 49] Android_High, [0000020DC64FEB00][0000020DC3FB8600 49] Android_Default, [0000020DC6523D00][0000020DC3FBC780 49] Android_Adreno4xx, [0000020DC64FC800][0000020DC3F788C0 49] Android_Adreno5xx_Low, [0000020DC6520E00][0000020DC3FC0A00 49] Android_Adreno5xx, [0000020DC64FCE00][0000020DC3FC4B40 49] Android_Adreno6xx, [0000020DC6521700][0000020DC3FCCCC0 49] Android_Adreno6xx_Vulkan, [0000020DC64FFA00][0000020DC3FD0E40 49] Android_Mali_T6xx, [0000020DC6523A00][0000020DC3FD4FC0 49] Android_Mali_T7xx, [0000020DC64FDC00][0000020DC3FD9140 49] Android_Mali_T8xx, [0000020DC6520700][0000020DC3FDD2C0 49] Android_Mali_G71, [0000020DC64FCB00][0000020DC3FE1440 49] Android_Mali_G72, [0000020DC6521200][0000020DC3FE55C0 49] Android_Mali_G72_Vulkan, [0000020DC64FD000][0000020DC3FE9740 49] Android_Mali_G76, [0000020DC6521900][0000020DC3FED8C0 49] Android_Mali_G76_Vulkan, [0000020DC64FC300][0000020DC3FF1A40 49] Android_Mali_G77, [0000020DC6523100][0000020DC3FF5BC0 49] Android_Mali_G77_Vulkan, [0000020DC64FD300][0000020DC3FF9D40 49] Android_Vulkan_SM5, [0000020DC6548B00][0000020DC3FFC200 49] Android_PowerVR_G6xxx, [0000020DC64D0800][0000020DC401E380 49] Android_PowerVR_GT7xxx, [0000020DC654AE00][0000020DC4022500 49] Android_PowerVR_GE8xxx, [0000020DC64D2900][0000020DC4026680 49] Android_PowerVR_GM9xxx, [0000020DC654A200][0000020DC4030800 49] Android_PowerVR_GM9xxx_Vulkan, [0000020DC64D0D00][0000020DC3FC8940 49] Android_TegraK1, [0000020DC654B300][0000020DC4034A80 49] Android_Unknown_Vulkan, [0000020DC64D1400][0000020DC4038BC0 49] Lumin, [0000020DC654AC00][0000020DC403CD00 49] Lumin_Desktop, [0000020DC64D1B00][0000020DC404AE80 49] HoloLens, 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\embree.2.14.0.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshBuilderCommon.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\tbbmalloc.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\tbbmalloc.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\tbbmalloc.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UE4Editor-SkeletalMeshReduction.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshBoneReduction.dll'. [2021.10.11-08.17.11:247][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2021.10.11-08.17.11:248][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2021.10.11-08.17.11:248][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2021.10.11-08.17.11:248][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2021.10.11-08.17.11:248][ 0]LogMeshMerging: No distributed automatic mesh merging module available 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvcuda64.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvrtum64.dll'. [2021.10.11-08.17.11:446][ 0]LogNetVersion: disappearance 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 608837353) [2021.10.11-08.17.12:192][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.10.11-08.17.12:291][ 0]LogPackageLocalizationCache: Processed 27 localized package path(s) for 1 prioritized culture(s) in 0.097652 seconds [2021.10.11-08.17.12:298][ 0]LogUObjectArray: 16848 objects as part of root set at end of initial load. [2021.10.11-08.17.12:298][ 0]LogUObjectAllocator: 4214768 out of 0 bytes used by permanent object pool. [2021.10.11-08.17.12:298][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Networking.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-XAudio2.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAPOFX1_5.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LandscapeEditorUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MessageLog.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AutomationController.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AIGraph.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Overlay.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-NetworkReplayStreaming.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Marketplace\AsyncLoadingScreen\Binaries\Win64\UE4Editor-AsyncLoadingScreen.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_5d552f56b2dc9725\nvptxJitCompiler64.dll'. Module was built without symbols. [2021.10.11-08.17.12:695][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 26.95 ms. Compile time 8.42 ms, link time 18.50 ms. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UE4Editor-EnvironmentQueryEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UE4Editor-SignificanceManager.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharing.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TreeMap.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MainFrame.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HotReload.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Blutility.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UE4Editor-PropertyAccessNode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UE4Editor-ContentBrowserFileDataSource.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UE4Editor-PythonScriptPlugin.dll'. [2021.10.11-08.17.13:028][ 0]LogPython: Using Python 3.7.7 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-Niagara.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraAnimNotifies.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapPlanes.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapLightEstimation\Binaries\Win64\UE4Editor-MagicLeapLightEstimation.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapARPin.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapImageTracker.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAR.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapARPinImpl.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandMeshing.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cbor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Serialization.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll'. [2021.10.11-08.17.14:442][ 0]LogTcpMessaging: Initializing TcpMessaging bridge 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll'. [2021.10.11-08.17.14:455][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioAnalyzer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesia.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UE4Editor-PropertyAccessEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UE4Editor-SoundFields.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\Binaries\Win64\UE4Editor-AkAudio-0008.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\Binaries\Win64\UE4Editor-ProjectAcoustics-0008.dll'. Symbols loaded. [2021.10.11-08.17.15:097][ 0]LogAkAudio: Wwise(R) SDK Version 2021.1.3 Build 7665. Copyright (c) 2006-2021 Audiokinetic Inc. [2021.10.11-08.17.15:099][ 0]LogAkAudio: Wwise plug-in DLL path: E:/CurrentProjects/disappearance/UE Project/disappearance/Plugins/Wwise/ThirdParty/x64_vc160/Profile/bin/ [2021.10.11-08.17.15:106][ 0]LogAkAudio: Wwise remote connection application name: disappearance (Editor) [2021.10.11-08.17.15:106][ 0]LogAkAudio: Wwise successfully initialized. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AcousticsWwiseDll.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkSilenceGenerator.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkCompressor.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkPeakLimiter.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkConvolutionReverb.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkGain.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkReflect.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\ThirdParty\x64_vc160\Profile\bin\AkMotion.dll'. Symbols loaded. [2021.10.11-08.17.15:306][ 0]LogAkWaapiClient: Successfully connected to Wwise Authoring on localhost. [2021.10.11-08.17.15:306][ 0]LogAkAudio: Initialization complete. [2021.10.11-08.17.15:306][ 0]LogInit: Audiokinetic Audio Device initialized. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemprox.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wbemcomn.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemsvc.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\wbem\fastprox.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\amsi.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2109.6-0\MpOAV.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Binaries\Win64\UE4Editor-disappearance-0008.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintingToolset.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MeshPainting\Binaries\Win64\UE4Editor-MeshPaintEditorMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UE4Editor-AnimationSharingEd.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll'. [2021.10.11-08.17.15:657][ 0]SourceControl: Source control is disabled [2021.10.11-08.17.15:657][ 0]SourceControl: Source control is disabled 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll'. [2021.10.11-08.17.15:672][ 0]SourceControl: Source control is disabled 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UE4Editor-PlasticSourceControl.dll'. [2021.10.11-08.17.15:697][ 0]LogSourceControl: Plastic SCM plugin '1.4.6' [2021.10.11-08.17.15:700][ 0]LogSourceControl: LaunchBackgroundPlasticShell: 'cm shell' ok (handle 6068) [2021.10.11-08.17.15:701][ 0]LogSourceControl: RunCommand(1): 'version' (8 chars, 0 files) The thread 0x27b4 has exited with code 0 (0x0). [2021.10.11-08.17.16:654][ 0]LogSourceControl: RunCommand(1): 'version' (in 0.951842s) output: 9.0.16.4815

[2021.10.11-08.17.16:654][ 0]LogSourceControl: RunCommand(2): 'whoami' (7 chars, 0 files) [2021.10.11-08.17.16:684][ 0]LogSourceControl: RunCommand(2): 'whoami' (in 0.030136s) output: nathanclearymusic@gmail.com

'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UE4Editor-CurveEditorTools.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UE4Editor-PluginUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UE4Editor-RiderSourceCodeAccess.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll'. [2021.10.11-08.17.17:242][ 0]LogUProjectInfo: Found projects: 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UE4Editor-MaterialAnalyzer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContentEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UE4Editor-AutomationUtilsEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UE4Editor-ChaosClothEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ChaosSolverEngine.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-FieldSystemEngine.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GeometryCollectionEngine.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-GeometricObjects.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-GeometryAlgorithms.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UE4Editor-PlanarCut.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UE4Editor-FractureEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UE4Editor-ChaosSolverEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UE4Editor-ChaosNiagara.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheStreamer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionTracks.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UE4Editor-GeometryCollectionSequencer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-DynamicMesh.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GeometryProcessing\Binaries\Win64\UE4Editor-MeshConversion.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\GPULightmass\Binaries\Win64\UE4Editor-GPULightmassEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynth.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\MotoSynth\Binaries\Win64\UE4Editor-MotoSynthEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\FX\Niagara\Binaries\Win64\UE4Editor-NiagaraEditorWidgets.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapPassableWorld\Binaries\Win64\UE4Editor-MagicLeapSharedWorld.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequence.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Layers.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll'. [2021.10.11-08.17.40:162][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UE4Editor-AssetTags.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioCaptureCore.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll'. [2021.10.11-08.17.42:972][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.10.11-08.17.42:972][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioCaptureRtAudio.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePAD.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-Synthesis.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UE4Editor-SynthesisEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Tests\ScreenshotTools\Binaries\Win64\UE4Editor-ScreenshotTools.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UE4Editor-ContentBrowserAssetDataSource.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll'. [2021.10.11-08.17.48:675][ 0]LogCollectionManager: Loaded 0 collections in 0.001817 seconds The thread 0x2f34 has exited with code 0 (0x0). The thread 0x3228 has exited with code 0 (0x0). [2021.10.11-08.17.48:695][ 0]LogFileCache: Scanning file cache for directory 'E:/CurrentProjects/disappearance/UE Project/disappearance/Saved/Collections/' took 0.00s [2021.10.11-08.17.48:695][ 0]LogFileCache: Scanning file cache for directory 'E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Developers/natha/Collections/' took 0.01s [2021.10.11-08.17.48:695][ 0]LogFileCache: Scanning file cache for directory 'E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Collections/' took 0.01s The thread 0x5bc8 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UE4Editor-ContentBrowserClassDataSource.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusMR.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll'. [2021.10.11-08.17.50:231][ 0]LogOcInput: OculusInput pre-init called 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll'. [2021.10.11-08.17.51:188][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2021.10.11-08.17.51:188][ 0]LogWindows: File 'OVRPlugin.dll' does not exist 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\Binaries\Win64\UE4Editor-ProjectAcousticsBakeUI-0008.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Triton.Preprocessor.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcomp140.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DistCurveEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Matinee.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Wwise\Binaries\Win64\UE4Editor-AudiokineticTools-0008.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UE4Editor-AudioSynesthesiaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll'. [2021.10.11-08.17.57:098][ 0]LogEngine: Initializing Engine... [2021.10.11-08.17.57:099][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2021.10.11-08.17.57:099][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration [2021.10.11-08.17.57:101][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2021.10.11-08.17.57:274][ 0]LogInit: Initializing FReadOnlyCVARCache 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll'. [2021.10.11-08.17.57:751][ 0]LogAIModule: Creating AISystem for world Untitled [2021.10.11-08.17.57:752][ 0]LogAudio: Display: Initializing Audio Device Manager... 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AudioMixerXAudio2.dll'. [2021.10.11-08.17.58:214][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.10.11-08.17.58:216][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.10.11-08.17.58:219][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.10.11-08.17.58:220][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.10.11-08.17.58:220][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.10.11-08.17.58:221][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.10.11-08.17.58:221][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.10.11-08.17.58:221][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.10.11-08.17.58:221][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.10.11-08.17.58:222][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.10.11-08.17.58:223][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.10.11-08.17.58:223][ 0]LogAudioMixer: Display: Initializing audio mixer. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Symbols loaded. The thread 0x5814 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\XAudio2_9.dll'. Symbols loaded. [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 1: FrontRight [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 2: FrontCenter [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 3: LowFrequency [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 4: SideLeft [2021.10.11-08.18.01:357][ 0]LogAudioMixer: Display: 5: SideRight 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\WindowManagementAPI.dll'. Symbols loaded. [2021.10.11-08.18.18:696][ 0]LogAudioMixer: Display: Using Audio Device Speakers (2- Focusrite Usb Audio) [2021.10.11-08.18.18:697][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.10.11-08.18.18:705][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.10.11-08.18.18:705][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.10.11-08.18.18:707][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.10.11-08.18.18:707][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.10.11-08.18.18:707][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144 [2021.10.11-08.18.18:710][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.10.11-08.18.18:711][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.10.11-08.18.18:711][ 0]LogInit: FAudioDevice initialized. [2021.10.11-08.18.18:711][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.10.11-08.18.18:711][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.10.11-08.18.18:918][ 0]LogDerivedDataCache: Saved boot cache 0.21s 122MB C:/Users/natha/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. [2021.10.11-08.18.18:921][ 0]LogInit: Texture streaming: Enabled 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PortalServices.dll'. [2021.10.11-08.18.20:312][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.2-15973114+++UE4+Release-4.26 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll'. [2021.10.11-08.18.20:771][ 0]LogEngineSessionManager: EngineSessionManager initialized [2021.10.11-08.18.20:771][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2021.10.11-08.18.20:776][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LiveCoding.dll'. [2021.10.11-08.18.21:735][ 0]LogInit: Transaction tracking system initialized 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Documentation.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-GammaUI.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-OutputLog.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Toolbox.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-StructViewer.dll'. [2021.10.11-08.18.24:642][ 0]BlueprintLog: New page: Editor Load 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-Persona.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AnimationBlueprintEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll'. [2021.10.11-08.18.33:288][ 0]LocalizationService: Localization service is disabled 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MergeActors.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TraceAnalysis.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TraceServices.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-TraceInsights.dll'. [2021.10.11-08.18.36:165][ 0]TimingProfiler: Initialize [2021.10.11-08.18.36:166][ 0]TimingProfiler: OnSessionChanged [2021.10.11-08.18.36:166][ 0]LoadingProfiler: Initialize [2021.10.11-08.18.36:168][ 0]LoadingProfiler: OnSessionChanged [2021.10.11-08.18.36:170][ 0]NetworkingProfiler: Initialize [2021.10.11-08.18.36:171][ 0]NetworkingProfiler: OnSessionChanged [2021.10.11-08.18.36:171][ 0]MemoryProfiler: Initialize [2021.10.11-08.18.36:171][ 0]MemoryProfiler: OnSessionChanged 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll'. [2021.10.11-08.18.41:521][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB [2021.10.11-08.18.41:522][ 0]LogCook: Display: Mobile HDR setting 1 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-VirtualTexturingEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SessionServices.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll'. [2021.10.11-08.18.45:390][ 0]LogFileCache: Scanning file cache for directory 'E:/CurrentProjects/disappearance/UE Project/disappearance/Content/' took 3.87s The thread 0x330 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UE4Editor-CameraShakePreviewer.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-GeometryMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-BspMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UE4Editor-TextureAlignMode.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaCodecFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequenceEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UE4Editor-TemplateSequenceEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UE4Editor-GooglePADEditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVREditor.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll'. [2021.10.11-08.18.58:773][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2021.10.11-08.18.58:822][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 117.408 [2021.10.11-08.18.58:822][ 0]Cmd: MAP LOAD FILE="../../../../../../CurrentProjects/disappearance/UE Project/disappearance/Content/Levels/MainLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2021.10.11-08.18.58:823][ 0]LightingResults: New page: Lighting Build [2021.10.11-08.18.58:825][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.10.11-08.18.58:825][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.10.11-08.18.58:826][ 0]MapCheck: New page: Map Check [2021.10.11-08.18.58:826][ 0]LightingResults: New page: Lighting Build [2021.10.11-08.18.58:841][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2021.10.11-08.19.02:607][ 0]LogBlueprint: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\HorrorEngine\Blueprints\Core\CameroidInput.uasset: [Compiler] InputAction Event references unknown Action '[HE]Cameroid' for InputAction [HE]Cameroid [2021.10.11-08.19.02:607][ 0]LogBlueprint: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\HorrorEngine\Blueprints\Core\CameroidInput.uasset: [Compiler] InputAction Event references unknown Action '[HE]TakePhoto' for InputAction [HE]TakePhoto [2021.10.11-08.19.02:926][ 0]LogBlueprint: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\HorrorEngine\Blueprints\UsableAssets\DoorsAndFurnitures\LadderAdvanced.uasset: [Compiler] InputAction Event references unknown Action '[HE]Jump' for InputAction [HE]Jump [2021.10.11-08.19.05:790][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\EnemyAI\SKM_Shifter4_Blueprint.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:791][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\EnemyAI\SKM_Shifter4_Blueprint.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:808][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\EnemyAI\SKM_Shifter4_Blueprint.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:808][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:809][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:810][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:810][ 0]LoadErrors: Failed to load /Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux.WwiseReflect_Aux Referenced by AkStudyCutsceneComp_GEN_VARIABLE [2021.10.11-08.19.05:811][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:811][ 0]LoadErrors: Failed to load /Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux.WwiseReflect_Aux Referenced by AkStorageRoomCutsceneComp_GEN_VARIABLE [2021.10.11-08.19.05:816][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\EnemyAI\SKM_YoungMiss_Blueprint.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:859][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\EnemyAI\SKM_YoungMiss_Blueprint.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:860][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:860][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:861][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:862][ 0]LoadErrors: Failed to load /Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux.WwiseReflect_Aux Referenced by AkDirtCutscene_GEN_VARIABLE [2021.10.11-08.19.05:862][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Levels\MainLevel.umap: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux': Can't find file. [2021.10.11-08.19.05:862][ 0]LoadErrors: Failed to load /Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/WwiseReflect_Aux/WwiseReflect_Aux.WwiseReflect_Aux Referenced by AkFinalCutscene_GEN_VARIABLE [2021.10.11-08.19.06:065][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Play_DoorMonster_BP.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:065][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Play_DoorMonster_BP.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:066][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Play_DoorMonster_BP.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:067][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Doors\LockedDoor_Hallway.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:067][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Doors\LockedDoor_Hallway.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:069][ 0]LogLinker: Warning: [AssetLog] E:\CurrentProjects\disappearance\UE Project\disappearance\Content\Blueprints\Doors\LockedDoor_Hallway.uasset: Failed to load '/Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb': Can't find file. [2021.10.11-08.19.06:069][ 0]LoadErrors: Failed to load /Game/WwiseAudio/Master-Mixer_Hierarchy/Default_Work_Unit/Master_Bus/Pre_Master/Reverbs/Bedroom_Verb/Bedroom_Verb.Bedroom_Verb Referenced by AkAudioComponent0 [2021.10.11-08.19.09:095][ 0]LogAkAudio: Wood_Bright - Updating Short ID from '0' to '4262522749' [2021.10.11-08.19.09:095][ 0]LogAkAudio: Wood - Updating Short ID from '0' to '2058049674' [2021.10.11-08.19.09:095][ 0]LogAkAudio: Wood_Deep - Updating Short ID from '0' to '1755085759' [2021.10.11-08.19.09:708][ 0]LogAkAudio: Warning: MonstersVO_StateGroup-Cutscene - Current Short ID '2021425847' is different from expected ID '1182958561' [2021.10.11-08.19.09:708][ 0]LogAkAudio: MonstersVO_StateGroup-Cutscene - Updating Short ID from '2021425847' to '1182958561' [2021.10.11-08.19.09:713][ 0]LogAkAudio: Warning: MonstersVO_StateGroup-Idle - Current Short ID '2021425847' is different from expected ID '1874288895' [2021.10.11-08.19.09:713][ 0]LogAkAudio: MonstersVO_StateGroup-Idle - Updating Short ID from '2021425847' to '1874288895' [2021.10.11-08.19.09:992][ 0]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file. [2021.10.11-08.19.09:992][ 0]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file. [2021.10.11-08.19.09:992][ 0]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix' [2021.10.11-08.19.10:021][ 0]LogAkAudio: Warning: Player_Running-Walking - Current Short ID '2021425847' is different from expected ID '340271938' [2021.10.11-08.19.10:022][ 0]LogAkAudio: Player_Running-Walking - Updating Short ID from '2021425847' to '340271938' [2021.10.11-08.19.10:158][ 0]LogAkAudio: Drywall - Updating Short ID from '0' to '3670307564' [2021.10.11-08.19.10:159][ 0]LogAkAudio: Brick - Updating Short ID from '0' to '504532776' [2021.10.11-08.19.10:159][ 0]LogAkAudio: Fabric - Updating Short ID from '0' to '1970351858' [2021.10.11-08.19.10:264][ 0]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file. [2021.10.11-08.19.10:264][ 0]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file. [2021.10.11-08.19.10:265][ 0]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix' [2021.10.11-08.19.10:881][ 0]LogAkAudio: Warning: Player_Running-Running - Current Short ID '2021425847' is different from expected ID '3863236874' [2021.10.11-08.19.10:881][ 0]LogAkAudio: Player_Running-Running - Updating Short ID from '2021425847' to '3863236874' [2021.10.11-08.19.10:951][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'MainLevel'. [2021.10.11-08.19.10:952][ 0]LogAIModule: Creating AISystem for world MainLevel [2021.10.11-08.19.10:974][ 0]LogUObjectGlobals: BeginLoad(/Engine/EditorResources/EmptyActor) is flushing async loading [2021.10.11-08.19.10:974][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.10.11-08.19.10:975][ 0]LogStreaming: Error: Couldn't find file for package /Game/WwiseAudio/Localized/EnglishUS/Events/Default_Work_Unit/Dialogue/Little_Miss/Play_LittleMissDialogue_FinalCutscene requested by async loading code. NameToLoad: /Game/WwiseAudio/Localized/EnglishUS/Events/Default_Work_Unit/Dialogue/Little_Miss/Play_LittleMissDialogue_FinalCutscene [2021.10.11-08.19.11:002][ 0]LogAkAudio: Error: On actor CabinetInteractive_Bp_2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.19.11:003][ 0]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.19.11:014][ 0]LogAkAudio: Error: On actor CabinetInteractive_Bp2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.19.11:014][ 0]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.19.11:021][ 0]LogAkAudio: Error: On actor CabinetInteractive_Bp3, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.19.11:022][ 0]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_TvGlow' [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_TvGlow' [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_TvGlow' [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_VhsGlow' [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_VhsGlow' [2021.10.11-08.19.11:456][ 0]Warning: applied to a non-external Texture2D sampler. This may work by chance on some platforms but is not portable. Please change sampler type to 'External'. Parameter 'Texture' (slot 0) in material 'HE_VhsGlow' [2021.10.11-08.19.11:456][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_Hall2_BP_2.AcousticsAudio' is not static (in blueprint "Doors_Hall2_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_Hall2_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:464][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StudyRoomDoor_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_StudyRoom_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StudyRoomDoor_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:469][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_HallRoom_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_HallRoom_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_HallRoom_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:474][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StorageRoom_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_StorageRoom_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StorageRoom_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:478][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_DiningRoom_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_DiningRoom_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_DiningRoom_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:482][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_OpenClose_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_SpareRoomDoor_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_OpenClose_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:488][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2021.10.11-08.19.11:672][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 5.90ms [2021.10.11-08.19.11:673][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2021.10.11-08.19.11:674][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.417ms to complete. [2021.10.11-08.19.11:674][ 0]LogFileHelpers: Loading map 'MainLevel' took 12.851 [2021.10.11-08.19.11:678][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 130.263 The thread 0x1db0 has exited with code 0 (0x0). The thread 0x59f0 has exited with code 0 (0x0). The thread 0x1100 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\TextShaping.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\DataExchange.dll'. Symbols loaded. [2021.10.11-08.19.18:625][ 0]LogSourceControl: IssueAsynchronousCommand: Connect [2021.10.11-08.19.18:664][ 0]LogSourceControl: RunCommand(3): 'getworkspacefrompath . --format={0}' (36 chars, 0 files) [2021.10.11-08.19.18:664][ 0]LogSourceControl: RunCommand(3): 'getworkspacefrompath . --format={0}' (in 0.007504s) output: disappearance E 6TB Workspace

[2021.10.11-08.19.18:664][ 0]LogSourceControl: RunCommand(4): 'status --compact --wkconfig --nochanges' (40 chars, 0 files) [2021.10.11-08.19.18:664][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.10.11-08.19.18:670][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.10.11-08.19.18:697][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0146 seconds. Added 3762 classes and 910 folders. [2021.10.11-08.19.18:701][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.10.11-08.19.18:706][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.10.11-08.19.18:706][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:706][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.10.11-08.19.18:706][ 0]LogPakFile: OnPakFileMounted2Time == 0.000010 [2021.10.11-08.19.18:708][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.10.11-08.19.18:709][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:709][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.10.11-08.19.18:709][ 0]LogPakFile: OnPakFileMounted2Time == 0.000013 [2021.10.11-08.19.18:711][ 0]LogPakFile: PakFile PrimaryIndexSize=191 [2021.10.11-08.19.18:711][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:711][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 [2021.10.11-08.19.18:711][ 0]LogPakFile: OnPakFileMounted2Time == 0.000017 [2021.10.11-08.19.18:713][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.10.11-08.19.18:713][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:713][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.10.11-08.19.18:713][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 [2021.10.11-08.19.18:715][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2021.10.11-08.19.18:716][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:716][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2021.10.11-08.19.18:716][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 [2021.10.11-08.19.18:718][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.10.11-08.19.18:718][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:718][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.10.11-08.19.18:719][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 [2021.10.11-08.19.18:721][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.10.11-08.19.18:721][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:721][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.10.11-08.19.18:721][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 [2021.10.11-08.19.18:723][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.10.11-08.19.18:723][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:723][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.10.11-08.19.18:723][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 [2021.10.11-08.19.18:725][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.10.11-08.19.18:725][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:725][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.10.11-08.19.18:725][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 [2021.10.11-08.19.18:727][ 0]LogPakFile: PakFile PrimaryIndexSize=182 [2021.10.11-08.19.18:727][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:727][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 [2021.10.11-08.19.18:727][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 [2021.10.11-08.19.18:729][ 0]LogPakFile: PakFile PrimaryIndexSize=184 [2021.10.11-08.19.18:729][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:730][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 [2021.10.11-08.19.18:730][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 [2021.10.11-08.19.18:732][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.10.11-08.19.18:732][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:732][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.10.11-08.19.18:732][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 [2021.10.11-08.19.18:734][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.10.11-08.19.18:734][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:734][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.10.11-08.19.18:734][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 [2021.10.11-08.19.18:737][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.10.11-08.19.18:737][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:737][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.10.11-08.19.18:737][ 0]LogPakFile: OnPakFileMounted2Time == 0.000065 [2021.10.11-08.19.18:739][ 0]LogPakFile: PakFile PrimaryIndexSize=190 [2021.10.11-08.19.18:739][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:739][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 [2021.10.11-08.19.18:739][ 0]LogPakFile: OnPakFileMounted2Time == 0.000068 [2021.10.11-08.19.18:741][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.10.11-08.19.18:741][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:741][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.10.11-08.19.18:741][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 [2021.10.11-08.19.18:743][ 0]LogPakFile: PakFile PrimaryIndexSize=189 [2021.10.11-08.19.18:743][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:744][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 [2021.10.11-08.19.18:744][ 0]LogPakFile: OnPakFileMounted2Time == 0.000076 [2021.10.11-08.19.18:746][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.10.11-08.19.18:746][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:746][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.10.11-08.19.18:746][ 0]LogPakFile: OnPakFileMounted2Time == 0.000080 [2021.10.11-08.19.18:748][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.10.11-08.19.18:748][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:748][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.10.11-08.19.18:748][ 0]LogPakFile: OnPakFileMounted2Time == 0.000084 [2021.10.11-08.19.18:750][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.10.11-08.19.18:751][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:752][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.10.11-08.19.18:752][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090 [2021.10.11-08.19.18:755][ 0]LogPakFile: PakFile PrimaryIndexSize=187 [2021.10.11-08.19.18:756][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:757][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 [2021.10.11-08.19.18:757][ 0]LogPakFile: OnPakFileMounted2Time == 0.000096 [2021.10.11-08.19.18:759][ 0]LogPakFile: PakFile PrimaryIndexSize=183 [2021.10.11-08.19.18:760][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:760][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 [2021.10.11-08.19.18:760][ 0]LogPakFile: OnPakFileMounted2Time == 0.000101 [2021.10.11-08.19.18:762][ 0]LogSourceControl: RunCommand(4): 'status --compact --wkconfig --nochanges' (in 0.127947s) output: cs:27@rep:disappearance E 6TB Repository@repserver:local Changeset 27@disappearance E 6TB Repository@local

[2021.10.11-08.19.18:762][ 0]LogSourceControl: RunCommand(5): 'checkconnection' (16 chars, 0 files) [2021.10.11-08.19.18:763][ 0]LogPakFile: PakFile PrimaryIndexSize=186 [2021.10.11-08.19.18:763][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:763][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 [2021.10.11-08.19.18:763][ 0]LogPakFile: OnPakFileMounted2Time == 0.000106 [2021.10.11-08.19.18:765][ 0]LogSourceControl: RunCommand(5): 'checkconnection' (in 0.002884s) output: Test connection executed successfully

[2021.10.11-08.19.18:765][ 0]LogPakFile: PakFile PrimaryIndexSize=188 [2021.10.11-08.19.18:765][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:765][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 [2021.10.11-08.19.18:765][ 0]LogPakFile: OnPakFileMounted2Time == 0.000110 [2021.10.11-08.19.18:767][ 0]LogPakFile: PakFile PrimaryIndexSize=185 [2021.10.11-08.19.18:768][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:768][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 [2021.10.11-08.19.18:768][ 0]LogPakFile: OnPakFileMounted2Time == 0.000115 [2021.10.11-08.19.18:770][ 0]LogPakFile: PakFile PrimaryIndexSize=192 [2021.10.11-08.19.18:770][ 0]LogPakFile: PakFile PathHashIndexSize=101 [2021.10.11-08.19.18:770][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 [2021.10.11-08.19.18:770][ 0]LogPakFile: OnPakFileMounted2Time == 0.000119 [2021.10.11-08.19.18:889][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.10.11-08.19.18:904][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. [2021.10.11-08.19.19:369][ 0]LogSlate: Took 0.000390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.10.11-08.19.19:374][ 0]LogSlate: Took 0.000384 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2021.10.11-08.19.19:379][ 0]LogSlate: Took 0.000373 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2021.10.11-08.19.19:580][ 0]LogRenderer: Reallocating scene render targets to support 1160x604 Format 10 NumSamples 1 (Frame:1). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\dxilconv.dll'. Symbols loaded. [2021.10.11-08.19.20:320][ 0]LogD3D12RHI: Creating RTPSO with 214 shaders (0 cached, 214 new) took 672.65 ms. Compile time 650.80 ms, link time 21.37 ms. [2021.10.11-08.19.20:429][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.10.11-08.19.20:443][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.10.11-08.19.22:653][ 0]LogD3D12RHI: Creating RTPSO with 10 shaders (0 cached, 10 new) took 2205.92 ms. Compile time 33.41 ms, link time 2172.46 ms. [2021.10.11-08.19.22:653][ 0]LogD3D12RHI: Creating RT View Heap with 250000 entries [2021.10.11-08.19.22:670][ 0]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries [2021.10.11-08.19.22:736][ 0]LogSlate: Took 0.000457 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll'. [2021.10.11-08.19.23:267][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. [2021.10.11-08.19.23:267][ 0]LogLoad: (Engine Initialization) Total time: 141.85 seconds [2021.10.11-08.19.23:267][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2021.10.11-08.19.23:267][ 0]LogInit: First time updating LLM stats... [2021.10.11-08.19.23:357][ 0]SourceControl: Test connection executed successfully [2021.10.11-08.19.23:358][ 0]LogSourceControl: IssueAsynchronousCommand: UpdateStatus [2021.10.11-08.19.23:358][ 0]LogSourceControl: status (of 5 files, ShouldCheckAllFiles=0, ShouldUpdateHistory=0, ShouldGetOpenedOnly=0, ShouldUpdateModifiedState=0) [2021.10.11-08.19.23:358][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.10.11-08.19.23:412][ 0]LogSourceControl: RunUpdateStatus: 5 file(s)/3 directory(ies) ('E:/CurrentProjects/disappearance/UE Project/disappearance/Config/DefaultEngine.ini'...) [2021.10.11-08.19.23:413][ 0]LogSourceControl: RunCommand(6): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Config/DefaultEngine.ini"' (203 chars, 1 files) [2021.10.11-08.19.23:413][ 0]LogSourceControl: RunCommand(6): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Config/DefaultEngine.ini"' (in 0.051605s) output: cs:27@rep:disappearance E 6TB Repository@repserver:local Changeset 27@disappearance E 6TB Repository@local

CO UE Project\disappearance\Config\DefaultEngine.ini

[2021.10.11-08.19.23:413][ 0]LogSourceControl: RunStatus(E:/CurrentProjects/disappearance/UE Project/disappearance/Config/DefaultEngine.ini...): 2) general case for 1 file(s) in a directory (E:/CurrentProjects/disappearance/UE Project/disappearance/Config) [2021.10.11-08.19.23:413][ 0]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Config/DefaultEngine.ini = 3:CheckedOut [2021.10.11-08.19.23:413][ 0]LogSourceControl: RunCommand(7): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Source/disappearance/Public/Blank_GameMode.h"' (223 chars, 1 files) [2021.10.11-08.19.23:416][ 0]LogSlate: Took 0.000289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs_bz2.pyd'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs_lzma.pyd'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs_hashlib.pyd'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs\libcrypto-1_1.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Symbols loaded. The thread 0x43e8 has exited with code 0 (0x0). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\clr.pyd'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_clr0400.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase_clr0400.dll'. Symbols loaded. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0x04242420 (parameters: 0x0000000031415927, 0x00007FFF9E1B0000, 0x000000430CF77420). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\mscorlib\97c421700557a331a31041b81ac3b698\mscorlib.ni.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\clr.pyd'. Module was built without symbols. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\clr.pyd'. Module was built without symbols. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\clr.pyd' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll'. Symbols loaded. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF754B0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF754B0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF754B0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\Python.Runtime.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\Python.Runtime.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\Lib\site-packages\Python.Runtime.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\urlmon.dll'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System\372e9962a41f186f070f1cb9f93273ee\System.ni.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Core\dbf675a2e7564fd29ec8b82b29a1a2fe\System.Core.ni.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs_socket.pyd'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\ThirdParty\Python3\Win64\DLLs\select.pyd'. Symbols loaded. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Configuration\053d057c90af827d0929a6aba7feabcf\System.Configuration.ni.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\eab83bdd6eee1b956e2c8aef88914cc1\System.Xml.ni.dll'. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll'. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll'. 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll'. 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll' 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll' 'UE4Editor.exe' (Win32): Unloaded 'C:\Windows\Microsoft.NET\Framework64\v4.0.30319\System.Security.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Security\42c7a19a453afb14fda2fe8479e4d8b2\System.Security.ni.dll'. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76840. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76400. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76400. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76400. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF75E20. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF75E20. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF75E20. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767D0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Azure.Batch.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Azure.Batch.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Azure.Batch.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.dll' 'UE4Editor.exe' (Win32): Loaded 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Net.Http\f4fc719648dee60eeaf4d00d83e031b0\System.Net.Http.ni.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Newtonsoft.Json.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Newtonsoft.Json.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Newtonsoft.Json.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.Azure.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.Azure.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.Rest.ClientRuntime.Azure.dll' 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Triton.BakeService.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Triton.BakeService.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Triton.BakeService.dll' Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF750F0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF76710. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.WindowsAzure.Storage.dll'. 'UE4Editor.exe' (Win32): Loaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.WindowsAzure.Storage.dll'. 'UE4Editor.exe' (Win32): Unloaded 'E:\CurrentProjects\disappearance\UE Project\disappearance\Plugins\Project Acoustics\ThirdParty\Win64\Release\Microsoft.WindowsAzure.Storage.dll' Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767E0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767E0. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: [rethrow] at memory location 0x0000000000000000. Exception thrown at 0x00007FFFB7E64F99 in UE4Editor.exe: Microsoft C++ exception: EEFileLoadException at memory location 0x000000430CF767E0. Exception thrown at 0x00007FFFB7E64F99 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80070002, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFF9E1B0000). [2021.10.11-08.19.53:232][ 1]LogSourceControl: RunCommand(7): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Source/disappearance/Public/Blank_GameMode.h"' (in 0.022270s) output: cs:27@rep:disappearance E 6TB Repository@repserver:local Changeset 27@disappearance E 6TB Repository@local

PR UE Project\disappearance\Source\disappearance\Public\Blank_GameMode.h

[2021.10.11-08.19.53:232][ 1]LogSourceControl: RunStatus(E:/CurrentProjects/disappearance/UE Project/disappearance/Source/disappearance/Public/Blank_GameMode.h...): 2) general case for 1 file(s) in a directory (E:/CurrentProjects/disappearance/UE Project/disappearance/Source/disappearance/Public) [2021.10.11-08.19.53:232][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Source/disappearance/Public/Blank_GameMode.h = 13:Private [2021.10.11-08.19.53:232][ 1]LogSourceControl: RunCommand(8): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Content"' (186 chars, 1 files) [2021.10.11-08.19.53:232][ 1]LogAkAudio: Microsoft Spatial Sound not enabled by user.: 0 [2021.10.11-08.19.53:232][ 1]LogSourceControl: RunCommand(8): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Content"' (in 1.203669s) output: cs:27@rep:disappearance E 6TB Repository@repserver:local Changeset 27@disappearance E 6TB Repository@local

CO UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Char1_Subtitles.uasset CO UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\LittleMiss_SubList.uasset CO UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Player_SubList.uasset CO UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\SubtitleManager.uasset CO UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Subtitles_Struct.uasset CO UE Project\disappearance\Content\Blueprints\Dialogue\Dialogue_TriggerBox_GettingWeirder.uasset CO UE Project\disappearance\Content\Blueprints\Dialogue\Dialogue_TriggerBox_HenryDoorPeople.uasset CO UE Project\disappearance\Content\Blueprints\Dialogue\Dialogue_TriggerBox_SmellyTrash.uasset CO UE Project\disappearance\Content\Blueprints\Dialogue\Dialogue_TriggerBox_WhatHappened.uasset CO UE Project\disappearance\Content\Blueprints\Dialogue\Dialogue_TriggerBox_WTfMonsterRoom.uasset CO UE Project\disappearance\Content\Blueprints\Doors\Doors_DiningRoom_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\Doors_HallRoom_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\Doors_SpareRoomDoor_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\Doors_StorageRoom_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\Doors_StudyRoom_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\FirstSpareRoomDoor_BP.uasset CO UE Project\disappearance\Content\Blueprints\Doors\LockedDoor_Hallway.uasset CO UE Project\disappearance\Content\Blueprints\SK_Mannequin_DoorPerson_Blueprint.uasset CO UE Project\disappearance\Content\InitBank.uasset CO UE Project\disappearance\Content\Levels\MainLevel.umap CO UE Project\disappearance\Content\Levels\MainLevel_BuiltData.uasset CO UE Project\disappearance\Content\Levels\MainMenu.umap CO UE Project\disappearance\Content\WwiseAudio\Events\Default_Work_Unit\Dialogue\Play_DoorPeople_Help.uasset CO UE Project\disappearance\Content\WwiseAudio\Events\Default_Work_Unit\Environmental\Play_DoorPeople.uasset CO UE Project\disappearance\Content\WwiseAudio\Events\Default_Work_Unit\Environmental\Play_Radiator_Calm.uasset CO UE Project\disappearance\Content\WwiseAudio\Events\Default_Work_Unit\Environmental\Play_Radiator_Popping.uasset MV 100% UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Subtitles.uasset -> UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Char1_Subtitles.uasset MV 100% UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\LittleMissNarration_SubtitleList.uasset -> UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\LittleMiss_SubList.uasset MV 100% UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\PlayerNarration_SubtitleList.uasset -> UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Player_SubList.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Char2_Subtitles.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\DoorPerson_SubList.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\LittleMissNarration_SubtitleList.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Player_Subtitles.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\PlayerNarration_SubtitleList.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_1stDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_2ndDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_3rdDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_4thDoor.uasset AD UE Project\disappe [2021.10.11-08.19.53:233][ 1]LogSourceControl: RunStatus(E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Center_Baby.uasset...): 2) general case for 3 file(s) in a directory (E:/CurrentProjects/disappearance/UE Project/disappearance/Content) [2021.10.11-08.19.53:233][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Center_Baby.uasset = 2:Controlled [2021.10.11-08.19.53:233][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/icon-circle.uasset = 2:Controlled [2021.10.11-08.19.53:233][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/InitBank.uasset = 3:CheckedOut [2021.10.11-08.19.53:233][ 1]LogSourceControl: RunCommand(9): 'fileinfo --format="{RevisionChangeset};{RevisionHeadChangeset};{RepSpec};{LockedBy};{LockedWhere}" "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Center_Baby.uasset" "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/ico' (273 chars, 2 files) [2021.10.11-08.19.53:236][ 1]LogSourceControl: RunCommand(9): 'fileinfo --format="{RevisionChangeset};{RevisionHeadChangeset};{RepSpec};{LockedBy};{LockedWhere}" "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Center_Baby.uasset" "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/ico' (in 1.526489s) output: 20;20;disappearance E 6TB Repository@local;; 20;20;disappearance E 6TB Repository@local;;

[2021.10.11-08.19.53:236][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Center_Baby.uasset: 20;20 disappearance E 6TB Repository@local by '' () [2021.10.11-08.19.53:236][ 1]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/icon-circle.uasset: 20;20 disappearance E 6TB Repository@local by '' () [2021.10.11-08.19.53:724][ 2]LogSlate: Took 0.000379 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2021.10.11-08.19.53:793][ 3]LogD3D12RHI: Creating RTPSO with 216 shaders (0 cached, 2 new) took 65.00 ms. Compile time 13.75 ms, link time 50.44 ms. [2021.10.11-08.19.53:832][ 3]LogAssetRegistry: Asset discovery search completed in 163.1710 seconds [2021.10.11-08.19.53:850][ 3]LogAkAudio: Carpet - Updating Short ID from '0' to '2412606308' [2021.10.11-08.19.53:853][ 3]LogAkAudio: Concrete - Updating Short ID from '0' to '841620460' [2021.10.11-08.19.53:866][ 3]LogAkAudio: Tile - Updating Short ID from '0' to '2637588553' [2021.10.11-08.19.53:870][ 3]LogAkAudio: Acoustic_Banner - Updating Short ID from '0' to '4168643977' [2021.10.11-08.19.53:874][ 3]LogAkAudio: Anechoic - Updating Short ID from '0' to '1873957695' [2021.10.11-08.19.53:878][ 3]LogAkAudio: Cork_Tiles - Updating Short ID from '0' to '3195498748' [2021.10.11-08.19.53:879][ 3]LogAkAudio: Curtains - Updating Short ID from '0' to '2928161104' [2021.10.11-08.19.53:880][ 3]LogAkAudio: Mountain - Updating Short ID from '0' to '513139656' [2021.10.11-08.19.54:638][ 3]LogAkSoundData: Display: Wwise Asset Synchronization took 0.753083 seconds. [2021.10.11-08.19.55:142][ 3]LogAkWaapiClient: Unsubscription failed: {"message":"Failed to receive WAAPI message in time."} [2021.10.11-08.19.55:639][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects) [2021.10.11-08.19.58:408][ 12]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Dialogue/Dialogue_TriggerBox_HenryDoorPeople.Dialogue_TriggerBox_HenryDoorPeople [2021.10.11-08.19.58:731][ 12]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders. [2021.10.11-08.20.00:691][ 12]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_DoorMonster.Subtitle_Trigger_DoorMonster [2021.10.11-08.20.01:393][ 12]LogAssetEditorSubsystem: Opening Asset editor for DataTable /Game/Blueprints/Cinematics/Subtitles/Player_SubList.Player_SubList 'UE4Editor.exe' (Win32): Loaded 'E:\Game Engines\Unreal Engine\UE_4.26\Engine\Binaries\Win64\UE4Editor-DataTableEditor.dll'. [2021.10.11-08.20.01:992][ 12]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_DoorPerson.Subtitle_Trigger_DoorPerson [2021.10.11-08.20.03:375][ 12]LogSourceControl: IssueAsynchronousCommand: UpdateStatus [2021.10.11-08.20.03:378][ 12]LogSourceControl: status (of 12 files, ShouldCheckAllFiles=0, ShouldUpdateHistory=0, ShouldGetOpenedOnly=0, ShouldUpdateModifiedState=0) [2021.10.11-08.20.03:378][ 12]LogSourceControl: RunUpdateStatus: 12 file(s)/1 directory(ies) ('E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_1stDoor.uasset'...) [2021.10.11-08.20.03:378][ 12]LogSourceControl: RunCommand(10): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers"' (231 chars, 1 files) [2021.10.11-08.20.03:378][ 12]LogSlate: Took 0.000328 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2021.10.11-08.20.03:452][ 12]LogSourceControl: RunCommand(10): 'status --compact --wkconfig --noheaders --controlledchanged --changed --localdeleted --localmoved --private --ignored "E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers"' (in 0.023120s) output: cs:27@rep:disappearance E 6TB Repository@repserver:local Changeset 27@disappearance E 6TB Repository@local

AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_1stDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_2ndDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_3rdDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_4thDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_5thDoor.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_Dancehall.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_DoorMonster.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_DoorPerson.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_DoorPerson_NPC.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_Flies.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_KidsRoom.uasset AD UE Project\disappearance\Content\Blueprints\Cinematics\Subtitles\Sub_Triggers\Subtitle_Trigger_MonsterRoom_1.uasset

[2021.10.11-08.20.03:452][ 12]LogSourceControl: RunStatus(E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_1stDoor.uasset...): 2) general case for 12 file(s) in a directory (E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers) [2021.10.11-08.20.03:452][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_1stDoor.uasset = 4:Added [2021.10.11-08.20.03:452][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_2ndDoor.uasset = 4:Added [2021.10.11-08.20.03:452][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_3rdDoor.uasset = 4:Added [2021.10.11-08.20.03:452][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_4thDoor.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_5thDoor.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_Dancehall.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_DoorMonster.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_DoorPerson.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_DoorPerson_NPC.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_Flies.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_KidsRoom.uasset = 4:Added [2021.10.11-08.20.03:453][ 12]LogSourceControl: E:/CurrentProjects/disappearance/UE Project/disappearance/Content/Blueprints/Cinematics/Subtitles/Sub_Triggers/Subtitle_Trigger_MonsterRoom_1.uasset = 4:Added [2021.10.11-08.20.03:488][ 13]LogSlate: Took 0.000489 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2021.10.11-08.20.07:476][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Damage_Cue': Can't find file. [2021.10.11-08.20.07:477][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Damage_Cue': Can't find file. [2021.10.11-08.20.07:477][252]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Voices/Damage_Cue.Damage_Cue' [2021.10.11-08.20.07:477][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Death_Cue': Can't find file. [2021.10.11-08.20.07:477][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Death_Cue': Can't find file. [2021.10.11-08.20.07:478][252]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Voices/Death_Cue.Death_Cue' [2021.10.11-08.20.07:478][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Fear_Cue': Can't find file. [2021.10.11-08.20.07:478][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Voices/Fear_Cue': Can't find file. [2021.10.11-08.20.07:478][252]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Voices/Fear_Cue.Fear_Cue' [2021.10.11-08.20.07:479][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/SFX/YouDied_Cue': Can't find file. [2021.10.11-08.20.07:479][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/SFX/YouDied_Cue': Can't find file. [2021.10.11-08.20.07:479][252]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/SFX/YouDied_Cue.YouDied_Cue' [2021.10.11-08.20.07:479][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Textures/HUD/YouDied': Can't find file. [2021.10.11-08.20.07:479][252]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Textures/HUD/YouDied': Can't find file. [2021.10.11-08.20.07:480][252]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Textures/HUD/YouDied.YouDied' [2021.10.11-08.20.07:495][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOn_Cue': Can't find file. [2021.10.11-08.20.07:495][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOn_Cue': Can't find file. [2021.10.11-08.20.07:495][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Button/ClickButtonOn_Cue.ClickButtonOn_Cue' [2021.10.11-08.20.07:496][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOff_Cue': Can't find file. [2021.10.11-08.20.07:496][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOff_Cue': Can't find file. [2021.10.11-08.20.07:496][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Button/ClickButtonOff_Cue.ClickButtonOff_Cue' [2021.10.11-08.20.07:497][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LighterOpen_Cue': Can't find file. [2021.10.11-08.20.07:498][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LighterOpen_Cue': Can't find file. [2021.10.11-08.20.07:498][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/LighterAndTorch/LighterOpen_Cue.LighterOpen_Cue' [2021.10.11-08.20.07:498][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LighterClose_Cue': Can't find file. [2021.10.11-08.20.07:499][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LighterClose_Cue': Can't find file. [2021.10.11-08.20.07:499][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/LighterAndTorch/LighterClose_Cue.LighterClose_Cue' [2021.10.11-08.20.07:500][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LitTorch_Cue': Can't find file. [2021.10.11-08.20.07:501][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/LitTorch_Cue': Can't find file. [2021.10.11-08.20.07:501][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/LighterAndTorch/LitTorch_Cue.LitTorch_Cue' [2021.10.11-08.20.07:502][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/FireSparks_Cue': Can't find file. [2021.10.11-08.20.07:502][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/LighterAndTorch/FireSparks_Cue': Can't find file. [2021.10.11-08.20.07:502][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/LighterAndTorch/FireSparks_Cue.FireSparks_Cue' [2021.10.11-08.20.07:504][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraOn_Cue': Can't find file. [2021.10.11-08.20.07:505][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraOn_Cue': Can't find file. [2021.10.11-08.20.07:505][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameraOn_Cue.CameraOn_Cue' [2021.10.11-08.20.07:505][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraOff_Cue': Can't find file. [2021.10.11-08.20.07:505][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraOff_Cue': Can't find file. [2021.10.11-08.20.07:505][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameraOff_Cue.CameraOff_Cue' [2021.10.11-08.20.07:506][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraZoomIn_Cue': Can't find file. [2021.10.11-08.20.07:506][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraZoomIn_Cue': Can't find file. [2021.10.11-08.20.07:506][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameraZoomIn_Cue.CameraZoomIn_Cue' [2021.10.11-08.20.07:506][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraZoomOut_Cue': Can't find file. [2021.10.11-08.20.07:507][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraZoomOut_Cue': Can't find file. [2021.10.11-08.20.07:507][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameraZoomOut_Cue.CameraZoomOut_Cue' [2021.10.11-08.20.07:507][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraLowBattery': Can't find file. [2021.10.11-08.20.07:507][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameraLowBattery': Can't find file. [2021.10.11-08.20.07:507][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameraLowBattery.CameraLowBattery' [2021.10.11-08.20.07:509][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOn': Can't find file. [2021.10.11-08.20.07:510][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOn': Can't find file. [2021.10.11-08.20.07:510][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Button/ClickButtonOn.ClickButtonOn' [2021.10.11-08.20.07:510][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOff': Can't find file. [2021.10.11-08.20.07:511][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Button/ClickButtonOff': Can't find file. [2021.10.11-08.20.07:511][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Button/ClickButtonOff.ClickButtonOff' [2021.10.11-08.20.07:511][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameroidShot': Can't find file. [2021.10.11-08.20.07:511][253]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Elecronic/CameroidShot': Can't find file. [2021.10.11-08.20.07:511][253]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Elecronic/CameroidShot.CameroidShot' [2021.10.11-08.20.07:528][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolEquip_Cue': Can't find file. [2021.10.11-08.20.07:528][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolEquip_Cue': Can't find file. [2021.10.11-08.20.07:528][254]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Weapons/PistolEquip_Cue.PistolEquip_Cue' [2021.10.11-08.20.07:529][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolShot_Cue': Can't find file. [2021.10.11-08.20.07:529][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolShot_Cue': Can't find file. [2021.10.11-08.20.07:529][254]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Weapons/PistolShot_Cue.PistolShot_Cue' [2021.10.11-08.20.07:529][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolReload_Cue': Can't find file. [2021.10.11-08.20.07:529][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolReload_Cue': Can't find file. [2021.10.11-08.20.07:530][254]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Weapons/PistolReload_Cue.PistolReload_Cue' [2021.10.11-08.20.07:530][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolReloadWhileEmpty_Cue': Can't find file. [2021.10.11-08.20.07:530][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolReloadWhileEmpty_Cue': Can't find file. [2021.10.11-08.20.07:530][254]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Weapons/PistolReloadWhileEmpty_Cue.PistolReloadWhileEmpty_Cue' [2021.10.11-08.20.07:531][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolNoAmmo_Cue': Can't find file. [2021.10.11-08.20.07:531][254]LogLinker: Warning: Failed to load '/Game/HorrorEngine/Audio/Weapons/PistolNoAmmo_Cue': Can't find file. [2021.10.11-08.20.07:531][254]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Audio/Weapons/PistolNoAmmo_Cue.PistolNoAmmo_Cue' [2021.10.11-08.20.08:364][318]LogSlate: Window 'Subtitle_Trigger_DoorPerson' being destroyed [2021.10.11-08.20.27:627][186]LogTemp: Repeating last play command: Selected Viewport [2021.10.11-08.20.27:672][186]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2021.10.11-08.20.27:673][186]PIE: New page: PIE session: MainLevel (2021/10/12 2:20:27) The thread 0x40a8 has exited with code 0 (0x0). [2021.10.11-08.20.27:686][186]LogOnline: OSS: Creating online subsystem instance for: NULL [2021.10.11-08.20.27:707][186]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2021.10.11-08.20.27:708][186]LogPlayLevel: Creating play world package: /Game/Levels/UEDPIE_0_MainLevel [2021.10.11-08.20.31:416][186]LogPlayLevel: PIE: StaticDuplicateObject took: (3.708681s) [2021.10.11-08.20.31:418][186]LogAIModule: Creating AISystem for world MainLevel [2021.10.11-08.20.31:419][186]LogPlayLevel: PIE: World Init took: (0.002468s) [2021.10.11-08.20.31:419][186]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Levels/MainLevel.MainLevel to /Game/Levels/UEDPIE_0_MainLevel.MainLevel (3.711801s) [2021.10.11-08.20.31:534][186]LogUObjectHash: Compacting FUObjectHashTables data took 8.70ms [2021.10.11-08.20.31:562][186]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Sample Rate: 48000 [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Max Channels (voices): 32 [2021.10.11-08.20.31:563][186]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.10.11-08.20.31:563][186]LogAudio: Display: AudioDevice MaxSources: 32 [2021.10.11-08.20.31:564][186]LogAudio: Display: Using built-in audio occlusion. [2021.10.11-08.20.31:564][186]LogAudioMixer: Display: Initializing audio mixer. [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 0: FrontLeft [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 1: FrontRight [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 2: FrontCenter [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 3: LowFrequency [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 4: SideLeft [2021.10.11-08.20.31:583][186]LogAudioMixer: Display: 5: SideRight [2021.10.11-08.20.31:616][186]LogAudioMixer: Display: Using Audio Device Speakers (2- Focusrite Usb Audio) [2021.10.11-08.20.31:617][186]LogAudioMixer: Display: Initializing Sound Submixes... [2021.10.11-08.20.31:617][186]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.10.11-08.20.31:617][186]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.10.11-08.20.31:618][186]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.10.11-08.20.31:618][186]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.10.11-08.20.31:618][186]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=6, Samples=6144 [2021.10.11-08.20.31:642][186]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.10.11-08.20.31:643][186]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.10.11-08.20.31:643][186]LogInit: FAudioDevice initialized. [2021.10.11-08.20.31:643][186]LogAudio: Display: Audio Device (ID: 2) registered with world 'MainLevel'. The thread 0x3124 has exited with code 0 (0x0). The thread 0x1254 has exited with code 0 (0x0). [2021.10.11-08.20.31:799][186]LogLoad: Game class is 'HorrorEngineGameMode_C' [2021.10.11-08.20.31:875][186]LogAkAudio: Error: On actor CabinetInteractive_Bp_2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.31:875][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.31:886][186]LogAkAudio: Error: On actor CabinetInteractive_Bp2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.31:886][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.31:892][186]LogAkAudio: Error: On actor CabinetInteractive_Bp3, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.31:892][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.32:039][186]LogWorld: Bringing World /Game/Levels/UEDPIE_0_MainLevel.MainLevel up for play (max tick rate 0) at 2021.10.11-17.20.32 [2021.10.11-08.20.32:534][186]LogWorld: Bringing up level for play took: 0.703249 [2021.10.11-08.20.32:535][186]LogOnline: OSS: Creating online subsystem instance for: :Context_4 [2021.10.11-08.20.32:619][186]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0004 seconds. Added 20 classes and 0 folders. [2021.10.11-08.20.32:751][186]LogAkAudio: Error: On actor CabinetInteractive_Bp_2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.32:751][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.32:770][186]LogAkAudio: Error: On actor CabinetInteractive_Bp2, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.32:770][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.32:772][186]LogAkAudio: Error: On actor CabinetInteractive_Bp3, there is a UAkGeometryComponent (AkGeometry) attached to parent of type SceneComponent (DefaultSceneRoot). [2021.10.11-08.20.32:773][186]LogAkAudio: Error: When MeshType is set to Static Mesh, UAkGeometryComponent requires to be nested under a component inheriting from UStaticMeshComponent. [2021.10.11-08.20.32:780][186]LogAkAudio: Warning: [Play_WindowRainAmbience_2_AMB.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:786][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:786][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound3.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:786][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound5.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:786][186]LogAkAudio: Warning: [Radiator_AkAmbientSound7.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:787][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound9.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:787][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound11.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:788][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound12.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:789][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound14.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:790][186]LogAkAudio: Warning: [Radiatior_AkAmbientSound15.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:790][186]LogAkAudio: Warning: [Play_VinylPlayer_PortalDebug.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:790][186]LogAkAudio: Warning: [Play_VinylPlayer_PortalDebug.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:792][186]LogAkAudio: Warning: [Doors_Hall2_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:792][186]LogAcousticsRuntime: Warning: Dynamic opening [Doors_Hall2_BP_2] failed to register with Acoustics. Disabled. [2021.10.11-08.20.32:851][186]LogAcousticsRuntime: [TritonRuntime::EncodedMapData::EncodedMapDataPrivate::Init, Ln447] TritonRuntime Decoder v2.1.6, Encoded Data v2.1.6 [2021.10.11-08.20.32:856][186]LogAkAudio: Warning: [Radiator_AkAmbientSound6_BP.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:856][186]LogAkAudio: Warning: [Radiator_AkAmbientSound6_Debug2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:857][186]LogAkAudio: Warning: [Radiator_AkAmbientSound6_Debug2.AkAudioComponent0] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:857][186]LogAkAudio: Warning: [Doors_StudyRoomDoor_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:857][186]LogAkAudio: Warning: [Doors_HallRoom_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:858][186]LogAkAudio: Warning: [Doors_StorageRoom_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:858][186]LogAkAudio: Warning: [Doors_DiningRoom_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:858][186]LogAkAudio: Warning: [Doors_OpenClose_BP_2.AcousticsAudio] AkGameObject: Attempted to post an empty AkEvent name. [2021.10.11-08.20.32:859][186]LogStreaming: Warning: Failed to read file '../../../../../../CurrentProjects/disappearance/UE Project/disappearance/Saved/SaveGames/SaveSlotList.sav' error. [2021.10.11-08.20.32:859][186]LogBlueprintUserMessages: [Master_GEN_VARIABLE_Master_C_CAT_0] Horror Engine BP Triggered [2021.10.11-08.20.32:906][186]LogBlueprintUserMessages: Warning: PauseTimer passed a bad function (None) or object (Master_GEN_VARIABLE_Master_C_CAT_0) [2021.10.11-08.20.32:908][186]LogBlueprintUserMessages: [HorrorEngineCharacter_C_0] Wall1_hole_mesh2.StaticMeshComponent0 Wall1_hole_mesh [2021.10.11-08.20.32:908][186]LogBlueprintUserMessages: [HorrorEngineCharacter_C_0] Wall1_hole_mesh2 [2021.10.11-08.20.32:908][186]PIE: Server logged in [2021.10.11-08.20.32:910][186]PIE: Play in editor total start time 5.245 seconds.

MikeChemi commented 2 years ago

This isn't quite what I was looking for, but does have some interesting bits in it. It looks like you have some incorrect usage of dynamic openings:

[2021.10.11-08.19.11:456][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_Hall2_BP_2.AcousticsAudio' is not static (in blueprint "Doors_Hall2_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_Hall2_BP_2.AcousticsDynamicOpening' which is static to it. Aborting. [2021.10.11-08.19.11:464][ 0]PIE: Warning: AttachTo: '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StudyRoomDoor_BP_2.DefaultSceneRoot' is not static (in blueprint "Doors_StudyRoom_BP"), cannot attach '/Game/Levels/MainLevel.MainLevel:PersistentLevel.Doors_StudyRoomDoor_BP_2.AcousticsDynamicOpening' which is static to it. Aborting.

I'm wondering if these are causing issues with the occlusion setting.

What I was hoping for is for you to set a breakpoint on the call that sets occlusion. For more information, here's a tutorial https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019#:~:text=To%20set%20a%20function%20breakpoint%3A%201%20Select%20Debug,the%20language%20of%20the%20function.%204%20Select%20OK.

Once the break point hits, you should be able to read out the occlusion values being passed to Wwise.

NathanCleary123 commented 2 years ago

Hey Mike,

Ok so I had another go today and got a bit further than last time and got my head around the interface etc a little bit more.

Huh, so how can I go about fixing those Dynamic Opening Errors as if I'm going to attach a Dynamic Opening, the Doors need to be Dynamic in order to open and close right? Can the Dynamic Openings only be placed on Static Meshes and will I need to do another Azure Bake or can this be fixed Post-Bake? (Doors BP Setup Inside UE - https://www.youtube.com/watch?v=5FnjOOGFMWQ)

Here's a quick screen capture of launching from the Project Source Code as a Debug Instance which initially seems to work but once I hit the breakpoint on starting the game it seems that a lot of things are not being loaded correctly. Even if I open up Wwise it won't let me connect to UE for profiling as I usually can. I'm assuming that has to do with this VS Debug Mode startup. (Debug Instance Loading Errors Video - https://www.youtube.com/watch?v=kU-BQslvMns)

So after this I tried to Attach (Ctrl + Alt + P) to a running version of the UE Editor but I can't get a break point going because of the previous Symbols issue. I even tried to Copy and Paste the .pdb files into the folder in which it's looking. (Symbols Error Video - https://www.youtube.com/watch?v=eau4f6YcVeA) (Symbols Database Files - https://www.youtube.com/watch?v=fjfbqlTL50s)

So I'm kind of stuck again between running as a Debug Instance from inside VS but Wwise and other objects don't seem to be a loading properly or running it from the Unreal Launcher but I can't Debug because of the Symbols not being found... ugh.

nikunjragh commented 2 years ago

I would first suggest removing dynamic opening markup where the occlusion is broken. That will help root-cause this. If occlusion starts working, we know its something to do with dynamic openings. If it stays broken, we can focus on the simplified scenario with just the open doors - you should still get occlusion around corners in that case.

MikeChemi commented 2 years ago

What Nikunj said -- disable/remove all dynamic openings for now until we get base occlusion working.

You got the debugger working! While the debugger is "broken in", your program is paused. This is why Wwise cannot connect. But that's OK, we don't care about Wwise right now. After the breakpoint hits like it does in your video, hit F10 a bunch of times until execution proceeds to the end of the SetWwiseDryPath function. We want to keep an eye on the "Autos" tab on the bottom left of Visual Studio and check the occlusion and obstruction values.

If possible, before enabling the break point, disable all other sound sources that aren't the radiator. This will make it very easy to see what's happening.

NathanCleary123 commented 2 years ago

Hey,

Sorry for the bit of silence. I wanted to take a quick break as my head was getting in a bit of a spin and I decided to do a crash course in VS and C++ so I can understand the Debugging and information presented to me a bit more clearly.

So I'll try and disable all the Dynamic Openings tomorrow but for now I thought I'd share the error that occurs in VS when Debugging from the 'Games->(GameName) Right Click, Debug and Start New Instance' way of Debugging. I seem to be getting no useful information back in the autos tab aside from the 'unable to read memory' error.

VIDEO LINK -> https://www.youtube.com/watch?v=cp6lI8Ub-Es

I made a quick update with the F10 (Stepping In) (which may have resolved the ('unable to read memory error') but there's so much information I'm still a bit overwhelmed. Let me know what you would like to see if I missed it in the capture.

UPDATED VIDEO LINK (for Stepping In to the program.) -> https://www.youtube.com/watch?v=r2_tfU52Pkw

MikeChemi commented 2 years ago

The second video is more of what we're after. F10 from where you left off until the instruction pointer hits line 356 (the code is wwiseOccValues.Add(occlusionValue); Then, look at the value of "occlusionValue" in autos. That's really what we're after to ensure that it is changing, and not stuck at fully occluded.

NathanCleary123 commented 2 years ago

Ok awesome. Glad to know I'm moving in the right direction now.

Here's another screen capture of me moving through the code as thoroughly as possible. Let me know if there's anything you'd like me to expand.

Thank you very much for your support on this as it's also a really good lesson for me learning to debug using this setup moving forward into future projects!

VIDEO LINK -> https://www.youtube.com/watch?v=p8Wko8ZCE1A

MikeChemi commented 2 years ago

Hooray! This is what we were after. You saw the occlusion value of 0.3. This means we're not constantly sending max occlusion to Wwise all the time. This unfortunately doesn't explain why you're still having problems, though.

I went through and watched all your videos again. I saw in one of them that your Wwise command queue utilization is at 100%. And in your most recent one, you're getting a ton of errors from Wwise (which might just be because of the debugger attached, which can mess up all sorts of stuff). Do those errors go away if you don't attach the debugger?

If your command queue is saturated, it might cause lots of problems, including occlusion values to not update properly. Can you see if you're hitting this error in any logs? https://www.audiokinetic.com/library/edge/?source=Help&id=ErrorCode_CommandQueueFull

NathanCleary123 commented 2 years ago

Hey Mike,

Yeah I had some issue I was planning on ironing out later with some overlapping files but I went through and fixed them and made sure Wwise is now running with no errors or error messages but still in the same situation. Also my command queue is barely being used now, something like 1% so I don't think that is the issue.

I set up another clean demo project to check if I had the same issues and found that I did not and the Occlusion was working! I'll include a screen capture but I've copied over all the settings from Wwise and UE into my main project and still seems to have Occlusion stuck to 100%.

The only different variables I can think of now are:

  1. I'm using Wwise 2021 whereas the other working blank demo project was Wwise 2019
  2. I baked in the 2021 project with the Wwise Spatial Audio portals and Room Volumes in place (but disabled)
  3. I included Dynamic Openings in the 2021 project bake (You mentioned 'turning them off'. Does that mean I have to delete them from the current scene and then do another Azure bake or is there a checkbox way of doing it that won't cost me a bunch of money each time?)

Other than this, I'm not sure what the issue could be. You mentioned that it's changing the Occlusion in VS which is good and can see in the UE Editor Debugger but in the Wwise Profiler it's still stuck on 100% Occ.

Also the Wwise 2019 Profiler seems to have more information than 2021 which may be some kind of clue. I also noticed that when profiling in 2021 because the Occ was stuck at 100% it would send the sound to a Virtual Voice, which makes sense but thought would be worth mentioning.

VIDEO LINK -> (1st half is showing the demo project working properly and 2nd half is showing the 2021 project issue) https://youtu.be/KGak-xHWz2Y

MikeChemi commented 2 years ago

I hate to say it, but I'm pretty stumped here. Thanks for confirming our officially supported 2019 package is functional for you. I don't think our stuff plays nice with Wwise's spatial audio system, not out of the box at least. These are two competing room acoustics simulation methods, and aren't really compatible. There's a chance that's what's causing issues.

It could be there's a bug with the 2021 preview I sent your way. Keep in mind that we don't officially support Wwise 2021 yet, so if the issue really is limited to 2021, you'll have to stick with Wwise 2019 to continue using Project Acoustics for now. We do not have any updates to that preview available (and do not plan on updating that package). Our official support for Wwise 2021 is still under development. We will post an announcement on this forum when it is released.

To disable dynamic openings, you don't need to rebake, just remove them from the scene. There will be extra acoustic data in the ACE file, but it will be ignored.

I can't comment on the differences in the profiler across Wwise versions. You'll have to consult the AK documentation to see if that's expected. You're using the same game code to interact with Wwise across both versions, so any differences there would be in Wwise itself.

NathanCleary123 commented 2 years ago

Hey Mike,

Great News! I got it working!

Not sure what happened, but I created a new level within my main Wwise/UE 2021 project and recreated the working test project in 2019 I mentioned in an earlier post. Then I just made some simple geometry quickly to make a basic level with 2 rooms and a hallway, did a Coarse bake and it was working in that test level and 2021 main project! Great! So that means that Wwise 2021 and UE are communicating.

So I went back to my main level, and this is the weird thing, I went to the spaces actor you drag in for PA and selected a newer coarse bake without all the Dynamic Openings that I did once I removed all Wwise's Spatial Audio from the scene to try and get a cleaner bake. Now the weird thing is that I got a bunch of errors from the Acoustic Parameter Debugger in the editor at runtime so I flicked back to the very first bake data and it worked all of a sudden! (Occlusion updating etc)

So I've been breezing through implementation the past couple of days, minus some other little errors I'll have to iron out and try and get a couple of cleaner bakes, but I'm really loving the workflow so far! Really intuitive and most of all, sounds great!

I'm particularly loving the Acoustic Parameter Debuggers, really makes it easy to find some errors such as pixels overlapping. (Just wondering if there's a shortcut also for enabling or disabling all Debug Information on Actors at once? Took a while today to disable all of them once they were working and I was happy one by one.)

Great job and thanks so much for helping me! :)

MikeChemi commented 2 years ago

Wonderful! Glad things are working. So it sounds like there was an issue with one of the bakes you did, which is pretty puzzling. Did the first bake (the one that works, that is) have any dynamic openings?

No real way to disable debug all at once, unfortunately. You could make them all inherit from some base actor, then toggle it on the base? That probably has some other implications, so might not work well.

NathanCleary123 commented 2 years ago

Hey,

I see, I'll try and parent from BP's as much as I can in the future then.

The first bake I did had Dynamic Openings and now it seems to work all of a sudden in terms of Occlusion. I'm going through a bunch of Coarse bakes atm to check the difference and experiment and for the most part getting some great results. I do have a new issue which has arisen with some of the new bakes though which is strange. (Not Occlusion issue anymore thankfully however)

With some of the emitters I get a FAILED message in red but then when I come within some kind of range it seems to log them. This FAILED error ignores all the Occlusion and Collision it seems leading to a leak through the walls again until within range which sounds, of course, not very natural.

But when I switch back to some other bakes, the problem disappears which is strange as they're basically the same bakes on the tagging side minus some extra probes etc in other rooms which shouldn't be affecting it and no Dynamic Openings yet. (Once I get a Stable Coarse bake with no Dynamic Openings I plan to do a Fine bake with No Dynamic Openings then a Coarse Bake with Dynamic Openings bake then finally a Fine Bake with Dynamic Openings Bake to get all my bases covered.)

If you look at the 'Vinyl Player' I'm using to debug, it fails when using any new Coarse Bake (with Wwise and Dynamic Openings stripped out Pre-Bake and with no voxel overlaps) but when I switch back to 'MainLevel_AcousticsData' (The very first Fine bake with messed up Dynamic Openings etc) it doesn't show these FAILED errors and everything runs smoothly. The only difference I can think of here is that of the new ones being Coarse and the old one being Fine. (but I don't want to build again in Fine in case it doesn't work and cost more unnecessary money.)

Any idea what might be causing this? It's a pain as I would like to keep doing Coarse builds until the end and then do a final Fine bake but I keep getting these FAILED errors.

Other than this, everything else is working really nicely and I love the setup of this system already!

Video Link -> https://www.youtube.com/watch?v=aq8KES_GpHU

MikeChemi commented 2 years ago

There are a few key differences between coarse and fine bakes. The thing you're hitting (I suspect) is a voxel size difference. Coarse voxels are 2x larger than Fine voxels, and your vinyl player is probably getting stuck in the table voxels. This part of our documentation has more information

MikeChemi commented 2 years ago

Assuming that is the problem, nudge the acoustics component for the vinyl player up maybe 20cm (can leave the actor where it is)

NathanCleary123 commented 2 years ago

Hey Mike,

Oh nice I'll run through this documentation asap.

It's not the overlapping voxel error as I've solved that plenty of times with other actors and actually placed the PA Emitter inside the Voxel on purpose to check it was a different Error Message and it was. (There is no other info on the offending Error Message making it tricky to know what it's saying FAILED.)

I think it may be that there are 2 walls which are very close to each other which are tagged and then when rendered in Coarse mode maybe the wall Voxels are overlapping each other? It's quite hard to tell but I'm going to just go for a Fine bake and see if it fixes it!

In fact, looking back at the video it seems like the Coarse bake seems to cancel out the wall voxels but it's back when I try the Fine bake despite the tagging being identical.

Quick Demo of Coarse and Fine Bake Difference -> https://youtu.be/6o2nn1ipzws

MikeChemi commented 2 years ago

Wall voxels don't overlap. In this case, the two sides of the wall get fused into a single set of voxels. This is OK -- we don't care if walls are represented by one or two sets of voxels. A wall's a wall, no matter how thick it is :)

MikeChemi commented 2 years ago

We think we narrowed this one down. Can you set a break point in FProjectAcousticsModule::GetAcousticParameters on line 486 where it says "return false;"?

If the break point hits, check all the values on the "params" object and report back what they are. We suspect this is an encoder failure, caused by the coarse voxels (will explain more later if this proves to be true).

If the break point doesn't hit, then it's probably something else and we'll need to keep thinking.

NathanCleary123 commented 2 years ago

Hey Mike,

Ok sure thing and that's good to know that the voxels don't overlap, thanks for that info. Actually, I got my Fine bake back yesterday and it sorted all the issues but I'll switch over and do this check on the coarse bake just to get more info on pitfalls to watch out for or ignore in coarse bakes!

Ok so I did the Debug and Screen Capture. It's funny, the Fine bake seems to be working perfectly in the UE Editor and in terms of sound and the In-Editor Debugger etc but still seems to be triggering the breakpoint. Here's the video capture -> https://youtu.be/5GVTdksK72k