Closed banerjs closed 5 years ago
Hi @banerjs, we are actually in the middle of adding documentation about that. See PR #186. The documentation is still in pretty rough shape, feel free to comment on that PR directly.
As for the cooking domain, I wouldn't use the human-study branch since its purpose was not to generate games that can be (correctly) played with TextWorld. That said, I'm in the process of cleaning the code that was used for the First TextWorld Competition (https://competitions.codalab.org/competitions/21557). In the meantime, feel free to try this branch https://github.com/MarcCote/TextWorld/tree/competition-v1
Oh excellent! Thanks a bunch for those pointers: I'll take a look at them now.
Would it be possible to get a quick tutorial on
.twg
and.twl
files? Either in this issue, or preferably as an addition to the documentation? Some details that would be welcome are:twg
andtwl
files.As a motivation for this issue: I have been evaluating the cooking domain in MarcCote/TextWorld:human_study and there appears to be a bug in that domain where
prepare meal
does not actually change the underlying game facts (and thelast_action
, etc. of the game state are evaluated toNone
) even though the meal ends up in the inventory and one can win the game. I can't figure out how to update thetwl
files in order to fix that problem. (I thinkmeal.twl
is the culprit, but runningtw-make
after updating the file does not seem to be changing anything)