Open ashikns opened 3 years ago
CC: @fdwr @wchao1115
🤨 Indeed, these appear swapped. Asking the person who wrote it...
This issue has been automatically marked as stale due to inactivity and will be closed in 7 days if no further activity occurs. If further support is needed, please provide an update and/or more details.
@zhangxiang1993 Any updates?
Describe the bug I was looking through the source of winml parts and noticed that in this shader SurfaceToTensorFloat.hlsl the definitions of
SurfaceToTensorGRAY8
andSurfaceToTensorRGB8
looks like they're reversed/swapped? GRAY8 version assigns 3 values per output and RGB8 assigns only one. Apologies in advance if I've missed something here and it's actually correct.Urgency None. I will not ultimately be using built-in tensorization.