Open insanemal opened 9 years ago
It should log any errors (in fact, all messages) to stderr.log
I am on Linux as well, and while it does not fail silently, I get the folowing on the console where dfhack was run
dfhack: line 43: 314 Segmentation fault (core dumped) setarch i386 -R env LD_PRELOAD="$PRELOAD_LIB" ./libs/Dwarf_Fortress "$@"
And this in stderr.log
dfhack: hooking successful
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
The program 'Dwarf_Fortress' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadWindow (invalid Window parameter)'.
(Details: serial 36 error_code 3 request_code 155 minor_code 4)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
This is on 64-bit Arch Linux (using the dwarffortress package from the multilib repository and dfhack from the AUR)
@paulbdavis Does the normal [PRINT_MODE:STANDARD] work?
@pronvit It does not, same error as with [PRINT_MODE:TWBT]
What about PRINT_MODE:2D? (That's the default, by the way, not STANDARD)
@paulbdavis Yep, if 2D works, but not STANDARD/TWBT, then it's something with your OpenGL drivers/configuration/etc.
Yea Arch gives a few issues. I figured it out and wrote down the steps somewhere. Let me know if you still need them. I'll need to do some digging. Main thing was removing a bunch of included libs so you end up using your Arch ones instead, and using the native libpng. I basically made the libs folder like it does when you install the package from multilib.
See if you can find what you did. Maybe we can get some fixes into the AUR package for dfhack to enable this.
Right. Firstly I'll have to apologize for not reading more carefully. You are using the aur packages, I was not. Still I can perhaps offer some help since I can get the setup you're looking for working on my machine, and the aur dfhack package uses the repo as source just like I do.
I tried to use the packages, downgrading the dwarffortess package to 40_24, but the dfhack package complains about libs not being in order so I'd rather not spent a lot of time fighting the build system if it works fine using the same files, and doing things manually.
This is how I get things to work:
My output is
Gtk-Message: Failed to load module "canberra-gtk-module"
Sound devices available:
OpenAL Soft
Picking OpenAL Soft. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Initializing OpenAL failed, no sound will be played
Loading bindings from data/init/interface.txt
Resetting textures
Warning: Plugin mousequery compiled for DFHack 0.40.24-r4-55-g3330225, running DFHack v0.40.24-r5-0-g3330225
Warning: Plugin twbt compiled for DFHack 0.40.24-r4-55-g3330225, running DFHack v0.40.24-r5-0-g3330225
TWBT: version 5.50
TWBT: no display patch (not an error)
reshape_graphics
Warning: Plugin resume compiled for DFHack 0.40.24-r4-55-g3330225, running DFHack v0.40.24-r5-0-g3330225
Can't load plugin stonesense
Warning: Plugin automaterial compiled for DFHack 0.40.24-r4-55-g3330225, running DFHack v0.40.24-r5-0-g3330225
The dfhack.init configuration file is missing. To customize
your DFHack installation, rename the dfhack.init-example file
to dfhack.init and edit it to suit your needs.
For now, dfhack.init-example will be used instead.
reshape_graphics
DFHack is ready. Have a nice day!
DFHack version 0.40.24-r5 (release)
Type in '?' or 'help' for general help, 'ls' to see all commands.
And using the AutoReiv tileset everything works with graphics.
As a final note. The dwarffortress package does some weird things creating a local dir in your home directory that links back to /opt/dwarffortress for libs and raw. I thought I couldn't do the above whilst using the dwarffortress package as a base instead of df_40_24 directly from bay12games, but I just tried and it works just fine too! The only difference is that you extract everything but the 'raw' folder from the tileset into /home/user/.dwarffortress, and the tileset's 'raw' folder into /opt/dwarfortress. You can then both run the package or run dfhack from /home/user/.dwarffortress/dfhack.
So in conclusion, I think the only thing that's causing you trouble is something to do with the libs. Unfortunately I do not know what the dfhack package does exactly and have no time to go have fun with it. Hope all this helps someway!
I had a similar problem as @paulbdavis ' initial comment, and stderr.log showed that libgl had a problem loading radeonsi_dri or something before mentioning the "BadWindow" part. It was enough to replace the original libstdc++.so.6 with a symlink to the one in /usr/lib32/. FYI, I'm on arch as well, and eventually gave up trying to get the /opt/+$HOME symlinking thing to work, and just ran dfhack straight from my extracted df_linux. While I had to install lib32-libpng and lib32-libjpeg6-turbo (for stonesense), there was no need to mess with anything else in df_linux/libs IIRC.
I have Linux. DF works df_hack works. Install TWBT into ./hack/plugins directory edit ./data/init/init.txt set Print mode as per instructions. run ./df_hack drops to console, no errors Reading strace output doesn't seem to reveal anything useful.