Closed roydbt closed 1 month ago
The reason is that this uses a non-optional type, so it forces a cast, any errors are not logged. There are other problems with BindNode that can not be fixed on Linux/Windows, so I recommend to use @SceneTree
macro instead which is very similar, but produces an optional value
When I misspell a
@BindNode
variable's name and run the program, it crashes and produces no error message at all in the Godot debugger.