Currently, texpainter only imports and edits RGBA images. Make it possible to work with grayscale images directly.
Motivation
The 3d view requires a hightmap. Colors are useless in this case. Thus, painting terrain requires an RGBA split node, which adds extra overhead. With support for grayscale painting this would be solved.
Summary
Currently, texpainter only imports and edits RGBA images. Make it possible to work with grayscale images directly.
Motivation
The 3d view requires a hightmap. Colors are useless in this case. Thus, painting terrain requires an RGBA split node, which adds extra overhead. With support for grayscale painting this would be solved.
Proposed solution
Need to think about it.