When showing a conversation as an 'action', using the 'isAnAction' parameter, the heading is hidden from the conversation box, but once another message is shown (the player replied to the first one and there was more to come) the heading appears.
Propose that when showConversation is called the 'isAnAction' is stored. I believe there is a Conversation class, and it should be an attribute/property on that class -- so that when the next message is shown it can just check the Conversation object for that property.
When showing a conversation as an 'action', using the 'isAnAction' parameter, the heading is hidden from the conversation box, but once another message is shown (the player replied to the first one and there was more to come) the heading appears.
Propose that when showConversation is called the 'isAnAction' is stored. I believe there is a Conversation class, and it should be an attribute/property on that class -- so that when the next message is shown it can just check the Conversation object for that property.