Open QViry opened 3 years ago
I really like the idea of a proper nuclear fuel cycle, so did some research and came up with a rough concept. I'm not a nuclear scientist, and it is not supposed to be completely realistic, since fun is more important for a game. However, I tried to base it on reality as much as possible, so it also should be somewhat educational.
This is what I think the cycle should look like, please tell me what you think: (The numbers placed in front are the ratios.)
All the ratios are taken from real world data, and they are also well balanced. (The MOX fuel composition is such that is can be used in the same nuclear reactor as the uranium fuel.) The only thing I'm not so sure about is whether the Nuclear Reprocessing Plant should be harder to use, and whether centrifuging Plutonium from 55%-Fissile Plutonium to 65%-Fissile Plutonium makes sense.
I really like the proposed realistic implementation of the uranium direction. Will it be too complicated?
Real gas diffusion and real reactor does not give perfect accuracy. The concentration of used dividing materials is a compromise of efficiency, cost and safety. You can remove the restriction on the concentration of uranium and plutonium in the separator, but to make nuclear accidents at excessive excess concentration.
The uranium direction of the addon imitates the real process of uranium enrichment. Cycle is not completed. There is a lot of waste. In the real cycle, the tails are processed in plutonium, which is also used as nuclear fuel. In this case, the total amount of fuel becomes greater. For simplicity, you can add slots to the reactor to load the tails in the form of U0.0% blocks and unload when stopping the reactor Blocks U0.8%