`# Penalize highly loaded servers to improve player distribution.
Note: This doesn't just make more than 80% of max players stop
# increasing your points, it can actually reduce your points
# if you have guests.
cap = int(server["clients_max"] * 0.80)
if server["clients"] > cap:
points -= server["clients"] - cap
`
this is a bit miss-leading,
as MOST server admins do NOT know this ... and the server owner might check out the real maximum,
but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much,
so the server build in join stop then is wrong ... NO, this penalty here is wrong.
`# Penalize highly loaded servers to improve player distribution.
Note: This doesn't just make more than 80% of max players stop
` this is a bit miss-leading, as MOST server admins do NOT know this ... and the server owner might check out the real maximum, but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much, so the server build in join stop then is wrong ... NO, this penalty here is wrong.