mircearoata / SatisfactoryAreaActions

https://ficsit.app/mod/6vQ6ckVYFiidDh
GNU General Public License v3.0
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[Beta 4] Copying with Foundry causes crash #55

Closed zimboptoo closed 2 years ago

zimboptoo commented 2 years ago

Latest version of Satisfactory EA (CL174686) Beta 4 of AA installed manually Multiple other mods installed, but no modded buildings/materials in the copied area ("Soft Clearance for Everything" was used to move some machines closer together)

Earlier this session (identical configuration) I was able to copy a floor of smelters, with belts and power, and move it up 16m. No problem. About an hour later I tried the same thing with a floor of Foundries, but the game crashes right after clicking "Confirm" on the copy. The layout of the two floors is very similar and contain the same items and buildings, except foundries instead of smelters (and having twice as many input belts). They even have about the same amount of machine overlap using "Soft Clearance for Everything". The only difference of substance is Smelters (which copied successfully) versus Foundries (which crashed). I double-checked that I have enough materials in my inventory to build everything on the copied floor, and that there weren't any external connections. In both cases, recipes hadn't been set and the inventories of the machines and belts were empty.

Attached is a zip of blueprints of the two floors I was copying (it crashed when using the "Copy" function, but I also grabbed a blueprint of each floor first), and the UE4 crash report (for what it's worth).

FoundryCrash-ReportAndBlueprints.zip

zimboptoo commented 2 years ago

Welp, nevermind, now all copying is crashing, even if it's just a single empty smelter. I guess I'll mess around with it some more and see if I can figure out what allowed the copy to go through the first time.

zimboptoo commented 2 years ago

Okay, after restarting again, re-downloading the mod, verifying the game files in Epic, and uninstalling all other mods, I was unable to reproduce this issue. So I'm going to go ahead and close it. I did find something else that I WAS able to reproduce consistently that might have been the culprit, but I'll file a separate issue for that.

https://github.com/mircearoata/SatisfactoryAreaActions/issues/56