mircearoata / SatisfactoryAreaActions

https://ficsit.app/mod/6vQ6ckVYFiidDh
GNU General Public License v3.0
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v2.0.0-beta.6 crashes on Update 6 #63

Closed YaaZ closed 2 years ago

YaaZ commented 2 years ago
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xfffffffbe0221980

FactoryGame_AreaActions_Win64_Shipping!UAAAreaActionsComponent::BeginPlay() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\AreaActions\Source\AreaActions\Private\AAAreaActionsComponent.cpp:24]
FactoryGame_Engine_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1248]
FactoryGame_AreaActions_Win64_Shipping!<lambda_47dffa3dc4c8418d56ebf10297da19d3>::operator()() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\AreaActions\Source\AreaActions\Private\AreaActionsModule.cpp:13]
FactoryGame_AreaActions_Win64_Shipping!HookInvokerExecutorMemberFunction<void (__cdecl AFGEquipment::*)(void),{AFGEquipment::`vcall'{824}',0},0,void,AFGEquipment>::applyCallVoid() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\SML\Source\SML\Public\Patching\NativeHookManager.h:301]
FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569]
FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:247]
FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:437]
FactoryGame_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:239]
FactoryGame_Engine_Win64_Shipping!AGameMode::SetMatchState() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:355]
FactoryGame_Engine_Win64_Shipping!UWorld::BeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:4463]
FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13264]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:32]
FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12466]
FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12664]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1794]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
YaaZ commented 2 years ago

Nevermind, there's just an ABI incompatibility, so this needs to be rebuilt for Update 6 (with small changes to make it compile).