Closed YaaZ closed 2 years ago
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xfffffffbe0221980 FactoryGame_AreaActions_Win64_Shipping!UAAAreaActionsComponent::BeginPlay() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\AreaActions\Source\AreaActions\Private\AAAreaActionsComponent.cpp:24] FactoryGame_Engine_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1248] FactoryGame_AreaActions_Win64_Shipping!<lambda_47dffa3dc4c8418d56ebf10297da19d3>::operator()() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\AreaActions\Source\AreaActions\Private\AreaActionsModule.cpp:13] FactoryGame_AreaActions_Win64_Shipping!HookInvokerExecutorMemberFunction<void (__cdecl AFGEquipment::*)(void),{AFGEquipment::`vcall'{824}',0},0,void,AFGEquipment>::applyCallVoid() [E:\SatisfactoryModding\SatisfactoryModLoader\Plugins\SML\Source\SML\Public\Patching\NativeHookManager.h:301] FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3569] FactoryGame_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:247] FactoryGame_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:437] FactoryGame_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:239] FactoryGame_Engine_Win64_Shipping!AGameMode::SetMatchState() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:355] FactoryGame_Engine_Win64_Shipping!UWorld::BeginPlay() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:4463] FactoryGame_Engine_Win64_Shipping!UEngine::LoadMap() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13264] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:32] FactoryGame_Engine_Win64_Shipping!UEngine::Browse() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12466] FactoryGame_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:12664] FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1794] FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16] FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
Nevermind, there's just an ABI incompatibility, so this needs to be rebuilt for Update 6 (with small changes to make it compile).