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miron
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NeonCore
Terminal based Cyberpunk Tabletop RPG with Nostr as database and openAI API compatible commands
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Check for if key in dict
#81
miron
opened
1 year ago
0
Speed optimizations
#79
miron
opened
1 year ago
0
modal prompt
#78
miron
opened
1 year ago
0
Implement Menu for Netrunners
#77
miron
opened
1 year ago
0
without CommandManager
#76
miron
opened
1 year ago
0
simplify lifepath
#75
miron
opened
1 year ago
0
add selector for languages
#74
miron
opened
1 year ago
0
Fix HumanPerceptionCheckCommand
#73
miron
opened
1 year ago
1
Implement Cultural Familiarity
#72
miron
opened
1 year ago
0
Brawling needs additional work
#71
miron
closed
1 year ago
2
Create Nostr profiles for Solo, Rockerboy, Tech, Medtech and Media
#70
miron
closed
1 year ago
0
Bigger Map, generated randomly, custom font for player characters.
#69
miron
opened
1 year ago
0
when moving second time with move, use_luck stays on screen
#68
miron
opened
1 year ago
0
NPCEncounterCommand has skill_value of 0
#67
miron
opened
1 year ago
2
implement pre-commit hook
#66
miron
opened
1 year ago
0
combine do_player_sheet and do_rap_sheet
#65
miron
opened
1 year ago
0
implement nostr protocol
#64
miron
opened
1 year ago
0
decorators for composing
#63
miron
opened
1 year ago
0
use Templates for string replacement
#62
miron
opened
1 year ago
0
consider dataclass for LifePath/Character
#61
miron
opened
1 year ago
0
Npc encounter on map
#60
miron
opened
1 year ago
1
after encounter on map outcome switches immediately back to map
#59
miron
closed
1 year ago
0
deregister do_phone_call
#58
miron
opened
1 year ago
0
prevent another perception check when meeting lazlo
#57
miron
opened
1 year ago
1
refactor check_skill
#56
miron
opened
1 year ago
0
to show available commands double tap is needed
#55
miron
closed
1 year ago
1
completion doesn’t work with instance of CharacterManager
#54
miron
opened
1 year ago
0
help shows registered command only after hitting tab
#53
miron
opened
1 year ago
0
skill_check
#52
miron
closed
1 year ago
1
Modular Class based refactor
#51
miron
closed
1 year ago
0
Modular Class based refactor
#50
miron
closed
1 year ago
0
self.player
#49
miron
closed
1 year ago
2
Fix skillcheck
#48
miron
closed
1 year ago
1
Present the story
#47
miron
closed
1 year ago
1
tab completition for arguments
#46
miron
closed
1 year ago
1
inherit cmd.Cmd from SkillcheckCommand in ActionManager
#45
miron
closed
1 year ago
1
Skill check command module
#44
miron
closed
1 year ago
0
skill_check_command_module
#43
miron
opened
1 year ago
1
initial perception_check
#42
miron
closed
1 year ago
0
Hide commands
#41
miron
closed
1 year ago
1
after encounter quit curses
#40
miron
closed
1 year ago
0
show remaining luckpool
#39
miron
closed
1 year ago
0
do_use_luck()
#38
miron
closed
1 year ago
0
Clear Screen
#37
miron
opened
1 year ago
1
Experiment with different paddings
#35
miron
opened
1 year ago
0
character select
#34
miron
closed
1 year ago
1
NPC and Player placement
#33
miron
opened
1 year ago
0
Surgery
#31
miron
opened
1 year ago
0
Ascii Art
#30
miron
closed
1 year ago
1
Charismatic Impact
#29
miron
opened
1 year ago
0
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