mit-aera / FlightGoggles

A framework for photorealistic hardware-in-the-loop agile flight simulation using Unity3D and ROS. Developed by MIT AERA group.
http://flightgoggles.mit.edu
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Creating a custom vehicle for simulation in the loop testing #157

Open Mohit505Git opened 4 years ago

Mohit505Git commented 4 years ago

Hey there,

I found the concept of flight goggles to be very amazing and enjoyed reading the paper on your work. Is it possible for one to design a custom configuration in which the multirotor is mounted with external structures or actuators which may interact with the ground of the environment? Any help will be truly appreciated

Best

varunmurali1 commented 4 years ago

We unfortunately do not model any interactions with the environment. The renderer and dynamics simulation are separated to allow them to run at different rates and preserve modularity for all of our applications. As such the dynamics simulation has no access to the environment model. However, it is possible to use the returned collision detections and modify the dynamics simulation node appropriately if you require only simplistic interaction.

Mohit505Git commented 4 years ago

Thanks for the answer! In that case, does the environment have any impermeability condition on collision, or is it only collision detection?