This would be a good way to allow developers to optimize physics for themselves, or to allow for different objects to not collide with each-other if desired.
For instance, if a developer only wanted certain object types to collide with each other and pass through another object type, they should be able to do that.
This would be a good way to allow developers to optimize physics for themselves, or to allow for different objects to not collide with each-other if desired.
For instance, if a developer only wanted certain object types to collide with each other and pass through another object type, they should be able to do that.