Open MIMNSI opened 3 months ago
we do that within a three js scene and a custom camera controller. You can get fancy if you like and also add physics and invisible walls as collider objects.
Right, I've been working with Navmeshes currently within a threejs scene. Thinking on the same lines as you.
It would be great if we can limit the area where camera can be panned. Example: For interior scenes where the camera passes through walls at the moment.