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pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
http://pbrt.org
BSD 2-Clause "Simplified" License
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compilation error
#335
oferyaron
opened
1 month ago
3
Mathematical confusion of Global sampler array samples
#334
longpractice
opened
4 months ago
0
MSVC 14.37 has compilation issue when building `lmfAttribute.cpp`
#333
SydianAndrewChen
opened
4 months ago
0
Is refraction implemented correctly in v3 BDPT?
#332
rainbow-app
closed
8 months ago
1
nan values during rendering (HairBxDF?)
#331
mmp
opened
10 months ago
0
win10/Visual studio 2019 install
#330
tempdeltavalue
closed
10 months ago
4
No PDF cutoff for light samples with a zero BxDF probability
#329
BradleyMarie
opened
11 months ago
2
Samples "leak out" from the medium due to imperfect ray-intersection logic
#328
Enigmatisms
opened
1 year ago
0
PBRT wouldn't finish building on FreeBSD
#327
michaelcw02
opened
1 year ago
0
Path guiding implementation.
#326
Enigmatisms
closed
1 year ago
1
pbrt-v3 failed to build due to error MSB8066 using MSVC for ARM64EC target on Windows
#325
spacelg
opened
1 year ago
1
build error on windows using mingw
#324
prashant-saxena
opened
1 year ago
1
How to run rendering on GPU instead of CPU (pbrt v3)
#323
USMANHEART
closed
2 years ago
1
What happens in `BVHAccel::Intersect` when the ray has one component == 0.0 ?
#322
germolinal
closed
2 years ago
1
bug fix for plastic material
#321
Chaphlagical
closed
2 years ago
1
Black marks on bump mapped area.
#320
aruMMG
opened
2 years ago
0
Sphere::Pdf does not return zero when wi points away from the sphere.
#319
GaryHuan9
opened
2 years ago
0
Two questions about spectral rendering and output
#318
StefanMenzel
opened
2 years ago
6
Git repository and CDN does not work
#317
zoack
closed
2 years ago
2
Correction of the Disney BSDF
#316
efylmzr
opened
2 years ago
0
A bug in OrthographicCamera::GenerateRay of pbrt-v3
#315
stanleyljl
opened
2 years ago
0
Radiometry Pack For Beginner like me
#314
xwc2021
opened
2 years ago
0
Disney BSDF
#313
efylmzr
opened
2 years ago
5
3.9.6 Avoiding Intersections Behind Ray Origins
#312
kennyalive
opened
2 years ago
0
Cloth Material - Incorrect Texture Values
#311
namedtoaster
closed
2 years ago
2
Derivation of delta_x and delta_y error bounds for triangle Intersection
#310
Erfan-Ahmadi
opened
3 years ago
1
a problem with function Quadratic in efloat.h
#309
formerStudent
closed
3 years ago
0
Question about Comparison between Floating-Point Number
#308
kanition
closed
3 years ago
0
xcode build error
#307
echowang82
opened
3 years ago
0
git://git.pbrt.org/pbrt-v3-scenes seems to be down again.
#306
kwrotunni
closed
3 years ago
1
Unable to clone the scenes repository at git://git.pbrt.org/pbrt-v3-scenes
#305
calvin-godfrey
closed
3 years ago
2
Scene files for figures in the book
#304
varun19299
closed
3 years ago
1
pbrt scenes: unable to clone (read error)
#303
pprabhu78
closed
3 years ago
4
Sphere mapping discontinuity may not be handled properly
#302
AlcEccentric
opened
3 years ago
0
fix bug in Schlick's Approximation
#301
jxo
closed
3 years ago
0
Why is there division by AbsCosTheta(*wi) in the FresnelSpecular bxdf?
#300
calvin-godfrey
closed
3 years ago
2
Potential divide by zero in SpecularReflection?
#299
chrisguiney
closed
2 years ago
2
IntersectP
#298
xinwen-cs
closed
3 years ago
0
Wrong print format for RayDifferential
#297
attiju
closed
10 months ago
1
A stack-buffer-overflow in paramset.h:56 with default test case
#296
seviezhou
opened
3 years ago
0
core/parser: remove used members and parameters.
#295
wathiede
opened
3 years ago
0
Fix illuminant for spectral reflectance data
#294
linusmossberg
opened
3 years ago
0
Incorrect illuminant when integrating spectral reflectance data to sRGB
#293
linusmossberg
opened
3 years ago
0
How to include PBRT, which is the physically based rendering system by Pharr, in VS 2015 as a library?
#292
lyxyuren
opened
3 years ago
0
Support for intersecting participating media
#291
frcsdes
opened
4 years ago
0
Time schedule for pbrt-v4?
#290
xinwen-cs
closed
3 years ago
4
Maybe there is a bug in RealisticCamera::GenerateRays?
#289
leezyli
opened
4 years ago
2
Bounds3::Intersect returns wrong answer when boxes do not overlap
#288
jesperdj
closed
4 years ago
1
Gaussian lens equation (thin lens equation)
#287
TobyBrull
closed
4 years ago
1
Fix plastic fresnel
#286
kennyalive
closed
4 years ago
2
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