Closed zhaoyangyang316 closed 5 months ago
Those are unusual and I haven't heard of them before. In general pbrt should always be executing deterministically (and so shouldn't have random crashes) like that. My guess would be that it is a hardware or memory issue. You might try running a memory test?
Those are unusual and I haven't heard of them before. In general pbrt should always be executing deterministically (and so shouldn't have random crashes) like that. My guess would be that it is a hardware or memory issue. You might try running a memory test?
Yes that's the confusing part for me as well. I found another Win machine, and everything runs smoothly. My hardware are fairly new, it may also relate to windows defender.
Closing this since it looks like a hardware/memory failure and others haven't reported anything similar.
I got some weird crashing on CPU rendering on Windows 11 w/ VS2023.
It happens randomly during the rendering (not persistently): two types of exceptions (randomly) thrown are
The scenes I tested are BMW scene and LTE-orb scene (with any path tracer: e.g., volpath).
I was able to debug trace down to two code blocks (it seems to happen less during debug runs, so maybe there are more somewhere else):
Float v00 = lookup<Dimension>(m_data.data(), index, size, param_weight),
values[i++] = val;
I also tested on macos with apple chips, this bug only happens on windows.
Has anyone encountered this bug?
Update:
--nthreads
also works