When loading a new game in sandbox and cheating all technologies there are no options to get accumulators other than the vanilla one. There is also no research available for that but solar panels work as expected.
I am not sure it this is an incompatibility with another mod as I play seablock.
3.587 Script @__boblibrary__/recipe-functions.lua:71: stack traceback:
__boblibrary__/recipe-functions.lua:71: in function 'replace_ingredient'
__SpaceMod__/prototypes/recipe-bobs.lua:126: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:11: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:72: Item large-accumulator-3 not a valid item of any type.
3.587 Script @__boblibrary__/technology-functions.lua:608: stack traceback:
__boblibrary__/technology-functions.lua:608: in function 'add_prerequisite'
__SpaceMod__/prototypes/technology-bobs.lua:88: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:12: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:19: Prerequisite technology speed-module-8 does not exist.
3.587 Script @__boblibrary__/technology-functions.lua:608: stack traceback:
__boblibrary__/technology-functions.lua:608: in function 'add_prerequisite'
__SpaceMod__/prototypes/technology-bobs.lua:89: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:12: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:19: Prerequisite technology effectivity-module-8 does not exist.
3.587 Script @__boblibrary__/technology-functions.lua:608: stack traceback:
__boblibrary__/technology-functions.lua:608: in function 'add_prerequisite'
__SpaceMod__/prototypes/technology-bobs.lua:91: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:12: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:19: Prerequisite technology productivity-module-8 does not exist.
3.587 Script @__boblibrary__/technology-functions.lua:608: stack traceback:
__boblibrary__/technology-functions.lua:608: in function 'add_prerequisite'
__SpaceMod__/prototypes/technology-bobs.lua:104: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:12: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:19: Prerequisite technology bob-electric-energy-accumulators-4 does not exist.
3.587 Script @__boblibrary__/technology-functions.lua:608: stack traceback:
__boblibrary__/technology-functions.lua:608: in function 'add_prerequisite'
__SpaceMod__/prototypes/technology-bobs.lua:105: in main chunk
[C]: in function 'require'
__SpaceMod__/data-final-fixes.lua:12: in main chunk
3.587 Script @__boblibrary__/error-functions.lua:19: Prerequisite technology bob-solar-energy-4 does not exist.
When loading a new game in sandbox and cheating all technologies there are no options to get accumulators other than the vanilla one. There is also no research available for that but solar panels work as expected.
I am not sure it this is an incompatibility with another mod as I play seablock.
factorio 1.1.100 stable
This is my current modlist:
This is the traceback regarding this library:
Do you have any clue why this is not working?
I already posted this in mod factorio forum here.