This is an update to Bob's Modules to be compatible with Factorio 2.0
I also decided to add quality bonuses to god modules, and in such a way that it can be reused for standard quality modules. However, the numbers may need to be tweaked.
Of course, I made sure to disable the quality bonus in case the player doesn't have the space age DLC.
I also changed the way "bobmods-modules-enableproductivitylimitation" (AKA the limitations on productivity) works, since 2.0 broke it, but it should be relatively invisible to the user.
Closing before implementation : Adding the quality bonus stops the god modules from being added into the beacons. Attempting to fix before doing another PR.
This is an update to Bob's Modules to be compatible with Factorio 2.0
I also decided to add quality bonuses to god modules, and in such a way that it can be reused for standard quality modules. However, the numbers may need to be tweaked.
Of course, I made sure to disable the quality bonus in case the player doesn't have the space age DLC.
I also changed the way "bobmods-modules-enableproductivitylimitation" (AKA the limitations on productivity) works, since 2.0 broke it, but it should be relatively invisible to the user.