Open marcmotta opened 4 years ago
Approved for work!
hours worked: 20 hours and 35 minutes resume:
animations updated in the main comment.
hours worked: 27 hours and 25 minutes resume:
animations updated in the main comment.
hours worked: 32 hours and 15 minutes resume:
animations updated in the main comment.
hours worked: 38 hours resume:
animations updated in the main comment.
hours worked: 43 hours and 50 minutes resume:
animations updated in the main comment.
Hero Description
Lars is a aquatic character, he is agile and tricky.
Concept Art
Inspiration
Lars is a character inspired by, big daddy from Bioshock, Nautilus (League of Legends), and Murquinho from HOTS.
Moves
Idle
[STICK] Walk
Lars runs with the anchor in his shoulder.
[LEFT] Look! overhead!
Lars uses his anchor by throwing it up towards the enemy, the anchor falls on the enemy, then lars pulls back the anchor next to the affected enemies.
[MIDDLE] Heavy Load
Lars uses his anchor to hit the ground creating an impact of water on the ground that stuns the enemies and creates 7 rocket projectiles that apply a slight slow on the hit enemies, the projectiles would be arranged around Lars in a half circumference.
[RIGHT] Ocean protection
Lars heals, gains armor (damage reduction) and immunity to group control for a few seconds
[Q] Pescado Fillet
Lars throws a giant fish at the opponent, applying damage to it.
Obs: The fishs stays for a while, as a obstacle.
[SPACE] Mossy Zone
Lars invokes algae in a large circle, these algae will apply a relevant slow to enemies that remain in the area, after a period of time, enemies that remain in the algae, receive a "root" effect.
[E] TAUNT
In reference to nautilus from League of Legends, Lars begins to swin in air.
Tasks