mordentral / AdvancedSessionsPlugin

Advanced Sessions Plugin for UE4
https://www.vreue4.com
MIT License
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Session State not change on client when host leave session #64

Closed JohansenJunias20 closed 1 year ago

JohansenJunias20 commented 1 year ago

when the client calls the "get session state" node it returns "Pending" state after the room destroy because the host leaves the session. Note: Session created with bStartAfterCreate=False the room has not been started yet by the host. tested on Online Subsystem NULL (not yet steam)

mordentral commented 1 year ago

Clients also still have to call DestroySession when leaving one or when one dies out from under them.

I understand epics naming of that function is rather obtuse, but its a requirement