when the client calls the "get session state" node it returns "Pending" state after the room destroy because the host leaves the session.
Note:
Session created with bStartAfterCreate=False
the room has not been started yet by the host.
tested on Online Subsystem NULL (not yet steam)
when the client calls the "get session state" node it returns "Pending" state after the room destroy because the host leaves the session. Note: Session created with
bStartAfterCreate=False
the room has not been started yet by the host. tested on Online Subsystem NULL (not yet steam)