Closed JTG89 closed 1 year ago
Hey,
After connecting to a session, the voice is working and we can hear each other. However, Start and Stop Networked Voice is not. Push to talk simply does not work in the way we implemented it.
I added
[/Script/Engine.GameSession] bRequiresPushToTalk=true
to the DefaultGame.ini.
DefaultGame.ini
And
[Voice] bEnabled=true [OnlineSubsystem] DefaultPlatformService=EOS bHasVoiceEnabled=true
to the DefaultEngine.ini.
DefaultEngine.ini
When I try to use Start or Stop Networked Voice, or isLocalPlayerTalking I get the warning:
isLocalPlayerTalking
(Method) couldn't get the voice interface!
Where Method is isLocalPlayerTalking or also Start Stop Netwrorked Voice
I setup the state.
And use a button to call Start and Stop Netwroked Voice:
Do you have any ideas about what I am doing wrong?
Are you actually using the voice interface? Those nodes only work with the engines built in voice interface.
Hey,
After connecting to a session, the voice is working and we can hear each other. However, Start and Stop Networked Voice is not. Push to talk simply does not work in the way we implemented it.
I added
to the
DefaultGame.ini
.And
to the
DefaultEngine.ini
.When I try to use Start or Stop Networked Voice, or
isLocalPlayerTalking
I get the warning:(Method) couldn't get the voice interface!
Where Method is isLocalPlayerTalking or also Start Stop Netwrorked Voice
I setup the state.
And use a button to call Start and Stop Netwroked Voice:
Do you have any ideas about what I am doing wrong?