Unable to locate each sprite due to not having an ID
Canvas pretty much is the only layer for the game, so it's hard to test each function due to the fact that we have to manually locate the buttons on the map
Unable to pause the game
Unable to get Jest working when trying to test gameData. Ends up causing issues with importing and it isn't well known for supporting typescript well. (gets super tedious to make a testing play ground)
trying to test the frontend and backend connection through playwright for the game.
When inspecting game on webpage, there are over 100 errors (possibly due to being in local test environment but I have not gone through all of it)
Phaser compatibility (literally each version goes against each other so really hard to find info for each in terms of how to write tests cuz not much ppl do it)
I need to rename the branch. its actually for mining due to last second confusion on what we were supposed to do :') <--- will fix later cuz every damn time I change the name smt smt git acts funny.
Current issues known and can't solve: