Changes to element dimensions won't trigger scroll progress. This is problematic for cases where this is forced (like calculating element's height on the client).
3. IMPORTANT: Provide a CodeSandbox reproduction of the bug
Go to the reproduction, refresh the result, and observe the actual behavior:
Blue box's height is 50dvh, yellow's one is 0. The progress goes to 1 (nothing to even scroll)
After 1.5s, yellow box's height goes to 300dvh. The progress is still 1, however, it should be 0.
Scroll a bit. You'll see that the progress is recalculated to the correct value and it indeed should have been 0 initially.
5. Expected behavior
Changes to element dimensions should also trigger scroll progress recalculation.
Steps to reproduce is descriptive. Here I'll note that the only "hack" I found out for now is to setTimeout with scrollYProgress.set, which I don't like (the timeout is so indefinite and go up to 500ms).
1. Read the FAQs š ā
2. Describe the bug
Changes to element dimensions won't trigger scroll progress. This is problematic for cases where this is forced (like calculating element's height on the client).
3. IMPORTANT: Provide a CodeSandbox reproduction of the bug
https://stackblitz.com/edit/stackblitz-starters-xvjyb4?file=app%2Fpage.tsx
4. Steps to reproduce
Steps to reproduce the behavior:
Go to the reproduction, refresh the result, and observe the actual behavior:
50dvh
, yellow's one is0
. The progress goes to1
(nothing to even scroll)300dvh
. The progress is still1
, however, it should be0
.0
initially.5. Expected behavior
Changes to element dimensions should also trigger scroll progress recalculation.
Steps to reproduce is descriptive. Here I'll note that the only "hack" I found out for now is to
setTimeout
withscrollYProgress.set
, which I don't like (the timeout is so indefinite and go up to 500ms).6. Video or screenshots
N/A, see the reproduction
7. Environment details
Framer Motion 11.2.11, other's N/A