mpv-player / mpv

🎥 Command line video player
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Getting choppy video if video-sync is enabled #3205

Closed twofoureight closed 8 years ago

twofoureight commented 8 years ago

Platform: OS X 10.11.5 mpv version: git-49f73ea

Video plays fine if I disable video-sync, can my laptop not keep up?

Log file:

[   0.001][v][cplayer] Command line options: '--log-file=out.txt' '/Users/erick/Movies/The Wire Season 2 (1080p x265 10bit Joy)/The Wire S02E09 Stray Rounds (1080p x265 10bit Joy).mkv'
[   0.001][v][cplayer] mpv git-49f73ea (C) 2000-2016 mpv/MPlayer/mplayer2 projects
[   0.001][v][cplayer]  built on Sat May 28 22:43:35 BST 2016
[   0.001][v][cplayer] ffmpeg library versions:
[   0.001][v][cplayer]    libavutil       55.17.103
[   0.001][v][cplayer]    libavcodec      57.24.102
[   0.001][v][cplayer]    libavformat     57.25.100
[   0.001][v][cplayer]    libswscale      4.0.100
[   0.001][v][cplayer]    libavfilter     6.31.100
[   0.001][v][cplayer]    libswresample   2.0.101
[   0.001][v][cplayer] ffmpeg version: 3.0.2
[   0.001][v][cplayer] 
[   0.001][v][cplayer] Configuration: waf configure --prefix=/usr/local/Cellar/mpv/HEAD --enable-gpl3 --enable-zsh-comp
[   0.001][v][cplayer] List of enabled features: any-gl apple-remote asm atomics av-avpacket-int64-duration av-new-pixdesc av-pix-fmt-mmal av-subtitle-nopict av-version-info avcodec-chroma-pos-api avcodec-profile-name avframe-metadata avframe-skip-samples avutil-st2084 bsd-fstatfs build-date c11-tls cocoa coreaudio cplayer debug-build dlopen encoding fchmod gl gl-cocoa glob gpl3 iconv jpeg lcms2 libass libass-osd libav libavdevice libavfilter libdl libm libswresample lua nanosleep optimize osx-thread-name posix posix-or-mingw posix-spawn pthreads resampler shm stdatomic subprocess termios tv videotoolbox-gl videotoolbox-hwaccel zlib zsh-comp
[   0.001][v][global] config path: '' -> '/Users/erick/.config/mpv'
[   0.001][v][global] config path: 'mpv.conf' -> '/Users/erick/.config/mpv/mpv.conf'
[   0.001][v][global] config path: 'config' -/-> '/Users/erick/.config/mpv/config'
[   0.001][v][global] config path: 'mpv.conf' -/-> '/Users/erick/.mpv/mpv.conf'
[   0.001][v][global] config path: 'config' -/-> '/Users/erick/.mpv/config'
[   0.001][v][global] config path: 'mpv.conf' -/-> '/usr/local/bin/mpv.conf'
[   0.001][v][global] config path: 'config' -/-> '/usr/local/bin/config'
[   0.001][v][global] config path: 'mpv.conf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/mpv.conf'
[   0.001][v][global] config path: 'config' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/config'
[   0.001][v][cplayer] Reading config file /Users/erick/.config/mpv/mpv.conf
[   0.001][v][cplayer] Setting option 'vo' = 'opengl-hq' (flags = 4)
[   0.001][v][cplayer] Setting option 'video-sync' = 'display-resample' (flags = 4)
[   0.001][v][cplayer] Setting option 'autofit-larger' = '1280x720' (flags = 4)
[   0.001][v][cplayer] Setting option 'log-file' = 'out.txt' (flags = 8)
[   0.002][v][global] config path: 'input.conf' -/-> '/Users/erick/.config/mpv/input.conf'
[   0.002][v][global] config path: 'input.conf' -/-> '/Users/erick/.mpv/input.conf'
[   0.002][v][global] config path: 'input.conf' -/-> '/usr/local/bin/input.conf'
[   0.002][v][global] config path: 'input.conf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/input.conf'
[   0.002][v][input] Falling back on default (hardcoded) input config
[   0.002][v][osc] Loading script @osc.lua...
[   0.002][v][global] config path: 'scripts' -/-> '/Users/erick/.config/mpv/scripts'
[   0.002][v][global] config path: 'scripts' -/-> '/Users/erick/.mpv/scripts'
[   0.002][v][global] config path: 'scripts' -/-> '/usr/local/bin/scripts'
[   0.002][v][global] config path: 'scripts' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/scripts'
[   0.002][v][osc] loading mp.defaults
[   0.003][v][osc] loading @osc.lua
[   0.006][v][global] config path: 'lua-settings/osc.conf' -/-> '/Users/erick/.config/mpv/lua-settings/osc.conf'
[   0.006][v][global] config path: 'lua-settings/osc.conf' -/-> '/Users/erick/.mpv/lua-settings/osc.conf'
[   0.006][v][global] config path: 'lua-settings/osc.conf' -/-> '/usr/local/bin/lua-settings/osc.conf'
[   0.006][v][global] config path: 'lua-settings/osc.conf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/lua-settings/osc.conf'
[   0.006][v][osc] lua-settings/osc.conf not found. 
[   0.006][v][cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/__keybinding1
[   0.006][v][cplayer] mouse_leave script-binding osc/__keybinding2
[   0.006][v][cplayer] , force]
[   0.006][v][cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
[   0.006][v][cplayer] Run command: define-section, flags=0, args=[input, mouse_btn0 script-binding osc/__keybinding3
[   0.006][v][cplayer] shift+mouse_btn0 script-binding osc/__keybinding4
[   0.006][v][cplayer] mouse_btn2 script-binding osc/__keybinding5
[   0.006][v][cplayer] mouse_btn0_dbl ignore
[   0.006][v][cplayer] shift+mouse_btn0_dbl ignore
[   0.006][v][cplayer] mouse_btn2_dbl ignore
[   0.006][v][cplayer] , force]
[   0.006][v][cplayer] Run command: enable-section, flags=0, args=[input, ]
[   0.006][v][cplayer] Run command: define-section, flags=0, args=[input_osc, del script-binding osc/__keybinding6
[   0.006][v][cplayer] , default]
[   0.006][v][cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
[   0.006][v][cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
[   0.006][v][cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
[   0.006][v][cplayer] Done loading @osc.lua.
[   0.006][v][ytdl_hook] Loading script @ytdl_hook.lua...
[   0.006][v][global] config path: 'scripts' -/-> '/Users/erick/.config/mpv/scripts'
[   0.006][v][global] config path: 'scripts' -/-> '/Users/erick/.mpv/scripts'
[   0.006][v][global] config path: 'scripts' -/-> '/usr/local/bin/scripts'
[   0.006][v][global] config path: 'scripts' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/scripts'
[   0.006][v][ytdl_hook] loading mp.defaults
[   0.007][v][cplayer] Run command: disable-section, flags=0, args=[input]
[   0.007][v][global] config path: 'fonts' -/-> '/Users/erick/.config/mpv/fonts'
[   0.007][v][global] config path: 'fonts' -/-> '/Users/erick/.mpv/fonts'
[   0.007][v][global] config path: 'fonts' -/-> '/usr/local/bin/fonts'
[   0.007][v][global] config path: 'fonts' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/fonts'
[   0.007][v][osd/libass] Shaper: FriBidi 0.19.7 (SIMPLE) HarfBuzz-ng 1.2.6 (COMPLEX)
[   0.007][v][global] config path: 'subfont.ttf' -/-> '/Users/erick/.config/mpv/subfont.ttf'
[   0.007][v][global] config path: 'subfont.ttf' -/-> '/Users/erick/.mpv/subfont.ttf'
[   0.007][v][global] config path: 'subfont.ttf' -/-> '/usr/local/bin/subfont.ttf'
[   0.007][v][global] config path: 'subfont.ttf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/subfont.ttf'
[   0.007][v][global] config path: 'fonts.conf' -/-> '/Users/erick/.config/mpv/fonts.conf'
[   0.007][v][global] config path: 'fonts.conf' -/-> '/Users/erick/.mpv/fonts.conf'
[   0.007][v][global] config path: 'fonts.conf' -/-> '/usr/local/bin/fonts.conf'
[   0.007][v][global] config path: 'fonts.conf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/fonts.conf'
[   0.007][v][osd/libass] Setting up fonts...
[   0.007][v][ytdl_hook] loading @ytdl_hook.lua
[   0.008][v][cplayer] Run command: hook-add, flags=0, args=[on_load, 1, 10]
[   0.008][v][cplayer] Done loading @ytdl_hook.lua.
[   0.008][v][global] config path: 'scripts' -/-> '/Users/erick/.config/mpv/scripts'
[   0.008][v][global] config path: 'scripts' -/-> '/Users/erick/.mpv/scripts'
[   0.008][v][global] config path: 'scripts' -/-> '/usr/local/bin/scripts'
[   0.008][v][global] config path: 'scripts' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/scripts'
[   0.008][v][global] config path: 'watch_later' -> '/Users/erick/.config/mpv/watch_later'
[   0.008][i][cplayer] Playing: /Users/erick/Movies/The Wire Season 2 (1080p x265 10bit Joy)/The Wire S02E09 Stray Rounds (1080p x265 10bit Joy).mkv
[   0.008][v][cplayer] Running hook: ytdl_hook/on_load
[   0.008][v][cplayer] Run command: hook-ack, flags=0, args=[on_load]
[   0.008][v][osd/libass] Using font provider coretext
[   0.008][v][osd/libass] Done.
[   0.009][v][file] Opening /Users/erick/Movies/The Wire Season 2 (1080p x265 10bit Joy)/The Wire S02E09 Stray Rounds (1080p x265 10bit Joy).mkv
[   0.009][v][file] Stream opened successfully.
[   0.009][v][demux] Trying demuxers for level=normal.
[   0.009][v][mkv] Found the head...
[   0.009][v][mkv] + a segment...
[   0.009][v][mkv] Parsing seek head...
[   0.009][v][mkv] |+ segment information...
[   0.009][v][mkv] | + muxing app: libebml v1.3.1 + libmatroska v1.4.2
[   0.009][v][mkv] | + writing app: mkvmerge v8.4.0 ('A better way to fly') 64bit
[   0.009][v][mkv] | + timecode scale: 1000000
[   0.009][v][mkv] | + duration: 3499.167s
[   0.009][v][mkv] | + segment uid 94 2f 8e 08 32 3e 5e fb b1 e2 cd 42 cb b2 25 7f
[   0.009][v][mkv] |+ segment tracks...
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 1
[   0.009][v][mkv] |  + Track type: Video
[   0.009][v][mkv] |  + Video track
[   0.009][v][mkv] |   + Display width: 1920
[   0.009][v][mkv] |   + Display height: 1080
[   0.009][v][mkv] |   + Pixel width: 1920
[   0.009][v][mkv] |   + Pixel height: 1080
[   0.009][v][mkv] |  + Codec ID: V_MPEGH/ISO/HEVC
[   0.009][v][mkv] |  + CodecPrivate, length 1072
[   0.009][v][mkv] |  + Language: und
[   0.009][v][mkv] |  + Default duration: 41.708ms ( = 23.976 fps)
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 2
[   0.009][v][mkv] |  + Track type: Audio
[   0.009][v][mkv] |  + Audio track
[   0.009][v][mkv] |   + Sampling frequency: 24000.000000
[   0.009][v][mkv] |   + Output sampling frequency: 48000.000000
[   0.009][v][mkv] |   + Channels: 6
[   0.009][v][mkv] |  + Codec ID: A_AAC
[   0.009][v][mkv] |  + CodecPrivate, length 7
[   0.009][v][mkv] |  + Default duration: 42.667ms ( = 23.438 fps)
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 3
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 4
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: dan
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 5
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: dut
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 6
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: fin
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 7
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: fre
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 8
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: ger
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 9
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: nob
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 10
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: spa
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 11
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: spa
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] | + a track...
[   0.009][v][mkv] |  + Track number: 12
[   0.009][v][mkv] |  + Track type: Subtitle
[   0.009][v][mkv] |  + Codec ID: S_VOBSUB
[   0.009][v][mkv] |  + CodecPrivate, length 348
[   0.009][v][mkv] |  + Language: swe
[   0.009][v][mkv] |  + Default flag: 0
[   0.009][v][mkv] Parsing chapters...
[   0.009][v][mkv] New edition 0
[   0.009][v][mkv] Default edition flag: 0
[   0.009][v][mkv] Chapter 0 from 00:00:00.000 to 00:00:00.000, 00:00:00.000
[   0.009][v][mkv] Chapter 1 from 00:05:22.364000000 to 00:00:00.000, 00:05:22.364
[   0.009][v][mkv] Chapter 2 from 00:12:16.694000000 to 00:00:00.000, 00:12:16.694
[   0.009][v][mkv] Chapter 3 from 00:19:36.926000000 to 00:00:00.000, 00:19:36.926
[   0.009][v][mkv] Chapter 4 from 00:26:48.816000000 to 00:00:00.000, 00:26:48.816
[   0.009][v][mkv] Chapter 5 from 00:34:10.48000000 to 00:00:00.000, 00:34:10.048
[   0.009][v][mkv] Chapter 6 from 00:41:52.635000000 to 00:00:00.000, 00:41:52.635
[   0.009][v][mkv] Chapter 7 from 00:48:21.107000000 to 00:00:00.000, 00:48:21.107
[   0.009][v][mkv] Chapter 8 from 00:57:02.169000000 to 00:00:00.000, 00:57:02.169
[   0.009][v][mkv] |+ found cluster
[   0.009][v][mkv] Deferring reading cues.
[   0.009][v][mkv] Seeking to 677428712 to read header element 0x1254c367.
[   0.010][v][mkv] All headers are parsed!
[   0.010][v][demux] Detected file format: Matroska
[   0.010][v][find_files] Loading external files in /Users/erick/Movies/The Wire Season 2 (1080p x265 10bit Joy)/
[   0.010][v][global] config path: 'sub/' -/-> '/Users/erick/.config/mpv/sub/'
[   0.010][v][global] config path: 'sub/' -/-> '/Users/erick/.mpv/sub/'
[   0.010][v][global] config path: 'sub/' -/-> '/usr/local/bin/sub/'
[   0.010][v][global] config path: 'sub/' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/sub/'
[   0.010][v][global] config path: 'audio/' -/-> '/Users/erick/.config/mpv/audio/'
[   0.010][v][global] config path: 'audio/' -/-> '/Users/erick/.mpv/audio/'
[   0.010][v][global] config path: 'audio/' -/-> '/usr/local/bin/audio/'
[   0.010][v][global] config path: 'audio/' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/audio/'
[   0.010][i][cplayer]  (+) Video --vid=1 (*) (hevc)
[   0.010][i][cplayer]  (+) Audio --aid=1 --alang=eng (*) (aac)
[   0.010][i][cplayer]      Subs  --sid=1 --slang=eng (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=2 --slang=dan (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=3 --slang=dut (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=4 --slang=fin (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=5 --slang=fre (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=6 --slang=ger (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=7 --slang=nob (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=8 --slang=spa (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=9 --slang=spa (dvd_subtitle)
[   0.010][i][cplayer]      Subs  --sid=10 --slang=swe (dvd_subtitle)
[   0.010][v][vo/opengl-hq] Initializing OpenGL backend 'cocoa'
[   0.054][v][vo/opengl-hq] GL_VERSION='4.1 INTEL-10.14.66'
[   0.054][v][vo/opengl-hq] Detected desktop OpenGL 4.1.
[   0.054][v][vo/opengl-hq] GL_VENDOR='Intel Inc.'
[   0.054][v][vo/opengl-hq] GL_RENDERER='Intel Iris Pro OpenGL Engine'
[   0.054][v][vo/opengl-hq] GL_SHADING_LANGUAGE_VERSION='4.10'
[   0.058][v][vo/opengl-hq] Loaded extension GL_APPLE_rgb_422.
[   0.058][v][vo/opengl-hq] Reported display depth: R=8, G=8, B=8
[   0.058][v][vo/opengl-hq] 16 bit texture depth: 16.
[   0.058][v][vo/opengl-hq] Testing FBO format 0x805b
[   0.058][v][vo/opengl-hq] Create FBO: 16x16 (16x16)
[   0.058][v][vo/opengl-hq] Using FBO format 0x805b.
[   0.058][v][vd] Container reported FPS: 23.976025
[   0.058][v][vd] Codec list:
[   0.058][v][vd]     lavc:hevc - HEVC (High Efficiency Video Coding)
[   0.058][v][vd] Opening video decoder lavc:hevc
[   0.058][v][vd] Using software decoding.
[   0.058][v][vd] Detected 8 logical cores.
[   0.058][v][vd] Requesting 9 threads for decoding.
[   0.059][v][vd] Selected video codec: HEVC (High Efficiency Video Coding) [lavc:hevc]
[   0.060][v][ad] Codec list:
[   0.060][v][ad]     lavc:aac - AAC (Advanced Audio Coding)
[   0.060][v][ad]     lavc:aac_fixed (aac) - AAC (Advanced Audio Coding)
[   0.060][v][ad] Opening audio decoder lavc:aac
[   0.060][v][ad] Requesting 1 threads for decoding.
[   0.061][v][ad] Selected audio codec: AAC (Advanced Audio Coding) [lavc:aac]
[   0.061][v][cplayer] Starting playback...
[   0.062][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.062][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.062][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.062][v][af] Adding filter lavrresample 
[   0.062][v][lavrresample] Remix: 5.1 -> stereo
[   0.062][v][af] Audio filter chain:
[   0.062][v][af]   [in] 48000Hz 5.1 6ch floatp
[   0.062][v][af]   [lavrresample] 48000Hz stereo 2ch floatp
[   0.062][v][af]   [out] 48000Hz stereo 2ch floatp
[   0.062][v][af]   [ao] 48000Hz stereo 2ch floatp
[   0.062][v][ao] Trying audio driver 'coreaudio'
[   0.062][v][ao/coreaudio] requested format: 48000 Hz, stereo channels, floatp
[   0.071][v][ao/coreaudio] selected audio output device: Built-in Output (45)
[   0.071][v][ao/coreaudio] input channel layout:
[   0.071][v][ao/coreaudio] layout: tag: <0>, bitmap: <0>, descriptions <2>
[   0.071][v][ao/coreaudio]  - description 0: label <4294967295, 64>,  flags: <0>, coords: <0.000000, 0.000000, 0.000000>
[   0.071][v][ao/coreaudio]  - description 1: label <4294967295, 64>,  flags: <0>, coords: <0.000000, 0.000000, 0.000000>
[   0.071][v][ao/coreaudio] mp chmap: unknown2
[   0.071][v][ao/coreaudio] input channel layout:
[   0.071][v][ao/coreaudio] layout: tag: <0>, bitmap: <0>, descriptions <2>
[   0.071][v][ao/coreaudio]  - description 0: label <1, 0>,  flags: <0>, coords: <0.000000, 0.000000, 0.000000>
[   0.071][v][ao/coreaudio]  - description 1: label <2, 1>,  flags: <0>, coords: <0.000000, 0.000000, 0.000000>
[   0.071][v][ao/coreaudio] mp chmap: stereo
[   0.071][v][ao/coreaudio] Channel layouts:
[   0.071][v][ao/coreaudio]  - stereo
[   0.071][v][ao/coreaudio]  - mono
[   0.071][v][ao/coreaudio] result: stereo
[   0.079][v][ao/coreaudio] Latency property cntl: 399 frames
[   0.079][v][ao/coreaudio] Latency property zisf: 512 frames
[   0.079][v][ao/coreaudio] Latency property tfas: 136 frames
[   0.079][v][ao/coreaudio] audiounit latency [us]: 354
[   0.079][v][ao/coreaudio] device latency [us]: 21812
[   0.079][v][ao/coreaudio] using soft-buffer of 9600 samples.
[   0.079][i][cplayer] AO: [coreaudio] 48000Hz stereo 2ch floatp
[   0.079][v][cplayer] AO: Description: CoreAudio AudioUnit
[   0.080][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.080][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.113][v][vd] Decoder format: 1920x1080 [0:1] yuv420p10 auto/limited CL=unknown
[   0.113][v][vd] Using container aspect ratio.
[   0.113][v][vf] Video filter chain:
[   0.113][v][vf]   [in] 1920x1080 yuv420p10 bt.709/limited CL=unknown
[   0.113][v][vf]   [out] 1920x1080 yuv420p10 bt.709/limited CL=unknown
[   0.116][i][cplayer] VO: [opengl-hq] 1920x1080 yuv420p10
[   0.116][v][cplayer] VO: Description: Extended OpenGL Renderer (high quality rendering preset)
[   0.159][v][vo/opengl-hq] Resize: 2560x1440
[   0.159][v][vo/opengl-hq] Window size: 2560x1440
[   0.159][v][vo/opengl-hq] Video source: 1920x1080 (1:1)
[   0.159][v][vo/opengl-hq] Video display: (0, 0) 1920x1080 -> (0, 0) 2560x1440
[   0.159][v][vo/opengl-hq] Video scale: 1.333333/1.333333
[   0.159][v][vo/opengl-hq] OSD borders: l=0 t=0 r=0 b=0
[   0.159][v][vo/opengl-hq] Video borders: l=0 t=0 r=0 b=0
[   0.159][v][vo/opengl-hq] Testing FBO format 0x805b
[   0.159][v][vo/opengl-hq] Create FBO: 16x16 (16x16)
[   0.159][v][vo/opengl-hq] Using FBO format 0x805b.
[   0.159][v][vo/opengl-hq] Texture for plane 0: 1920x1080
[   0.159][v][vo/opengl-hq] Texture for plane 1: 960x540
[   0.159][v][vo/opengl-hq] Texture for plane 2: 960x540
[   0.159][v][vo/opengl-hq] Resize: 2560x1440
[   0.159][v][vo/opengl-hq] Window size: 2560x1440
[   0.159][v][vo/opengl-hq] Video source: 1920x1080 (1:1)
[   0.159][v][vo/opengl-hq] Video display: (0, 0) 1920x1080 -> (0, 0) 2560x1440
[   0.159][v][vo/opengl-hq] Video scale: 1.333333/1.333333
[   0.159][v][vo/opengl-hq] OSD borders: l=0 t=0 r=0 b=0
[   0.159][v][vo/opengl-hq] Video borders: l=0 t=0 r=0 b=0
[   0.159][v][cplayer] set video colors output-levels=0 
[   0.188][v][vo/opengl-hq] Assuming 59.990267 FPS for display sync.
[   0.191][v][vo/opengl-hq] Create FBO: 960x540 (960x540)
[   0.191][v][vo/opengl-hq] recompiling a shader program:
[   0.191][v][vo/opengl-hq] [  1] // merging plane 1 ...
[   0.191][v][vo/opengl-hq] [  2] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
[   0.191][v][vo/opengl-hq] [  3] // merging plane 2 ... into 1
[   0.191][v][vo/opengl-hq] [  4] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
[   0.193][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.193][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.193][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.193][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.193][v][vo/opengl-hq] 
[   0.194][v][vo/opengl-hq] Create FBO: 1920x1080 (1920x1080)
[   0.194][v][vo/opengl-hq] recompiling a shader program:
[   0.194][v][vo/opengl-hq] header:
[   0.194][v][vo/opengl-hq] [  1] #define HOOKED_raw texture0
[   0.194][v][vo/opengl-hq] [  2] #define HOOKED_pos texcoord0
[   0.194][v][vo/opengl-hq] [  3] #define HOOKED_size texture_size0
[   0.194][v][vo/opengl-hq] [  4] #define HOOKED_rot texture_rot0
[   0.194][v][vo/opengl-hq] [  5] #define HOOKED_pt pixel_size0
[   0.194][v][vo/opengl-hq] [  6] #define HOOKED_tex(pos) (64.250000 * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.194][v][vo/opengl-hq] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.194][v][vo/opengl-hq] [  8] #define LUMA_raw texture0
[   0.194][v][vo/opengl-hq] [  9] #define LUMA_pos texcoord0
[   0.194][v][vo/opengl-hq] [ 10] #define LUMA_size texture_size0
[   0.194][v][vo/opengl-hq] [ 11] #define LUMA_rot texture_rot0
[   0.194][v][vo/opengl-hq] [ 12] #define LUMA_pt pixel_size0
[   0.194][v][vo/opengl-hq] [ 13] #define LUMA_tex(pos) (64.250000 * vec4(texture(LUMA_raw, pos)).rgba)
[   0.194][v][vo/opengl-hq] [ 14] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
[   0.194][v][vo/opengl-hq] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
[   0.194][v][vo/opengl-hq] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   0.194][v][vo/opengl-hq] [ 17] float rand(float x) { return fract(x / 41.0); }
[   0.194][v][vo/opengl-hq] [ 18] vec4 average(float range, inout float h) {
[   0.194][v][vo/opengl-hq] [ 19] float dist = rand(h) * range; h = permute(h);
[   0.194][v][vo/opengl-hq] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.194][v][vo/opengl-hq] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.194][v][vo/opengl-hq] [ 22] vec4 ref[4];
[   0.194][v][vo/opengl-hq] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.194][v][vo/opengl-hq] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.194][v][vo/opengl-hq] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.194][v][vo/opengl-hq] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.194][v][vo/opengl-hq] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
[   0.194][v][vo/opengl-hq] [ 28] }
[   0.194][v][vo/opengl-hq] body:
[   0.194][v][vo/opengl-hq] [  1] {
[   0.194][v][vo/opengl-hq] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.194][v][vo/opengl-hq] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.194][v][vo/opengl-hq] [  4] color = HOOKED_tex(HOOKED_pos);
[   0.194][v][vo/opengl-hq] [  5] vec4 avg, diff;
[   0.194][v][vo/opengl-hq] [  6] avg = average(16.000000, h);
[   0.194][v][vo/opengl-hq] [  7] diff = abs(color - avg);
[   0.194][v][vo/opengl-hq] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.194][v][vo/opengl-hq] [  9] vec3 noise;
[   0.194][v][vo/opengl-hq] [ 10] noise.x = rand(h); h = permute(h);
[   0.194][v][vo/opengl-hq] [ 11] noise.y = rand(h); h = permute(h);
[   0.194][v][vo/opengl-hq] [ 12] noise.z = rand(h); h = permute(h);
[   0.194][v][vo/opengl-hq] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.194][v][vo/opengl-hq] [ 14] }
[   0.194][v][vo/opengl-hq] [ 15] color.g = 0.000000;
[   0.194][v][vo/opengl-hq] [ 16] color.b = 0.000000;
[   0.194][v][vo/opengl-hq] [ 17] color.a = 1.000000;
[   0.196][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.196][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.196][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.196][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.196][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.196][v][vo/opengl-hq] 
[   0.200][v][vo/opengl-hq] Create FBO: 960x540 (960x540)
[   0.200][v][vo/opengl-hq] recompiling a shader program:
[   0.200][v][vo/opengl-hq] header:
[   0.200][v][vo/opengl-hq] [  1] #define HOOKED_raw texture0
[   0.200][v][vo/opengl-hq] [  2] #define HOOKED_pos texcoord0
[   0.200][v][vo/opengl-hq] [  3] #define HOOKED_size texture_size0
[   0.200][v][vo/opengl-hq] [  4] #define HOOKED_rot texture_rot0
[   0.200][v][vo/opengl-hq] [  5] #define HOOKED_pt pixel_size0
[   0.200][v][vo/opengl-hq] [  6] #define HOOKED_tex(pos) (1.000000 * vec4(texture(HOOKED_raw, pos)).rgba)
[   0.200][v][vo/opengl-hq] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
[   0.200][v][vo/opengl-hq] [  8] #define CHROMA_raw texture0
[   0.200][v][vo/opengl-hq] [  9] #define CHROMA_pos texcoord0
[   0.200][v][vo/opengl-hq] [ 10] #define CHROMA_size texture_size0
[   0.200][v][vo/opengl-hq] [ 11] #define CHROMA_rot texture_rot0
[   0.200][v][vo/opengl-hq] [ 12] #define CHROMA_pt pixel_size0
[   0.200][v][vo/opengl-hq] [ 13] #define CHROMA_tex(pos) (1.000000 * vec4(texture(CHROMA_raw, pos)).rgba)
[   0.200][v][vo/opengl-hq] [ 14] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
[   0.200][v][vo/opengl-hq] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
[   0.200][v][vo/opengl-hq] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
[   0.200][v][vo/opengl-hq] [ 17] float rand(float x) { return fract(x / 41.0); }
[   0.200][v][vo/opengl-hq] [ 18] vec4 average(float range, inout float h) {
[   0.200][v][vo/opengl-hq] [ 19] float dist = rand(h) * range; h = permute(h);
[   0.200][v][vo/opengl-hq] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
[   0.200][v][vo/opengl-hq] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
[   0.200][v][vo/opengl-hq] [ 22] vec4 ref[4];
[   0.200][v][vo/opengl-hq] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
[   0.200][v][vo/opengl-hq] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
[   0.200][v][vo/opengl-hq] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
[   0.200][v][vo/opengl-hq] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
[   0.200][v][vo/opengl-hq] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
[   0.200][v][vo/opengl-hq] [ 28] }
[   0.200][v][vo/opengl-hq] body:
[   0.200][v][vo/opengl-hq] [  1] {
[   0.200][v][vo/opengl-hq] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
[   0.200][v][vo/opengl-hq] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
[   0.200][v][vo/opengl-hq] [  4] color = HOOKED_tex(HOOKED_pos);
[   0.200][v][vo/opengl-hq] [  5] vec4 avg, diff;
[   0.200][v][vo/opengl-hq] [  6] avg = average(16.000000, h);
[   0.200][v][vo/opengl-hq] [  7] diff = abs(color - avg);
[   0.200][v][vo/opengl-hq] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
[   0.200][v][vo/opengl-hq] [  9] vec3 noise;
[   0.200][v][vo/opengl-hq] [ 10] noise.x = rand(h); h = permute(h);
[   0.200][v][vo/opengl-hq] [ 11] noise.y = rand(h); h = permute(h);
[   0.200][v][vo/opengl-hq] [ 12] noise.z = rand(h); h = permute(h);
[   0.200][v][vo/opengl-hq] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
[   0.200][v][vo/opengl-hq] [ 14] }
[   0.200][v][vo/opengl-hq] [ 15] color.b = 0.000000;
[   0.200][v][vo/opengl-hq] [ 16] color.a = 1.000000;
[   0.202][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.202][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.202][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.202][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.202][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.202][v][vo/opengl-hq] 
[   0.205][v][vo/opengl-hq] Create FBO: 960x1080 (960x1280)
[   0.206][v][vo/opengl-hq] recompiling a shader program:
[   0.206][v][vo/opengl-hq] [  1] // upscaling plane 1
[   0.206][v][vo/opengl-hq] [  2] #undef tex
[   0.206][v][vo/opengl-hq] [  3] #define tex texture0
[   0.206][v][vo/opengl-hq] [  4] vec2 pos = texcoord0;
[   0.206][v][vo/opengl-hq] [  5] vec2 size = texture_size0;
[   0.206][v][vo/opengl-hq] [  6] vec2 pt = pixel_size0;
[   0.206][v][vo/opengl-hq] [  7] // pass 1
[   0.206][v][vo/opengl-hq] [  8] color = vec4(0.0);
[   0.206][v][vo/opengl-hq] [  9] {
[   0.206][v][vo/opengl-hq] [ 10] vec2 dir = vec2(0.0, 1.0);
[   0.206][v][vo/opengl-hq] [ 11] pt *= dir;
[   0.206][v][vo/opengl-hq] [ 12] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.206][v][vo/opengl-hq] [ 13] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.206][v][vo/opengl-hq] [ 14] vec4 c;
[   0.206][v][vo/opengl-hq] [ 15] float fcoord_lut = LUT_POS(fcoord, 64.0);
[   0.206][v][vo/opengl-hq] [ 16] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
[   0.206][v][vo/opengl-hq] [ 17] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
[   0.206][v][vo/opengl-hq] [ 18] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
[   0.206][v][vo/opengl-hq] [ 19] // scaler samples
[   0.206][v][vo/opengl-hq] [ 20] c = texture(tex, base + pt * vec2(0.0));
[   0.206][v][vo/opengl-hq] [ 21] color += vec4(weights[0]) * c;
[   0.206][v][vo/opengl-hq] [ 22] c = texture(tex, base + pt * vec2(1.0));
[   0.206][v][vo/opengl-hq] [ 23] color += vec4(weights[1]) * c;
[   0.206][v][vo/opengl-hq] [ 24] c = texture(tex, base + pt * vec2(2.0));
[   0.206][v][vo/opengl-hq] [ 25] color += vec4(weights[2]) * c;
[   0.206][v][vo/opengl-hq] [ 26] c = texture(tex, base + pt * vec2(3.0));
[   0.206][v][vo/opengl-hq] [ 27] color += vec4(weights[3]) * c;
[   0.206][v][vo/opengl-hq] [ 28] c = texture(tex, base + pt * vec2(4.0));
[   0.206][v][vo/opengl-hq] [ 29] color += vec4(weights[4]) * c;
[   0.206][v][vo/opengl-hq] [ 30] c = texture(tex, base + pt * vec2(5.0));
[   0.206][v][vo/opengl-hq] [ 31] color += vec4(weights[5]) * c;
[   0.206][v][vo/opengl-hq] [ 32] }
[   0.206][v][vo/opengl-hq] [ 33] color *= 1.000000;
[   0.208][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.208][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.208][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.208][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.208][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.208][v][vo/opengl-hq] 
[   0.209][v][vo/opengl-hq] Create FBO: 1920x1080 (2048x1280)
[   0.210][v][vo/opengl-hq] recompiling a shader program:
[   0.210][v][vo/opengl-hq] [  1] #undef tex
[   0.210][v][vo/opengl-hq] [  2] #define tex texture0
[   0.210][v][vo/opengl-hq] [  3] vec2 pos = texcoord0;
[   0.210][v][vo/opengl-hq] [  4] vec2 size = texture_size0;
[   0.210][v][vo/opengl-hq] [  5] vec2 pt = pixel_size0;
[   0.210][v][vo/opengl-hq] [  6] // pass 2
[   0.210][v][vo/opengl-hq] [  7] color = vec4(0.0);
[   0.210][v][vo/opengl-hq] [  8] {
[   0.210][v][vo/opengl-hq] [  9] vec2 dir = vec2(1.0, 0.0);
[   0.210][v][vo/opengl-hq] [ 10] pt *= dir;
[   0.210][v][vo/opengl-hq] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.210][v][vo/opengl-hq] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.210][v][vo/opengl-hq] [ 13] vec4 c;
[   0.210][v][vo/opengl-hq] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
[   0.210][v][vo/opengl-hq] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
[   0.210][v][vo/opengl-hq] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
[   0.210][v][vo/opengl-hq] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
[   0.210][v][vo/opengl-hq] [ 18] // scaler samples
[   0.210][v][vo/opengl-hq] [ 19] c = texture(tex, base + pt * vec2(0.0));
[   0.210][v][vo/opengl-hq] [ 20] color += vec4(weights[0]) * c;
[   0.210][v][vo/opengl-hq] [ 21] c = texture(tex, base + pt * vec2(1.0));
[   0.210][v][vo/opengl-hq] [ 22] color += vec4(weights[1]) * c;
[   0.210][v][vo/opengl-hq] [ 23] c = texture(tex, base + pt * vec2(2.0));
[   0.210][v][vo/opengl-hq] [ 24] color += vec4(weights[2]) * c;
[   0.210][v][vo/opengl-hq] [ 25] c = texture(tex, base + pt * vec2(3.0));
[   0.210][v][vo/opengl-hq] [ 26] color += vec4(weights[3]) * c;
[   0.210][v][vo/opengl-hq] [ 27] c = texture(tex, base + pt * vec2(4.0));
[   0.210][v][vo/opengl-hq] [ 28] color += vec4(weights[4]) * c;
[   0.210][v][vo/opengl-hq] [ 29] c = texture(tex, base + pt * vec2(5.0));
[   0.210][v][vo/opengl-hq] [ 30] color += vec4(weights[5]) * c;
[   0.210][v][vo/opengl-hq] [ 31] }
[   0.210][v][vo/opengl-hq] [ 32] color.b = 0.000000;
[   0.210][v][vo/opengl-hq] [ 33] color.a = 1.000000;
[   0.212][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.212][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.212][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.212][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.212][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.212][v][vo/opengl-hq] 
[   0.213][v][vo/opengl-hq] Create FBO: 1920x1080 (1920x1080)
[   0.213][v][vo/opengl-hq] recompiling a shader program:
[   0.213][v][vo/opengl-hq] [  1] // combining planes
[   0.213][v][vo/opengl-hq] [  2] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[   0.213][v][vo/opengl-hq] [  3] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[   0.213][v][vo/opengl-hq] [  4] // color conversion
[   0.213][v][vo/opengl-hq] [  5] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[   0.213][v][vo/opengl-hq] [  6] color.a = 1.0;
[   0.213][v][vo/opengl-hq] [  7] // scaler pre-conversion
[   0.213][v][vo/opengl-hq] [  8] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.213][v][vo/opengl-hq] [  9] color.rgb = pow(color.rgb, vec3(2.4));
[   0.213][v][vo/opengl-hq] [ 10] color.rgb = 0.750000 - log(1.0/(color.rgb * 0.827906 + 0.007577) - 1.0)/6.500000;
[   0.213][v][vo/opengl-hq] [ 11] // main scaling
[   0.215][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.215][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.215][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.215][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.215][v][vo/opengl-hq] 
[   0.216][v][vo/opengl-hq] Create FBO: 1920x1440 (1920x1536)
[   0.216][v][vo/opengl-hq] recompiling a shader program:
[   0.216][v][vo/opengl-hq] [  1] #undef tex
[   0.216][v][vo/opengl-hq] [  2] #define tex texture0
[   0.216][v][vo/opengl-hq] [  3] vec2 pos = texcoord0;
[   0.216][v][vo/opengl-hq] [  4] vec2 size = texture_size0;
[   0.216][v][vo/opengl-hq] [  5] vec2 pt = pixel_size0;
[   0.216][v][vo/opengl-hq] [  6] // pass 1
[   0.216][v][vo/opengl-hq] [  7] color = vec4(0.0);
[   0.216][v][vo/opengl-hq] [  8] {
[   0.216][v][vo/opengl-hq] [  9] vec2 dir = vec2(0.0, 1.0);
[   0.216][v][vo/opengl-hq] [ 10] pt *= dir;
[   0.216][v][vo/opengl-hq] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.216][v][vo/opengl-hq] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.216][v][vo/opengl-hq] [ 13] vec4 c;
[   0.216][v][vo/opengl-hq] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
[   0.216][v][vo/opengl-hq] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
[   0.216][v][vo/opengl-hq] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
[   0.216][v][vo/opengl-hq] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
[   0.216][v][vo/opengl-hq] [ 18] // scaler samples
[   0.216][v][vo/opengl-hq] [ 19] c = texture(tex, base + pt * vec2(0.0));
[   0.216][v][vo/opengl-hq] [ 20] color += vec4(weights[0]) * c;
[   0.216][v][vo/opengl-hq] [ 21] c = texture(tex, base + pt * vec2(1.0));
[   0.216][v][vo/opengl-hq] [ 22] color += vec4(weights[1]) * c;
[   0.216][v][vo/opengl-hq] [ 23] c = texture(tex, base + pt * vec2(2.0));
[   0.216][v][vo/opengl-hq] [ 24] color += vec4(weights[2]) * c;
[   0.216][v][vo/opengl-hq] [ 25] c = texture(tex, base + pt * vec2(3.0));
[   0.216][v][vo/opengl-hq] [ 26] color += vec4(weights[3]) * c;
[   0.216][v][vo/opengl-hq] [ 27] c = texture(tex, base + pt * vec2(4.0));
[   0.216][v][vo/opengl-hq] [ 28] color += vec4(weights[4]) * c;
[   0.216][v][vo/opengl-hq] [ 29] c = texture(tex, base + pt * vec2(5.0));
[   0.216][v][vo/opengl-hq] [ 30] color += vec4(weights[5]) * c;
[   0.216][v][vo/opengl-hq] [ 31] }
[   0.216][v][vo/opengl-hq] [ 32] color *= 1.000000;
[   0.218][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.218][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.218][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.218][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.218][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.218][v][vo/opengl-hq] 
[   0.220][v][vo/opengl-hq] Create FBO: 2560x1440 (2560x1440)
[   0.220][v][vo/opengl-hq] Dither to 8.
[   0.252][v][vo/opengl-hq] recompiling a shader program:
[   0.252][v][vo/opengl-hq] [  1] #undef tex
[   0.252][v][vo/opengl-hq] [  2] #define tex texture0
[   0.252][v][vo/opengl-hq] [  3] vec2 pos = texcoord0;
[   0.252][v][vo/opengl-hq] [  4] vec2 size = texture_size0;
[   0.252][v][vo/opengl-hq] [  5] vec2 pt = pixel_size0;
[   0.252][v][vo/opengl-hq] [  6] // pass 2
[   0.252][v][vo/opengl-hq] [  7] color = vec4(0.0);
[   0.252][v][vo/opengl-hq] [  8] {
[   0.252][v][vo/opengl-hq] [  9] vec2 dir = vec2(1.0, 0.0);
[   0.252][v][vo/opengl-hq] [ 10] pt *= dir;
[   0.252][v][vo/opengl-hq] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
[   0.252][v][vo/opengl-hq] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
[   0.252][v][vo/opengl-hq] [ 13] vec4 c;
[   0.252][v][vo/opengl-hq] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
[   0.252][v][vo/opengl-hq] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
[   0.252][v][vo/opengl-hq] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
[   0.252][v][vo/opengl-hq] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
[   0.252][v][vo/opengl-hq] [ 18] // scaler samples
[   0.252][v][vo/opengl-hq] [ 19] c = texture(tex, base + pt * vec2(0.0));
[   0.252][v][vo/opengl-hq] [ 20] color += vec4(weights[0]) * c;
[   0.252][v][vo/opengl-hq] [ 21] c = texture(tex, base + pt * vec2(1.0));
[   0.252][v][vo/opengl-hq] [ 22] color += vec4(weights[1]) * c;
[   0.252][v][vo/opengl-hq] [ 23] c = texture(tex, base + pt * vec2(2.0));
[   0.252][v][vo/opengl-hq] [ 24] color += vec4(weights[2]) * c;
[   0.252][v][vo/opengl-hq] [ 25] c = texture(tex, base + pt * vec2(3.0));
[   0.252][v][vo/opengl-hq] [ 26] color += vec4(weights[3]) * c;
[   0.252][v][vo/opengl-hq] [ 27] c = texture(tex, base + pt * vec2(4.0));
[   0.252][v][vo/opengl-hq] [ 28] color += vec4(weights[4]) * c;
[   0.252][v][vo/opengl-hq] [ 29] c = texture(tex, base + pt * vec2(5.0));
[   0.252][v][vo/opengl-hq] [ 30] color += vec4(weights[5]) * c;
[   0.252][v][vo/opengl-hq] [ 31] }
[   0.252][v][vo/opengl-hq] [ 32] color.a = 1.000000;
[   0.252][v][vo/opengl-hq] [ 33] // scaler post-conversion
[   0.252][v][vo/opengl-hq] [ 34] color.rgb = (1.0/(1.0 + exp(6.500000 * (0.750000 - color.rgb))) - 0.007577) / 0.827906;
[   0.252][v][vo/opengl-hq] [ 35] // color management
[   0.252][v][vo/opengl-hq] [ 36] color.rgb = clamp(color.rgb, 0.0, 1.0);
[   0.252][v][vo/opengl-hq] [ 37] color.rgb = pow(color.rgb, vec3(1.0/2.4));
[   0.252][v][vo/opengl-hq] [ 38] // dithering
[   0.252][v][vo/opengl-hq] [ 39] vec2 dither_pos = gl_FragCoord.xy / 64.0;
[   0.252][v][vo/opengl-hq] [ 40] float dither_value = texture(dither, dither_pos).r;
[   0.252][v][vo/opengl-hq] [ 41] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) / 255.0;
[   0.254][v][vo/opengl-hq] shader link log (status=1): WARNING: Output of vertex shader 'texcoord5' not read by fragment shader
[   0.254][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord1' not read by fragment shader
[   0.254][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord2' not read by fragment shader
[   0.254][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord3' not read by fragment shader
[   0.254][v][vo/opengl-hq] WARNING: Output of vertex shader 'texcoord4' not read by fragment shader
[   0.254][v][vo/opengl-hq] 
[   0.261][v][osd/libass] fontselect: (sans-serif, 400, 0) -> /System/Library/Fonts/Helvetica.dfont, -1, Helvetica
[   0.298][v][cplayer] first video frame after restart shown
[   0.299][v][cplayer] Run command: ignore, flags=9, args=[]
[   0.299][v][cplayer] starting audio playback
[   0.299][v][cplayer] playback restart complete
[   0.300][v][cplayer] Change display sync audio drift: -1
[   0.472][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.472][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.472][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.522][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.523][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.523][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.573][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.573][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.573][e][ffmpeg/audio] aac: element type mismatch 1 != 0
[   0.594][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.643][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.689][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.722][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.772][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.821][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.855][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.906][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.934][v][cplayer] Run command: cycle, flags=9, args=[fullscreen, (NULL)]
[   0.960][v][vo/opengl-hq] Resize: 2880x1800
[   0.960][v][vo/opengl-hq] Window size: 2880x1800
[   0.960][v][vo/opengl-hq] Video source: 1920x1080 (1:1)
[   0.960][v][vo/opengl-hq] Video display: (0, 0) 1920x1080 -> (0, 90) 2880x1620
[   0.960][v][vo/opengl-hq] Video scale: 1.500000/1.500000
[   0.960][v][vo/opengl-hq] OSD borders: l=0 t=90 r=0 b=90
[   0.960][v][vo/opengl-hq] Video borders: l=0 t=90 r=0 b=90
[   0.960][v][cplayer] Set property: fullscreen -> 1
[   0.960][v][cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
[   0.960][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.962][v][cplayer] Run command: enable-section, flags=0, args=[input, ]
[   0.980][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   0.984][v][vo/opengl-hq] Create FBO: 1920x1620 (1920x1792)
[   0.984][v][vo/opengl-hq] Create FBO: 2880x1800 (2880x1800)
[   1.005][v][osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
[   1.008][v][vo/opengl-hq] recompiling a shader program:
[   1.008][v][vo/opengl-hq] [  1] // OSD (libass)
[   1.008][v][vo/opengl-hq] [  2] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
[   1.008][v][vo/opengl-hq] [  3] // color management
[   1.029][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.043][v][cplayer] Change display sync audio drift: 1
[   1.092][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.104][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.161][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.205][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.248][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.289][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.326][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.391][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.421][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.471][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.506][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.555][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.581][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.621][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.683][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.713][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.740][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.793][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.833][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.868][v][cplayer] Run command: disable-section, flags=0, args=[input]
[   1.887][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.918][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   1.965][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.021][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.077][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.097][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.154][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.210][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.238][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.271][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.315][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.354][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.433][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.434][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.488][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.548][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.580][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.599][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.648][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.688][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.734][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.781][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.838][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.883][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.924][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.954][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   2.985][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.038][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.068][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.118][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.164][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.231][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.238][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.301][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.322][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.397][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.414][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.498][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.499][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.555][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.597][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.647][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.684][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.739][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.801][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.802][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.872][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.901][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.965][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   3.973][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.005][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.072][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.114][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.171][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.181][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.238][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.269][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.314][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.393][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.394][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.455][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.489][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.522][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.589][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.617][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.655][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.689][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.740][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.798][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.838][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.894][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.918][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   4.955][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.018][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.038][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.096][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.138][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.192][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.218][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.237][v][cplayer] Run command: seek, flags=9, args=[5.000000, relative, unused]
[   5.237][v][mkv] queuing seek to 9.630000
[   5.237][v][mkv] execute seek (to 9.630000 flags 4)
[   5.237][v][mkv] Seeking to 677239756 to read header element 0x1c53bb6b.
[   5.237][v][mkv] Parsing cues...
[   5.240][v][ffmpeg] SWR: discarding 1000 audio samples
[   5.243][v][mkv] seek done
[   5.243][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.243][v][global] config path: 'fonts' -/-> '/Users/erick/.config/mpv/fonts'
[   5.243][v][global] config path: 'fonts' -/-> '/Users/erick/.mpv/fonts'
[   5.243][v][global] config path: 'fonts' -/-> '/usr/local/bin/fonts'
[   5.243][v][global] config path: 'fonts' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/fonts'
[   5.243][v][osd/libass] Shaper: FriBidi 0.19.7 (SIMPLE) HarfBuzz-ng 1.2.6 (COMPLEX)
[   5.243][v][global] config path: 'subfont.ttf' -/-> '/Users/erick/.config/mpv/subfont.ttf'
[   5.243][v][global] config path: 'subfont.ttf' -/-> '/Users/erick/.mpv/subfont.ttf'
[   5.243][v][global] config path: 'subfont.ttf' -/-> '/usr/local/bin/subfont.ttf'
[   5.243][v][global] config path: 'subfont.ttf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/subfont.ttf'
[   5.243][v][global] config path: 'fonts.conf' -/-> '/Users/erick/.config/mpv/fonts.conf'
[   5.243][v][global] config path: 'fonts.conf' -/-> '/Users/erick/.mpv/fonts.conf'
[   5.243][v][global] config path: 'fonts.conf' -/-> '/usr/local/bin/fonts.conf'
[   5.243][v][global] config path: 'fonts.conf' -/-> '/usr/local/Cellar/mpv/HEAD/etc/mpv/fonts.conf'
[   5.243][v][osd/libass] Setting up fonts...
[   5.244][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.244][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.244][v][osd/libass] Using font provider coretext
[   5.244][v][osd/libass] Done.
[   5.245][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.245][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.245][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.247][v][osd/libass] fontselect: (sans-serif, 400, 0) -> /System/Library/Fonts/Helvetica.dfont, -1, Helvetica
[   5.337][v][vd] Decoder format: 1920x1080 [0:1] yuv420p10 auto/limited CL=unknown
[   5.337][v][vd] Using container aspect ratio.
[   5.372][v][cplayer] first video frame after restart shown
[   5.377][v][cplayer] starting audio playback
[   5.377][v][cplayer] playback restart complete
[   5.378][v][cplayer] Change display sync audio drift: -1
[   5.455][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.492][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.549][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.599][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.621][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.705][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.706][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.731][v][cplayer] Change display sync audio drift: 1
[   5.755][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.807][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.872][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.888][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.922][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   5.977][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.031][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.054][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.127][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.153][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.188][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.226][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.289][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.315][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.371][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.388][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.453][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.489][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.539][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.567][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.606][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.640][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.688][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.756][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.786][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.822][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.883][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.922][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   6.972][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   7.002][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   7.039][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   7.100][e][ffmpeg/audio] aac: element type mismatch 3 != 0
[   7.102][v][cplayer] Run command: quit, flags=9, args=[0]
[   7.102][v][cplayer] EOF code: 6  
[   7.102][v][ad] Uninit audio decoder.
[   7.102][v][af] Removing filter lavrresample 
[   7.103][v][vd] Uninit video.
[   7.111][v][cplayer] finished playback, success (reason 3)
[   7.111][i][cplayer] 
[   7.111][i][cplayer] 
[   7.111][i][cplayer] Exiting... (Quit)
[   7.111][v][ytdl_hook] Exiting...
[   7.112][v][osc] Exiting...
[   7.164][v][vo/opengl-hq] flushing shader cache
ghost commented 8 years ago

It's a known issue with newer OSX versions.

piejanssens commented 8 years ago

@wm4 Have you been able to pinpoint the responsible part that is causing this? MPV, FFmpeg, OS X, nvidia, ...?

ghost commented 8 years ago

See #2392.