Closed trongthanh closed 13 years ago
That's weird, I'm on Chrome 15 Linux (64Bit) and the example shows up properly. Seems like you have like a canvas size limit of sorts... do you have any other machine you can try this on?
I just found out something and this may not be an issue at all.
Before Chromium 15, I have to set chromium start up flags as "--ignore-gpu-blacklist --enable-webgl" in order to enable webgl for my ATI graphics card. After upgrading to Chromium 15, the flags are still there and the issue with CanvasRenderer occurs. I also noticed that canvas 2D is exceptionally slow.
I tried remove the flags this morning and the issue is gone. Webgl also works without the flags.
Oh weird. So it's all good now?
Yes, it is ok now. But I can 100% reproduce it again if I set the said flags on. Maybe it is more a Chromium bug.
Yep, sounds to me like a Chrome/ium bug.
After upgrading to Chromium 15 stable release for Linux (64bit), I just found a texture issue of mesh when it uses CanvasRenderer. A portion of the bitmap texture is missing when it render on the mesh.
Screenshot: http://int3ractive.com/labs/html5/webgl/issues/threejs_equirectangular_panorama_demo_Chromium15.png Demo: http://int3ractive.com/labs/html5/webgl/canvas_panorama_equirectangular.html
I just checked the old canvas_geometry_panorama.html, it also has the same issue.
The issue doesn't occur on Firefox 7 - Linux 64bit.