Open iomatix opened 7 months ago
Additionally, there will be a need for configuration of the animation length, allowing it to adapt to the new day/night lengths.
Hello @iomatix
This is a nice suggestion. But this can also be very challenging. How would sleep most need to behave when the night is getting skipped?
I will wait for your feedback and we can discuss if this will be picked up in a future update.
Kind regards
Quinten
I'll describe how I've set it up on my server. I needed three plugins to achieve the desired effect, including plugin with this specific configuration.
world:
enabled: true
calculation-method: percentage
percentage-required: 0.75
players-required: 5
mob-no-target: false
use-exempt: true
use-afk: true
use-bossbar: true
use-sound-night-skipped: true
use-sound-storm-skipped: true
use-title-night-skipped: true
use-title-storm-skipped: true
exempt-creative: false
exempt-spectator: true
prevent-sleep: false
prevent-phantom: false
nightcycle-animation: true
storm-sleep: true
skip-delay: 0
heal: true
feed: false
skip-night-sound: ui.toast.challenge_complete
skip-storm-sound: entity.wither.spawn
reset-time-since-rest: false
non-sleeping-clock-animation: false
allow-kick: false
disable-daylight-cycle-gamerule: false
gsit-sleep: false
insomnia-chance: 0.15
phantom-reset-audience: sleepers
non-sleeping-sound: true
clock-animation: false
exempt-flying: false
non-sleeping-title: true
dynamic-animation-speed: false
exempt-below-y: -1
gsit-hook: true
allow-sleep-cmd: false
insomnia-milk: true
longer-night-duration: 320
skip-storm: true
==========================
time:
night-start: 12542
night-end: 23850
==============================
# specify the speed/ticks for the animation
# DEFAULT: 85 (recommended)
nightcycle-animation-speed: 8
day:
multiplier: 0.3333333333333333
desc: 0.5 hours
night:
multiplier: 0.16666666666666666
desc: 1.0 hours
disable_night_skip: true # Sleeping will not skip the night
With the above settings, allowing players to decide when to start skipping the night becomes possible. For instance, if, let's say, 75% of the player base lies down in their beds, time starts to speed up, but the night is no longer skipped conventionally. Instead, the animation speed is set to, for example, 8 ticks. Consequently, the night is skipped based on the animation speed rather than the vanilla skipping mechanic. This effect adds a truly immersive experience for all players, whether they are sleeping or not and want to engage in nighttime activities.
Thanks to the above: Sleep-Most as the ultimate mechanism for accelerating time if the required number of players is in beds. This would enable them to skip both day and night cycles.
Thank you to the plugin creator for crafting such a fantastic tool for Minecraft servers.
☕ Kind Regards, iomatix.
Hello @iomatix
I don't often see suggestions worked out in detail as much as this. Would you be open to discuss this in discord?
Discord: MrGeneralQ
Would love to furhter talk and discuss with you on this.
Kind regards
Quinten
Day/Night Cycle Length
Is it possible to modify this plugin to support settings for Day and Night length, something along these lines?
Sky Light parameter for map's compatibility
Also would be great if weather and time of a day/night cycle would affect server's side sky_lighting for integration with map's plugins like BlueMap
Screen: image