This is not really an issue since this is a great asset - particularly for prototyping - it has improved my workflow considerably since i can model in magicavoxel save and instantly have the mesh in godot, but worth mentioning that it doesn't do greedy meshing so you get polygons for every cube face so if you're using it to create floors, walls etc you quickly get a very high polygon count. Regardless of that thanks for a great asset
I am not sure if this repo is being updated or not.
For reference, here is this same issue on the original repo. While the original author is responding to communication, development appears stalled. At this time I recommend following CloneDeath's repo.
This is not really an issue since this is a great asset - particularly for prototyping - it has improved my workflow considerably since i can model in magicavoxel save and instantly have the mesh in godot, but worth mentioning that it doesn't do greedy meshing so you get polygons for every cube face so if you're using it to create floors, walls etc you quickly get a very high polygon count. Regardless of that thanks for a great asset