Open lassevk opened 12 years ago
Actually, I was wrong on point 2 in that logic, it stops at the first chest within range, even if that chest is full.
I tried this:
Now, I don't know if this is a bug or by design, but it would still be nice if I could add more chests to handle areas or things where a lot will drop, and as described in the main issue description, this is problematic when it comes to filtering, where I would expect two chests within range both working if they have non-overlapping filters.
It seems the logic for finding out which chest that can pick up an item looks like this:
Notice here that the question is; what if the filter doesn't allow that chest to pick up the item? It seems the logic does not move on to the next possible chest within range to see if that can do it, and so on.
To reproduce the problem:
This is latest (as of posting this issue) version of dropchest, with craftbukkit 1611, minecraft server 1.0.1.