As explained in https://github.com/nathanhoad/godot_dialogue_manager/issues/589, a workaround is needed because Godot calls a translation notification before the object is loaded. @nathanhoad already did it for GDScript but it doesn't seem to have made it into the C# version
As explained in https://github.com/nathanhoad/godot_dialogue_manager/issues/589, a workaround is needed because Godot calls a translation notification before the object is loaded. @nathanhoad already did it for GDScript but it doesn't seem to have made it into the C# version