nathanhoad / godot_dialogue_manager

A powerful nonlinear dialogue system for Godot
MIT License
2.22k stars 170 forks source link

Add _Notification event workacround to C# file #662

Closed GrahameGW closed 3 months ago

GrahameGW commented 3 months ago

As explained in https://github.com/nathanhoad/godot_dialogue_manager/issues/589, a workaround is needed because Godot calls a translation notification before the object is loaded. @nathanhoad already did it for GDScript but it doesn't seem to have made it into the C# version

mikhail-shafigullin commented 3 months ago

I had the same problem with sharp code.

nathanhoad commented 3 months ago

Oh yeah, I changed the balloon in the examples directory but forgot to change the actual example balloon.