Closed BhaturaGuy closed 1 year ago
I will write a better document, but probably not recently.
this is the actual output expected through your config.
yes no
to get closer to SDR version, try to change this line
glsl-shader=~~/shaders/hdr-toys/tone-mapping/bt2446c.glsl
to
glsl-shader=~~/shaders/hdr-toys/tone-mapping/hable2.glsl
EDIT:
and the line of gamut-mapping, bt2407_matrix.glsl renamed to matrix, but I prefer to use compress
glsl-shader=~~/shaders/hdr-toys/gamut-mapping/compress.glsl
Hello, I have written a very simple document and I would like to know what kind of information would be good for "noob", I will add it.
Hello, I have written a very simple document and I would like to know what kind of information would be good for "noob", I will add it.
By that I meant written a format that anyone without an engineering degree would understand, and as it is right now it shouldn't require much I guess. Easy to understand now, though I guess mpv's learning curve is infinite.
I'm also unable to get good results.
HDR example video: https://www.youtube.com/watch?v=hVvEISFw9w0
Firefox, HDR -> SDR done automatically by YouTube website:
I downloaded the video and opened it in standalone Firefox tab without YouTube website filters:
MPV default:
MPV using your portable_config
without any change or addition:
I also tried replacing the
glsl-shader=~~/shaders/hdr-toys/tone-mapping/bt2446c.glsl
line by every other file in /shaders/hdr-toys/tone-mapping/
, but none produced good results.
@pintassilgo I guess your mpv doesn't suppport vo=gpu-next. get newer version from https://github.com/shinchiro/mpv-winbuild-cmake/releases
My mpv is 0.35, built from git 20221222 (commit 657fd280).
gpu-next works here. I use Linux.
Went through this hdr-toys. And copied the shaders and config as it is. and here's the result:
mpv --no-config
with hdr file.Hdr file with your config.
Sdr version of a file run with
mpv --no-config
I wanna know maybe I did something wrong? Or this is the actual output expected through your config.