In the process of researching simultaneous recording and playback, I found that in my C # code, the input and output sampling rates are manually written(like this):
var drivers = AsioOut.GetDriverNames();
var asioOut = new AsioOut(drivers[0]);
var bufferedWaveProvider = new BufferedWaveProvider(new WaveFormat(48000, 4));
asioOut.InitRecordAndPlayback(bufferedWaveProvider, 2, 48000);
asioOut.AudioAvailable += AsioOut_AudioAvailable;
I think they should be the same as the sample rate of the input and output device currently being used instead of being manually written, but I don't know how to do it.
After calling ShowControlPanel(), moving the mouse over an audio device in the control panel will display the corresponding sample rate, as shown in the figure:
I want to get the sample rate of the currently used device in this control panel, but I found that NAudio doesn't seem to have a corresponding API.
In the process of researching simultaneous recording and playback, I found that in my C # code, the input and output sampling rates are manually written(like this):
I think they should be the same as the sample rate of the input and output device currently being used instead of being manually written, but I don't know how to do it. After calling ShowControlPanel(), moving the mouse over an audio device in the control panel will display the corresponding sample rate, as shown in the figure: I want to get the sample rate of the currently used device in this control panel, but I found that NAudio doesn't seem to have a corresponding API.