nekonomicon / HLMV

Half-Life Model Viewer by Mete Ciragan
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[Question] Source engine HLMV #1

Open GamerDude27 opened 5 years ago

GamerDude27 commented 5 years ago

Hey,

Are there any plans of giving the Source engine HLMV the same treatment as the GoldSrc HLMV? Or even add support for Source engine models to this HLMV fork to make the "ultimate HLMV"?

Best regards, Ian B.

nekonomicon commented 5 years ago

First of all I want to reimplement Jed's HLMV 1.36. And probably support for CSO, NightFire 007, VTMB and Source engine will be too, but not at once.

GamerDude27 commented 5 years ago

Sounds great!

And in regards to using mxtk, wouldn't it be better to work directly with Qt 5? Is there really any point in sticking with mxtk or is this going to change in the future?

nekonomicon commented 5 years ago

Reasons to use mxtk:

  1. Lightweight wrapper for winapi.
  2. Binary compatibility with Quake model viewers.
  3. Many people from HL community uses WinXP and MSVC 98.

Qt - complex and bloated toolkit which just copied winapi features and useful only for *nix.

MoeMod commented 5 years ago

Sounds great!

And in regards to using mxtk, wouldn't it be better to work directly with Qt 5? Is there really any point in sticking with mxtk or is this going to change in the future?

Inspired by your idea, I have made one with Qt5. Maybe it's useful for you. https://github.com/MoeMod/HLMV-Qt

GamerDude27 commented 5 years ago

Oh wow, that's really cool, Moe! Now all that would be left is Source Engine .mdl loading 😄