Open GoogleCodeExporter opened 9 years ago
Writing a BC6H-BC7 compressor from scratch is a lot of work. I'm hoping that
NVIDIA
will release their internal compressor at which point I'll integrate it into
NVTT.
Original comment by cast...@gmail.com
on 25 Mar 2010 at 7:51
By internal compressor, do you mean the driver's real-time compression that runs
when, say glTexImage2D is used to create a texture of the new formats (ref.
GL_ARB_texture_compression_bptc)? I thought driver texture compression in
general is
optimized for speed, not PSNR, so it's not the best choice for offline
applications
where quality is concerned.
In the DX11 SDK there's a BC6HBC7EncoderDecoder11 tool which uses HLSL compute
shaders to do GPU compression; perhaps that could be used.
Original comment by Drawk...@gmail.com
on 25 Mar 2010 at 10:49
No, I just mean the compressor that was developed internally during the design
process of the format.
I haven't looked at the SDK compressor closely, but I'm under the impression
that
it's not very high quality.
I'll do a comparison as soon as I have the opportunity.
Original comment by cast...@gmail.com
on 25 Mar 2010 at 11:06
I've added the NVIDIA compressors to the trunk branch already and have started
integrating
them. I expect them to be functional in a couple of weeks or so.
For your reference, you can also download the original code from:
http://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc6h_export.
zip
http://code.google.com/p/nvidia-texture-tools/downloads/detail?name=bc7_export.z
ip
Original comment by cast...@gmail.com
on 1 Jun 2010 at 6:00
Do you know if there's any work done on a CUDA implementation of the BC7/BC6H ?
Original comment by renam...@gmail.com
on 18 Aug 2010 at 2:41
Not as far as I know, but Microsoft has an implementation using DX11 Compute in
their SDK. I don't know what quality it provides, though.
Original comment by cast...@gmail.com
on 18 Aug 2010 at 2:51
There's now a GPU compressor (CUDA & OpenCL) at:
https://github.com/volition-inc/bc7_gpu
Original comment by cast...@gmail.com
on 27 Sep 2012 at 5:51
And another CPU BC7 compressor is available here:
http://software.intel.com/en-us/vcsource/samples/fast-texture-compression
Original comment by cast...@gmail.com
on 27 Sep 2012 at 6:45
bc7_gpu is way better than the MS provided GPU encoder; as a matter of fact,
the MS encoder produces a lot of undesirable artifacts especially for the alpha
channel of BC7 textures.
I haven't found a decent bc6h compressor yet; the one provided in DiretxTex is
slow as hell!
Original comment by abezr...@gmail.com
on 3 Jan 2013 at 1:20
From the same authors of the previous one:
http://gamma.cs.unc.edu/FasTC/
Not as high quality as the nvidia provided encoder, but much faster.
Original comment by cast...@gmail.com
on 5 Jan 2013 at 11:07
Ignacio, is there any chance to have an official release of nvtt with BC7
support? I see that some code is present since 2010.
I tried bc7_gpu yesterday and the quality BC7 reaches is astounding.
Unreal is using nvtt for its image compression so I think they wont include BC7
support until there is a release of the tool that officially supports it.
That would be great!
Original comment by Jerome.B...@gmail.com
on 23 Aug 2013 at 8:41
Original issue reported on code.google.com by
Drawk...@gmail.com
on 25 Mar 2010 at 5:21