This is to be able to reconstruct original size and world location of the model.
For the moment, this has to go in a different channel (for three.js we dump
scale and offsets to console in compressor and copy-paste it into our loader),
it would be nice if UTF8 file was self-contained.
Original issue reported on code.google.com by postfil...@gmail.com on 13 Aug 2011 at 1:45
Original issue reported on code.google.com by
postfil...@gmail.com
on 13 Aug 2011 at 1:45