nic1234 / open-sauce

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External PP effects do not work when a shader uses a single shader model mask #17

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Set up the external system to use the example VISR shader.
2. Launch the game.

What is the expected output? What do you see instead?
I expect VISR, I get nothing!

The masking logic to get the shader model flag bits from the shader annotations 
is incorrect in the runtime.

Original issue reported on code.google.com by TheFieryScythe@gmail.com on 22 Jan 2012 at 12:55

GoogleCodeExporter commented 9 years ago
Fixed by revision dd34c0698f5cb116edeb7e239e5d4d7a3e1fe588 (267)

Original comment by TheFieryScythe@gmail.com on 22 Jan 2012 at 1:18