nicholas-maltbie / FallingParkour

Multiplayer racing game made with Unity
MIT License
18 stars 3 forks source link

fixed some jittery behavior in player movement on oddly shaped floors #31

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 3 years ago

Description

Adjusted how player floor is computed to hopefully handle oddly shaped floors better

How Has This Been Tested?

Tested locally in editor with lots of shapes. Appears that moving floors with very odd shapes (complex convex surfaces) that are moving quickly cause the player to get partially stuck in the floor. The moving floor code still works but the player is stuck in the ground a bit.

Repeat of previous PR #28 to correctly update semvar

Checklist: