nicholas-maltbie / ProjectCage

Project for Game Jam 2021 with IGDA with other students at UC. Working Title: Project Cage
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Enemy behaviour patterns #23

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 3 years ago

Use the AI navmesh to dynamically set targets for enemies based on what is happening around them

Through code make a state machine with following states

  1. Released
    • Patrol
    • Idle
  2. Chasing/Agitated
    • Stalk
    • Chase Food
    • Chase Player
  3. Caught
    • Unfed
    • Fed

Be able to transition between Released and Chasing/Agitated based on what is around or in vision of the character.

swiimii commented 3 years ago

Panda currently has some basic behaviour, found in #35