nicholas-maltbie / ProjectCage

Project for Game Jam 2021 with IGDA with other students at UC. Working Title: Project Cage
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Walking sound effects #25

Closed nicholas-maltbie closed 3 years ago

nicholas-maltbie commented 3 years ago

Have an event generated as part of the walking animation, create a listen to that event to play a walking sound effect.

Have this sound effect chosen by the current state of the character. Determine what the character is standing on by the material of they object in the grid space they are in, we can define a mapping of object materials to sounds in a generic library object or as part of the character (Aka pandas walk sounds are different from player walk sounds)

nicholas-maltbie commented 3 years ago

Also add in these sound effects for heavy breathing during idle animations UwU

nicholas-maltbie commented 3 years ago

Closed as part of PR #57