These objects spawn enemies at the start of a round, and also after another enemy is consumed by entering its specified enclosure.
Also reworked point values so that Pandas are worth 8 points, penguins are worth 1 point, and 40 points are needed to win.
Closes #64, and also closes #53 since the game will now infinitely loop no matter how many players are added.
How Has This Been Tested?
Has tested enemies spawning with a second local client.
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration.
Checklist:
[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have made corresponding changes to the documentation
Description
Enemies can be spawned at EnemyNest objects.
These objects spawn enemies at the start of a round, and also after another enemy is consumed by entering its specified enclosure.
Also reworked point values so that Pandas are worth 8 points, penguins are worth 1 point, and 40 points are needed to win.
Closes #64, and also closes #53 since the game will now infinitely loop no matter how many players are added.
How Has This Been Tested?
Has tested enemies spawning with a second local client.
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration.
Checklist: