Proposal to remove the polygon face normal inequality check when calling hasVertexNormals as suggested in Issue 125
This aims to solve use cases where face normals are not included when creating SCNGeometry instances from a Mesh in instances where the vertex normals are equal to the polygons plane normal.
Discussion
I have removed the offending clause from the hasVertexNormals and updated the failing unit tests accordingly.
The following unit tests have been removed as these are no longer necessary;
testMeshWithoutVertexNormals
testExportSphereWithoutTexcoordsOrNormals
I had considered extending these by replacing calls to smoothingNormals(:) with a withoutNormals() equivalent but these would only flag up the assertions for non-zero normal values when initialising a polygon so these tests have instead been removed in favour of brevity.
Description
Proposal to remove the polygon face normal inequality check when calling
hasVertexNormals
as suggested in Issue 125This aims to solve use cases where face normals are not included when creating
SCNGeometry
instances from aMesh
in instances where the vertex normals are equal to the polygons plane normal.Discussion
I have removed the offending clause from the
hasVertexNormals
and updated the failing unit tests accordingly.The following unit tests have been removed as these are no longer necessary;
testMeshWithoutVertexNormals
testExportSphereWithoutTexcoordsOrNormals
I had considered extending these by replacing calls to
smoothingNormals(:)
with awithoutNormals()
equivalent but these would only flag up the assertions for non-zero normal values when initialising a polygon so these tests have instead been removed in favour of brevity.