Open nicmr opened 4 years ago
Either in the form of a) Informing the client the corresponding message has been successfully sent to the player channel b) Actually checking if the player reaches the desired state ( safer, but also a lot harder to achieve )
Either in the form of a) Informing the client the corresponding message has been successfully sent to the player channel b) Actually checking if the player reaches the desired state ( safer, but also a lot harder to achieve )