Closed GoogleCodeExporter closed 8 years ago
So this is going to be completely ignored? Great!
Original comment by J.San...@gmail.com
on 13 Mar 2011 at 2:39
Please provide:
Operating system, actual SM/MM version, and try to reproduce with confogl_Debug
1.
Also note that any number of server-side misconfigurations could cause this
behavior. Please ensure that your server is configured properly, and that you
trust the admins running the server you were playing on.
With the information you provided there's not a whole lot we can infer. Please
fill out the bug report fields completely.
Original comment by prodigysim@gmail.com
on 13 Mar 2011 at 5:10
It is also completely possible that this is a rare bug that is part of L4D2
itself and not related to Confogl at all. With no method to reproduce it and
very little information, we can't even tell if this is something we can do
anything about.
If I planned on ignoring this issue report, I would have set the status to
WontFix to clear the issue page instead of leaving it as new. It is still
marked new because Accepted implies that we have determined that it is
something we should be fixing which we can't determine.
Original comment by Canada.R...@gmail.com
on 16 Mar 2011 at 8:12
I had this problem.. it happened when I sent the server to the 1v1 config then
straight to a 4v4 config. I bet they used the 1v1 config first and the setting
for commons transferred to the 4v4 config
Original comment by msouza8...@gmail.com
on 13 Apr 2011 at 6:00
@mrsouz
That wouldn't explain it. You can't sm_forcematch to a different config while a
config is already loaded in the current confogl version, you first have to
sm_resetmatch which resets all 1v1 cvars.
And even if, the 1v1 config touches the horde size, but it only lowers the
amount of commons, it does not remove them.
Original comment by Dynastic...@googlemail.com
on 14 Apr 2011 at 5:04
You can do it with new builds if you enable confogl_match_allowcfgchange 1.
But it literally just does sm_resetmatch; sm_forcematch <newconfig> so that
wouldn't be a problem.
And 1v1 still has hordes so even if 4v4 was using the 1v1 common settings, you
would still get common, just a much smaller number.
Original comment by Canada.R...@gmail.com
on 14 Apr 2011 at 6:18
Not reproducible, probably no Confogl problem either, no further information
provided - invalid.
Original comment by TheDonSanchez
on 20 Nov 2011 at 7:10
Original issue reported on code.google.com by
i...@j-sanx.nl
on 9 Mar 2011 at 5:00