Closed GoogleCodeExporter closed 8 years ago
Original comment by phil...@gmail.com
on 5 May 2010 at 5:59
Original comment by phil...@gmail.com
on 5 May 2010 at 6:01
This will require:
MapInfo.sp - needs to be updated to generate saferoom coodinates [first client
always
spawns in the saferoom] - Updated to use KeyValues to allow quicker updating
for custom
maps that have more information required such as end saferoom location, and
extra item
removal radius.
WeaponInfo.sp - needs to be updated to make sure it always leaves the four
closest
medkits (or convert them to pills accordingly) instead of the lowest indices
[store
four closest to array and check each new medkit that is found]
ScoreMod.sp (new revision) - be able to generate map number without using the
file name
[A counter may work, but would need to be able to detect map restarts so the
old score
can be ignored]
Saferooms with extra items in them (Hard Rain style) wont get the extra items
removed,
and end saferooms will have everything in them
Original comment by Canada.R...@gmail.com
on 7 May 2010 at 7:36
Current Progress: MapInfo uses keyvalues to get items. Start saferoom
coordinates have heuristics--including extra_dist. end saferoom/finale kit
locations have no heuristic.
WeaponInfo works fine based on MapInfo
ScoreMod doesn't determine mapnumber (ABABA no longer in source tree)--not an
issue.
On default (all-features-on) confogl this is essentially satisfactory. With
KeyValues support, we can consider this full addon support.
Some of these features are pending major testing.
Original comment by prodigysim@gmail.com
on 29 Jul 2010 at 6:20
Original comment by prodigysim@gmail.com
on 9 Oct 2010 at 6:48
Original issue reported on code.google.com by
phil...@gmail.com
on 10 Apr 2010 at 6:12