Open ghost opened 2 years ago
I've encountered the same issue building projects that include the bytes of files into their source code using include_bytes!
, as the files themselves get removed from the source tree in amidst the build phase.
Did you manage to find any workaround to this?
Sorry no luck yet but I will likly move away from naesrsk to try the nixpkg rustPlatform tools
On Sun, Jan 23, 2022, 8:17 PM Kenta Iwasaki @.***> wrote:
I've encountered the same issue building projects that include the bytes of files into their source code using include_bytes!, as the files themselves get removed from the source tree in amidst the build phase.
Did you manage to find any workaround to this?
— Reply to this email directly, view it on GitHub https://github.com/nix-community/naersk/issues/225#issuecomment-1019650987, or unsubscribe https://github.com/notifications/unsubscribe-auth/AMM2DGUANMLGDEXVV3P44DLUXSZCPANCNFSM5MEW2PQA . You are receiving this because you authored the thread.Message ID: @.***>
I'm also running into this issue with my project that uses include_bytes!
, it would be great if there was a way to specify extra files/folders that would get copied into the build environment.
Hi, I've just checked it and include_bytes!()
seems to be working correctly on current Naersk; would you mind checking again on your side and posting some failing code, if it still doesn't compile?
As for the assets, I'd recommend using a postInstall
hook - something in terms of:
naersk.buildPackage {
# ...
postInstall = ''
ln -s ${./assets} $out/assets
'';
}
After doing some experimenting I found out that Nix's nix build
command only seems to copy the contents of the git repo, not the actual contents of the source directory. The file used in my include_bytes!
macro call doesn't actually exist in the git repo, it's a built binary file that is placed there by the user. I found that if I git add
that file before running nix build
, then it works properly.
Assets folder doesnt get copyed into build env.