Improved the way DangerPos is handled in the vehicle brain, stopping even more cases of knowledge the AI shouldn't have-- and fixing an issue where the AI would sometimes suppress the sky!
Added troops manning static weapons will now abandon them if they run out of ammo
Added - soft-skinned, wheeled vehicles will try to JINK if explosions hit nearby.
Improved dismount/rotate logic of IFVs and APCs
Improved taskFlank use of vehicles. (on the last cycle, vehicles will move to move position)
Improved doFleeing handling of vehicles
Improved doVehicleRotate performance in minor ways
Fixed issue where AI would have more knowledge than appropriate
Fixed rare issue where assessing or flanking units would abandon vehicles
Fixed - Groups will now ignore empty static weapons.
Fixed Rare issue where doVehicleAssault could target empty spots in the sky
Misc. performance improvements.
Improved the way DangerPos is handled in the vehicle brain, stopping even more cases of knowledge the AI shouldn't have-- and fixing an issue where the AI would sometimes suppress the sky!
Added troops manning static weapons will now abandon them if they run out of ammo Added - soft-skinned, wheeled vehicles will try to JINK if explosions hit nearby. Improved dismount/rotate logic of IFVs and APCs Improved taskFlank use of vehicles. (on the last cycle, vehicles will move to move position) Improved doFleeing handling of vehicles Improved doVehicleRotate performance in minor ways Fixed issue where AI would have more knowledge than appropriate Fixed rare issue where assessing or flanking units would abandon vehicles Fixed - Groups will now ignore empty static weapons. Fixed Rare issue where doVehicleAssault could target empty spots in the sky Misc. performance improvements.