Closed rekterakathom closed 9 months ago
Adds an alive check to the start, to make sure that code never gets run on dead units (hopefully fixes #328 )
Utilizes a new engine feature for getting the position of the explosion, allowing units to "flinch" accordingly
Add alive and null checks to the start
Utilize _source for getting a position to "flinch" from
_source
When merged this pull request will: Improve explosionEH by adding more checks and using new features
Adds an alive check to the start, to make sure that code never gets run on dead units (hopefully fixes #328 )
Utilizes a new engine feature for getting the position of the explosion, allowing units to "flinch" accordingly
Add alive and null checks to the start
Utilize
_source
for getting a position to "flinch" from