Fix tacticsAssaults were bugged potentially leaving units with FSM switched off
Improve Take advantage of "getUnitState"
Improve sort building positions to ensure nearest spots are always used
Improve use groupMemory as function goes along -- to prevent rechecking cleared positions
Fix tacticsAssaults were bugged potentially leaving units with FSM switched off Improve Take advantage of "getUnitState" Improve sort building positions to ensure nearest spots are always used Improve use groupMemory as function goes along -- to prevent rechecking cleared positions